ZoltGear
Smash Rookie
- Joined
- Nov 28, 2014
- Messages
- 5
This isn't really a new tech and more of an application of existing things.
I haven't seen it talked about anywhere before so I'll be showing you what it his, why I think it's useful and it's applications:
First of all, this is what it looks like:
http://gfycat.com/PhysicalPoliticalLangur
It consists of interrupting your jump asap with float, then pressing down to drop, followed by a perfect waveland (note: stating the obvious but a perfect waveland is fully horizontal, you can do it by "rolling" your stick one quarter to drop then immediatly waveland, or just tap down then readjust).
It's a pretty simple application of known stuff but it allows you to move at ridiculous speed across the stage, and is of course much faster than simply doing short hops into perfect wavelands.
Also, you can do it way faster than I do it, like REALLY fast I'm not really consistent enough yet at starting it and interrupting the float as fast as I can.
Some more dedicated ganon main can probably make it look insanely fast and when mastered is almost definitely simply faster than running with ganon (I have no way to test this and am not consistent enough to do it anyway, but from my testing when I do manage to do it perfectly the setup time before the waveland becomes really short).
Add this to his already ludicrous mobility with his easy as hell perfect wavelands on platforms:
http://gfycat.com/ObeseDamagedHalcyon
, and you've got yourself a deceptively fast character that hits like a freaking truck.
Now, onto applications:
It's an all around great movement tool that's basically a modified wavedash. Sure, you need some delay to set it up but it has an insane mixup potential because you can at any time decide to attack out of the float instead of dashing which leaves your opponents guessing (note: you can do short hop and float at the top of your jump to mix in all your aerials and still do a pretty fast drop down and dash, but if you do the fast really low float then you can only use uair, bair and first hit nair).
You can b reverse it, wavebounce it, vary wavedash length, do it out of fullhop float on platforms, etc...
Of course, it should allow to get punishes that would have been too far away to get with his slow run due to the great burst of speed this tech gives you, and it generally helps a TON to get grabs, which abuses his really good grab game that was kinda compensated by his small range.
Also, you can techchase with it:
http://gfycat.com/WarpedEdibleCopperhead
There's probably a million other things I haven't even thought about since I'm not a ganon main, I personally think it looks really useful (although I'm not good enough at this game to be sure about that, but it's cool regardless).
I can't wait to see what more experienced ganon players can do with this with some practice.
I haven't seen it talked about anywhere before so I'll be showing you what it his, why I think it's useful and it's applications:
First of all, this is what it looks like:
It consists of interrupting your jump asap with float, then pressing down to drop, followed by a perfect waveland (note: stating the obvious but a perfect waveland is fully horizontal, you can do it by "rolling" your stick one quarter to drop then immediatly waveland, or just tap down then readjust).
It's a pretty simple application of known stuff but it allows you to move at ridiculous speed across the stage, and is of course much faster than simply doing short hops into perfect wavelands.
Also, you can do it way faster than I do it, like REALLY fast I'm not really consistent enough yet at starting it and interrupting the float as fast as I can.
Some more dedicated ganon main can probably make it look insanely fast and when mastered is almost definitely simply faster than running with ganon (I have no way to test this and am not consistent enough to do it anyway, but from my testing when I do manage to do it perfectly the setup time before the waveland becomes really short).
Add this to his already ludicrous mobility with his easy as hell perfect wavelands on platforms:
, and you've got yourself a deceptively fast character that hits like a freaking truck.
Now, onto applications:
It's an all around great movement tool that's basically a modified wavedash. Sure, you need some delay to set it up but it has an insane mixup potential because you can at any time decide to attack out of the float instead of dashing which leaves your opponents guessing (note: you can do short hop and float at the top of your jump to mix in all your aerials and still do a pretty fast drop down and dash, but if you do the fast really low float then you can only use uair, bair and first hit nair).
You can b reverse it, wavebounce it, vary wavedash length, do it out of fullhop float on platforms, etc...
Of course, it should allow to get punishes that would have been too far away to get with his slow run due to the great burst of speed this tech gives you, and it generally helps a TON to get grabs, which abuses his really good grab game that was kinda compensated by his small range.
Also, you can techchase with it:
There's probably a million other things I haven't even thought about since I'm not a ganon main, I personally think it looks really useful (although I'm not good enough at this game to be sure about that, but it's cool regardless).
I can't wait to see what more experienced ganon players can do with this with some practice.
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