• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
2122-6914-9465
Here is another stage concept of mine. This one is kind of a successor to an already existing stage. Building upon the elements laid out in the stage preceeding it while adding it's own flair and flavor. This stage will incorporate many elements too it.








Rainbow Road, the iconic track featured in every Mario Kart to date. This track would be the successor to Mario Circuit from Brawl. The stage mechanics would be similar in a sense, where Shy Guys in karts will race along the track and pose as an obstacle. However, there is no layer above so there is not a vertical threat.

The background would take elements from every iteration of Mario Kart post SNES. You would have see the neon constellations from Mario Kart 64 and Double Dash. Falling stars from Mario Kart: Super Circuit, rainbow colored pipes and stars from Mario Kart DS and the track design will be based off of Mario Kart Wii. Inevitably Mario Kart 7 will have a greater impact on the overall track design, but since it is not out as of this time I will focus on Mario Kart Wii. When it does happen the element carried over from Mario Kart Wii in place of the design will be the occasional showering of Star Bits.

There will also be a starry screen floating in the upper right hand sky, allowing you to see where the racers are at and how many are coming down each road.

The stage design would be that of a forked road, with two tracks on the left and right.



A rainbow-eque platform swaying left and right would placed in the gap between the track. Allowing a cohesion to the stage so the big empty gap is not an unnecessary boundary. The track itself cannot be held onto, so trying to recover would only be via the platform. Reason for this is a subtle reference to Rainbow Roads infamous unsafe roads.

Another point is while the stage would be a Mario Kart stage it would kind of represent Mario's sports titles collectively. Which is why most of the tracks will be from his more "festive" spin off series'.

Stage Example:

_______...-----..._______

Stage Name: Rainbow Road
Stage Icon: Mushroom

-Tracks-
Mario Kart Wii - Rainbow Road
Mario Kart Wii - Toad Factory [or obligatory Mario Kart 7 track]
Super Mario Kart - Mario Circuit (Brawl)
Mario Kart 64 - Luigi Circuit (Brawl)
Mario Kart DS - Waluigi Pinball (Brawl)
Mario Tennins/Golf - Mario Tennis / Mario Golf (Brawl)
3D Hot Rally - Title (3D Hot Rally) (Brawl)
Mario Sports Mix - Bowser Jr. Boulevard*
Mario Super Sluggers - Mario Stadium
Mario Strikers Charged - Galactic Stadium
Mario Party - Rainbow Castle ~ In The Mushroom Forest*
Mario Hoops 3 on 3 - Sherbert Land

*: Tracks were taken from other stage concepts and replaced with a more approriate selection.

[Bowser's Castle] New Super Mario Bros. Wii - Volcano
[New Super Mario Land] Super Mario Bros 3. - Overworld Medley


In case anyone might have missed my last stage concept here is the link so you can catch up.
Orange Star Headquarters
 

---

大空のぶっとび
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,547
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
Yet again a great stage Star, I was wondering if Rainbow Road could happen.

Plus it would look great in HD on the Wii U. :cool:
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
Here is another stage concept of mine. This one is kind of a successor to an already existing stage. Building upon the elements laid out in the stage preceeding it while adding it's own flair and flavor. This stage will incorporate many elements too it.








Rainbow Road, the iconic track featured in every Mario Kart to date. This track would be the successor to Mario Circuit from Brawl. The stage mechanics would be similar in a sense, where Shy Guys in karts will race along the track and pose as an obstacle. However, there is no layer above so there is not a vertical threat.

The background would take elements from every iteration of Mario Kart post SNES. You would have see the neon constellations from Mario Kart 64 and Double Dash. Falling stars from Mario Kart: Super Circuit, rainbow colored pipes and stars from Mario Kart DS and the track design will be based off of Mario Kart Wii. Inevitably Mario Kart 7 will have a greater impact on the overall track design, but since it is not out as of this time I will focus on Mario Kart Wii. When it does happen the element carried over from Mario Kart Wii in place of the design will be the occasional showering of Star Bits.

There will also be a starry screen floating in the upper right hand sky, allowing you to see where the racers are at and how many are coming down each road.

The stage design would be that of a forked road, with two tracks on the left and right.



A rainbow-eque platform swaying left and right would placed in the gap between the track. Allowing a cohesion to the stage so the big empty gap is not an unnecessary boundary. The track itself cannot be held onto, so trying to recover would only be via the platform. Reason for this is a subtle reference to Rainbow Roads infamous unsafe roads.

Another point is while the stage would be a Mario Kart stage it would kind of represent Mario's sports titles collectively. Which is why most of the tracks will be from his more "festive" spin off series'.

Stage Example:

_______...-----..._______

Stage Name: Rainbow Road
Stage Icon: Mushroom

-Tracks-
Mario Kart Wii - Rainbow Road
Mario Kart Wii - Toad Factory [or obligatory Mario Kart 7 track]
Super Mario Kart - Mario Circuit (Brawl)
Mario Kart 64 - Luigi Circuit (Brawl)
Mario Kart DS - Waluigi Pinball (Brawl)
Mario Tennins/Golf - Mario Tennis / Mario Golf (Brawl)
3D Hot Rally - Title (3D Hot Rally) (Brawl)
Mario Sports Mix - Bowser Jr. Boulevard*
Mario Super Sluggers - Mario Stadium
Mario Strikers Charged - Galactic Stadium
Mario Party - Rainbow Castle ~ In The Mushroom Forest*
Mario Hoops 3 on 3 - Sherbert Land

*: Tracks were taken from other stage concepts and replaced with a more approriate selection.

[Bowser's Castle] New Super Mario Bros. Wii - Volcano
[New Super Mario Land] Super Mario Bros 3. - Overworld Medley


In case anyone might have missed my last stage concept here is the link so you can catch up.
Orange Star Headquarters
http://www.youtube.com/watch?v=m_d8VaGVz5I
 

Arcadenik

Smash Legend
Joined
Jun 26, 2009
Messages
14,152
NNID
Arcadenik
Like you said, keeping out third-party characters entirely would not affect sales. The only reason why they may have made a slight adjustment to Brawl's sales is because they were newcomers at the time. The "idiots" who bought the game just for Snake or Sonic won't skip SSB4 because they leave. Sure some of them will rage over it (or at least the "fanboys" will), but if they enjoy the game play, that alone won't stop them from getting the game. Most people who wanted to play as Snake or Sonic in a Smash game probably has already done so in Brawl, so regardless of whenever or not Snake and/or Sonic returns, almost all of the fans will likely carry over to SSB4. Even if it did affect sales, it won't be enough to where Sakurai notices.

Also, most (not all) fans are expecting at least one new guest to arrive as a playable character, especially if third-party characters return. Almost every fighting game has at least one new guest arrive in as a playable character and if guests return, I don't think Smash Bros. should be an exception to that rule. Having the same guests arrive over and over again with no new blood would get very stale to see.If he is unique, then sure.
This is how I feel about the whole roster, especially the Pokemon group. I mean, really? There are over 600 Pokemon but the series won't let us play as different Pokemon. From what I see all over the Internet, most people want the same old Pokemon from Brawl (plus Mewtwo and except Lucario) to return in all future Smash games.

In all future SSB games, the Pokemon group apparently have to look like this:
- Pikachu
- Jigglypuff
- Mewtwo
- Pokemon Trainer Red with Squirtle, Ivysaur, and Charizard
- flavor of the month (Lucario, Zoroark, etc.)
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Arcadenik is back!! O_O

Nice concept stage Star!!

[quote="Arcadenik, post: 13267536"]This is how I feel about the whole roster, especially the Pokemon group. I mean, really? There are over 600 Pokemon but the series won't let us play as different Pokemon. From what I see all over the Internet, most people want the same old Pokemon from Brawl (plus Mewtwo and except Lucario) to return in all future Smash games.

In all future SSB games, the Pokemon group apparently have to look like this:
- Pikachu
- Jigglypuff
- Mewtwo
- Pokemon Trainer Red with Squirtle, Ivysaur, and Charizard
- flavor of the month (Lucario, Zoroark, etc.)[/QUOTE]

Basically this is the format that I always go by, though I will have to say that Pokeman Trainer might get replaced by a new generation trainer; with that said the trainer is staying but is most likely to see a newer generation trainer like N or a 5th gen trainer for example.

As for the "Flavor of the Month" I'd say it's either going to be Zoroark or Victini at most, while Lucario is likely to come back it would be REALLY ackward to see Lucario and Mewtwo [b]without[/b] a new Pokemon rep, I mean Sakurai is known for doing that, if anything I'm guessing Lucario doesn't fall under that 5th category, rather up against Mewtwo. Any new Pokemon we haven't seen as of yet would surely fall under this, instead I'd put Meowth or Genesect as well along with Victini and Zoroark.
 

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
2122-6914-9465
Alright guys, I've been working on this one for quite awhile. This is a stage concept of sorts, more or less it is a concept on how stages would return in Super Smash Bros. 4.

All the stages listed below have their music listed, some of them are unchanged while others have. An asterisk is next to a track that was not previously native to that stage in Brawl. If you see songs that are missing do not worry as most all of the missing tracks are relocated to other stages within concepts of mine. Songs from stages not carried over have been split up as well. If you haven't noticed by now I am intricately weaving the track listing. By the time my stage concept series is complete you will be able to see that.

So while it may not be the most exciting of "stage concepts", take a look none the less!

NOTE: I realize Battlefield and Final Destination will likely undergo a cosmetic change so do not get hung up on the picture too much. It is simply for reference.



Final Destination

Super Smash Bros. Brawl - Final Destination
Super Smash Bros. - Credits (Super Smash Bros.)
Super Smash Bros. Melee - Opening (Super Smash Bros. Melee)
Super Smash Bros. Melee - Final Destination (Melee)
Super Smash Bros. Melee - Giga Bowser (Melee)
Super Smash Bros. Brawl - Tabuu*
Super Smash Bros. - Final Destination (Super Smash Bros.)*


Battlefield

Super Smash Bros. Brawl - Battlefield
Super Smash Bros. Melee - Menu (Super Smash Bros. Melee)
Super Smash Bros. Brawl - Battlefield Ver. 2
Super Smash Bros. Melee - Battlefield (Melee)
Super Smash Bros. Melee - Multi-Man Melee 1 (Melee)
Super Smash Bros - Metal Battle*
Super Smash Bros. Melee - Break The Targets*
Super Smash Bros. Brawl - Boss Battle Song 1*



Mushroomy Kingdom

Super Mario Bros. - Ground Theme (Super Mario Bros.)
Super Mario Bros. - Ground Theme 2 (Super Mario Bros.)
Mario & Luigi: Partners in Time - Gritzy Desert
Mario & Luigi: Partners in Time - Boss Battle*
Super Mario 64 - Rainbow Cruise (Melee)*

Mushroomy Kingdom (Underground)

Super Mario Bros. - Underground Theme (Super Mario Bros.)
Super Mario Bros. - Underwater Theme (Super Mario Bros.)
Super Mario Land - Underground Theme (Super Mario Land)
Super Mario Bros. - Princess Peach's Castle (Melee)*


Yoshi's Island

Yoshi's Island - Obstacle Course
Yoshi's Story - Ending (Yoshi's Story)
Yoshi's Island - Yoshi's Island
Yoshi Touch & Go - Flower Field
Yoshi's Island DS - Wildlands
Yoshi's Story - Yoshi's Story (Melee)*


75m

Donkey Kong - Donkey Kong
Donkey Kong - Opening (Donkey Kong)
Donkey Kong - 25m BGM
Mario Bros. - Mario Bros.*
Wrecking Crew - Power-Up Music*
Nazo no Murasamejo - Douchuumen (Nazo no Murasamejo)*


Pirate Ship

The Legend of Zelda: The Wind Waker - Dragon Roost Island
The Legend of Zelda: The Wind Waker - The Great Sea
The Legend of Zelda: Link's Awakening - Tal Tal Heights
The Legend of Zelda: Link's Awakening - Ballad of the Windfish*
The Legend of Zelda: Ocarina of Time - Song of Storms
The Legend of Zelda: Ocarina of Time - Gerudo Valley
The Legend of Zelda: The Wind Waker - Molgera Battle
The Legend of Zelda: Four Swords Adventures - Village of the Blue Maiden
The Legend of Zelda: Majora's Mask - Termina Field
The Legend of Zelda: Phantom Hourglass - Bellum Battle*
The Legend of Zelda: Spirit Tracks - Overworld*


Skyworld

Kid Icarus - Underworld
Kid Icarus - Skyworld
Kid Icarus - Title (Kid Icarus)
Kid Icarus - Kid Icarus Original Medley


Castle Siege

Fire Emblem: Shadow Dragons and the Blade of Light - Fire Emblem Theme
Fire Emblem Gaiden - With Mila's Divine Protection (Celica Map 1)
Fire Emblem - Attack
Fire Emblem: The Sacred Stones - Preparing To Advance
Fire Emblem: The Binding Blade - Winning Road - Roy's Hope
Fire Emblem: Radiant Dawn - Ike's Theme
Fire Emblem: Path of Radiance - Against the Dark Knight
Fire Emblem: Path of Radiance - Crimean Army Sortie
Fire Emblem: Path of Radiance - Power-Hungry Fool
Fire Emblem: Path of Radiance - Victory Is Near
Fire Emblem - Fire Emblem (Melee)


Norfair

Metroid - Main Theme (Metroid)
Metroid - Ending (Metroid)
Metroid - Norfair
Super Metroid - Theme of Samus Aran, Space Warrior
Super Metroid - Vs. Ridley*
Metroid - Brinstar (Melee)*
Metroid - Brinstar Depths (Melee)*


Warioware

WarioWare, Inc.: Mega Microgame$ - WarioWare, Inc.
WarioWare, Inc.: Mega Microgame$ - WarioWare, Inc. Medley
WarioWare: Touched! - Ashley's Song
Sawaru Meido in Wario - Ashley's Song (JP)
WarioWare: Touched! - Mike's Song
Sawaru Meido in Wario - Mike's Song (JP)
WarioWare: Twisted! - Mona Pizza's Song
Mawaru Meido in Wario - Mona Pizza's Song (JP)


Lylat Cruise

Star Fox - Space Armada
Star Fox - Corneria
Star Fox - Main Theme (Star Fox)
Star Fox 64 - Main Theme (Star Fox 64)
Star Fox 64 - Area 6
Star Fox 64 - Area 6 Ver. 2
Star Fox 64 - Star Wolf
Star Fox: Assault - Space Battleground
Star Fox: Assault - Break Through the Ice
X - Tunnel Scene (X)


Pokémon Stadium 2

Pokémon - Pokémon Main Theme
Pokémon - Road to Viridian City (From Pallet Town / Pewter City)
Pokémon - Pokémon Center
Pokémon - Pokémon Gym / Evolution
Pokémon Ruby / Sapphire - Wild Pokémon Battle! (Ruby / Sapphire)
Pokémon Diamond / Pearl - Wild Pokémon Battle! (Diamond / Pearl)*
Pokémon Diamond / Pearl - Route 209*


Halberd

Kirby Super Star - Metaknight's Revenge ~ Taking Over The Halberd (Original)*
Kirby Super Star - Meta Knight's Revenge
Kirby Air Ride - The Legendary Air Ride Machine
Kirby Super Star - Gourmet Race
Kirby's Adventure - Butter Building
Kirby's Dream Land - King Dedede's Theme
Kirby: Squeak Squad - Squeak Squad Theme
Kirby Super Star - Vs. Marx
Kirby 64: The Crystal Shards - 0² Battle
Kirby Series - Boss Theme Medley
Kirby Air Ride - Checker Knights
Kirby Air Ride - Frozen Hillside


Port Town: Aero Dive

F-Zero - Mute City
F-Zero - Fire Field
F-Zero - White Land
F-Zero - Mute City (Melee)
F-Zero - Big Blue (Melee)
F-Zero X - Car Select
F-Zero X - Dream Chaser
F-Zero X - Devil's Call in Your Heart
F-Zero X - Climb Up! And Get The Last Chance!
1080°Snowboarding - Golden Forest (1080°Snowboarding)
Mach Rider - Mach Rider (Melee)


Summit

Ice Climber - Ice Climber
Balloon Fight - Balloon Trip
Shin Onigashima - Shin Onigashima
Clu Clu Land - Clu Clu Land
Ice Climbers - Icicle Mountain (Melee)
Adventures of LoLo - Final Boss ~ Final Boss Theme 2*


Flat Zone 2

Game & Watch Gallery - Flat Zone 2
Game & Watch - Flat Zone
Game and Watch Gallery - Octopus ~ Oil Panic
Game and Watch Gallery 2 - Parachute*
Game and Watch Gallery 3 - Title Screen*
Game & Watch Gallery 4 - Donkey Kong 3*



Pictochat

PictoChat - PictoChat
Mii Channel - Mii Channel
Wii Play - Charge! (Wii Play)
Brain Age: Train Your Brain in Minutes a Day - Brain Age
Shaberu! DS Cooking Navi - Shaberu! DS Cooking Navi
Big Brain Academy - Title (Big Brain Academy)
NES Sports - Sports Medley*


Smashville

Animal Crossing - Title (Animal Crossing)
Animal Crossing - Go K.K. Rider!
Animal Crossing - 2:00 a.m.
Animal Crossing: Wild World - Town Hall and Tom Nook's Store
Animal Crossing: Wild World - The Roost
Animal Crossing - K.k. Fusion (Aircheck)*
Animal Crossing - K.K. House (Aircheck) *
Animal Crossing - K.k. Metal (Aircheck)*
Animal Crossing - Agent K.k. (Aircheck)*

K.K Slider Appearances

Animal Crossing - K.K. Gumbo
Animal Crossing - K.K. Western
Animal Crossing - Rockin' K.K.
Animal Crossing - DJ K.K.
Animal Crossing - K.K. Condor
Animal Crossing - K.K. Cruisin'
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Whoa! Whoa! Whoa!!!

Slow down there partner, you trying to over impress? Take a chill pill yo!! :3

So....basically you just added your own themes ey?? Meh. I guess.

:phone:
 

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
2122-6914-9465
Whoa! Whoa! Whoa!!!

Slow down there partner, you trying to over impress? Take a chill pill yo!! :3

So....basically you just added your own themes ey?? Meh. I guess.

:phone:
No, I was showing how the stages would be affected musically in comparison to my other stage concepts. As well as showing what stages I project to be returning. Very few stages had new music added to them. Most were just shuffling the floating music that no longer had a home.

Since I have had several questions directed towards me on how Brawl stages returning would play out, I decided to create an, albeit large, example post. Giving people an idea of how it could play out. Like I said, it is simply my "concept" on returning stages. Perhpas a write up on my logic for selecting the ones I did would have been better? But I already did that so most everyone here is already privy to my reasoning.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Well, reasoning behind you stage selection would be nice but isn't necessary, only if you feel like expressing your points even further to convince the crowd, at least that what I would do.

Okay....so now I see why you did so, it was weird of some of the Melee stages in Brawl barely got any new music, plus the equalizer was horrible IMO, they simply didn't sound exactly the same as before which I actually prefer over the "new" versions.

:phone:
 

Starphoenix

How Long Have I Been Asleep?
Joined
Oct 10, 2007
Messages
8,993
Location
Cyberspace
NNID
GalaxyPhoenix
3DS FC
2122-6914-9465
Well, reasoning behind you stage selection would be nice but isn't necessary, only if you feel like expressing your points even further to convince the crowd, at least that what I would do.

Okay....so now I see why you did so, it was weird of some of the Melee stages in Brawl barely got any new music, plus the equalizer was horrible IMO, they simply didn't sound exactly the same as before which I actually prefer over the "new" versions.

:phone:
Somewhere in my archive of posting is my returning stage analysis I did.

Yeah... Tell me about it.
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
Falling attacks like.....

:phone:
are you talking about spikes/meteor smashes?
So this is a late reply (was 4am then I finally passed out)
I meant falling Dairs, I didn't find them to be too practical but then again I haven't played Brawl in over a year so my judgment on Brawl is a little old.

@M&S
By Spikes, did you mean like Pika's Upair? I always used the term Spike instead of Meteor Smashes
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
NO!! I meant the damaging effect that D-air's damage out, I know that mechanic isn't going anywhere. :p

I also believe hitboxes might be improved or will be presented in a different style that hasn't been seen, by this I mean that Sakurai noted on his Twitter that he was studying Ken's hitbox frames, meaning he's interested in improving and/or changing the mechanic, hopefully his team will help him out with this, because as we all know we already know how Brawl turned out to be because of Sakurai working on it tbe most and that was well......

:phone:
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
How would you guys have felt if the roster for Brawl ended up like the one below? How do you feel the transition from Melee went? Well? Poorly?

Melee had 25 (Plus Sheik)

"Alternate Brawl" has 36 (Plus ZSS and Sheik)

Thoughts on the character picked?

[COLLAPSE="Melee"]
[/COLLAPSE]

[COLLAPSE="Alternate Brawl"]
[/COLLAPSE]
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
What's up with that second roster? Anyway the transition should be the same if we see a pattern, since we had 25 in Melee, 38 in Brawl, then maybe SSB4 should have at least 50, but then again I'm not going to start being optimistic about it, so i'd say were likely to get at least 43 character minimum(transformations included)

:phone:
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
OH!! Well I was just talking about the mechanic :O

But anyway, "Ken" Ken, not SF Ken right? :troll:
You think he'll try to fix disjointed hitboxes? Otherwise, how else could they be changed?
Speaking of mechanics tho, I really liked Oasis' idea of follow up attacks, it'd make an interesting play and the "hidden" would be fun to find. Hidden hit boxes are fun to find too, like YLin's fire sword (maybe Toon Link could use that instead of that risked suicide Dair)
 

Opelucid

Smash Lord
Joined
Jul 1, 2011
Messages
1,277
Location
New Jersey
NNID
JDan17
Switch FC
SW 5860 1420 7528
I'm guessing we'll get 51 characters 53 if you include the form changes. Anyway what do you guys think about Bowser Jr. getting in?

:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
53 characters? I doubt it that much, hopefully it will happen, like I've said if I was looking at it optimistically I'd say 51 characters with transformations included, but my stance on the roster is more like 47/48 characters simply because I don't believe in Sakurai so much, he might end up well....dissapointing that's I don't want to look at it with 50+ characters.

As for Bowser Jr., yeah he most definetly has a chance, so much that I believe he has a slight lead over Toad simply because he's relevant as well as a more prominent character, Toad yes; he has chances as well, though IMO Bowser Jr. is slightly more probable. As for Paper Mario, I hope he gets represented by his own series rather than the actual Mario franchise itself, that way he wouldn't hurt Toad's or Bowser Jr.'s chances, I believe he's a prominent character that can hold his own series withb3 major games being successful, not to mention the upcoming 3DS title which will significantly help him out to possibly being considered.

:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
55? Please..that's even worse, it isn't even realistic at this point considering Sakurai doesn't simply want to JUST add more characters and stages. <_<

:phone:
 

SwayneGang

Smash Journeyman
Joined
Dec 5, 2006
Messages
498
55? Please..that's even worse, it isn't even realistic at this point considering Sakurai doesn't simply want to JUST add more characters and stages. <_<

Oops, sorry. That's just me wishing again. Realistically, I'm guessing 40.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Oops, sorry. That's just me wishing again. Realistically, I'm guessing 40.
Well, I wouldn't take it so hard lol.. I'd like to see that number myself, though I'm highly doubting it will happen.

I also wouldn't say 40 since Brawl had 39 characters; that would mean that alot of vets would probably get cut or a few newcomers would be added; unless you're being pessimistic about it? Realistically speaking I see at least 47/48 with tranformations included, but if for some reason Sakurai decided to expand on it I'd say 51/52 would be a good number ONLY if I were to look at it optimistically of course.

:phone:
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
Yeah, I'd say between 44-48 seems realistic enough, expecting more isn't going to help since we might get shattered by Sakurai himself, I'm not going set myself up for dissapointment again.

:phone:
 
Status
Not open for further replies.
Top Bottom