PizzaWenisaur
Smash Apprentice
- Joined
- Apr 14, 2014
- Messages
- 140
I'll keep it short - I discovered a new technique for Shulk while playing For Glory mode. Unfortunately, I don't have those crazy expensive 3DS video capture setups so I can't give you video proof (but try it out yourselves).
Basically, if a Monado Art is activated while Shulk is experiencing landing lag - the landing lag will automatically be canceled and Shulk can immediately go into another action. So moves that were dangerous to approach with can now be used more.
A possible application could be approaching an enemy with a B-air ( which was previously extremely risky ). To do this pivot short hop, while in mid-air press B ( to choose Monado Jump ), and quickly perform a B-air ( around the apex of the short hop ). If done correctly when Shulk lands with the B-air, the Monado Jump Art should activate ending the lag and allowing him to immediately go into another action.
I've also used this to chain a D-air into a grab and such.
The limitations of this is it obviously can't be used all the time ( because Arts have to recharge and it takes a second to cancel the Art currently equipped). Also you have to have a pretty good timing of when your Arts are going to activate. You could, hypothetically use other Arts besides Monado Jump to cancel landing lag, but obviously it gets harder to manage.
Basically, if a Monado Art is activated while Shulk is experiencing landing lag - the landing lag will automatically be canceled and Shulk can immediately go into another action. So moves that were dangerous to approach with can now be used more.
A possible application could be approaching an enemy with a B-air ( which was previously extremely risky ). To do this pivot short hop, while in mid-air press B ( to choose Monado Jump ), and quickly perform a B-air ( around the apex of the short hop ). If done correctly when Shulk lands with the B-air, the Monado Jump Art should activate ending the lag and allowing him to immediately go into another action.
I've also used this to chain a D-air into a grab and such.
The limitations of this is it obviously can't be used all the time ( because Arts have to recharge and it takes a second to cancel the Art currently equipped). Also you have to have a pretty good timing of when your Arts are going to activate. You could, hypothetically use other Arts besides Monado Jump to cancel landing lag, but obviously it gets harder to manage.
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