the debate is if the spike was caused by the spike in the up b hitboxes or west sdi out of the up b and hitting the wall not teching while still in hitstun from the up b then fallingif there was a green flash west didn't tech it
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the debate is if the spike was caused by the spike in the up b hitboxes or west sdi out of the up b and hitting the wall not teching while still in hitstun from the up b then fallingif there was a green flash west didn't tech it
SDI is very easy to spot in a vid, especially if you watch it in 1/4 speed. I examined the scenario closely, and found out weston was in hitlag basically next to wall after getting hit by a hitbox that sent him towards the wall. It is possible that he ASDI'd toward the wall, but I think he would've collided into it regardless. He certainly wouldn't have got out of the upb had he not colllided though.only way to know that is to ask westballz if he sdied...
Aerial upb doesn't even have hitboxes that spike, and the stage spike is very clearly visible in the video.the debate is if the spike was caused by the spike in the up b hitboxes or west sdi out of the up b and hitting the wall not teching while still in hitstun from the up b then falling
BRUHHH.... "It is possible that he ASDI'd toward the wall, but I think he would've collided into it regardless. He certainly wouldn't have got out of the upb had he not collided though." It would have been possible to sdi down and away to not have collided with the wall, there is no PROOF weston did SDi just that it is easy to spot despite no consistency in responses among us.... SO NO HE WOULD NOT HAVE COLLIDED REGARDLESS... AND YOU COULD HAVE GOTTEN OUT OF THE UP B WITHOUT COLLIDING (tho colliding is the best option as a result of teching.) TauKhan, you really like to be right, moreso than me... but almost every time before now has been backed up with frame data or fact. This time is just flat out your opinion and you are wrong.SDI is very easy to spot in a vid, especially if you watch it in 1/4 speed. I examined the scenario closely, and found out weston was in hitlag basically next to wall after getting hit by a hitbox that sent him towards the wall. It is possible that he ASDI'd toward the wall, but I think he would've collided into it regardless. He certainly wouldn't have got out of the upb had he not colllided though.
Aerial upb doesn't even have hitboxes that spike, and the stage spike is very clearly visible in the video.
Possibly if the set was on other version, but down and away sdi would've been visible in the vid. What I meant was that I thought weston certainly didn't di in a way which would've got out of the upb had there not been a wall there.It would have been possible to sdi down and away to not have collided with the wall
The vid is the evidence that backs my claims.This time is just flat out your opinion and you are wrong.
You are correct in saying that it was played in NTSC 1.0, and that Westballz couldn't have sdis the up b. However you were very incorrect in saying, "He certainly wouldn't have got out of the upb had he not collided though," because this is a version specific caveat. However we have been on the same side of the argument... i corrected ...Actually, Westballz couldn't have A/SDI'd the upb at all, since the set was played on NTSC 1.0 . Hilarious that I didn't realize it during my first analysis.
Proof: wb got hit twice at 07:01:98 and 07:01:94. Yet his character moved and rotated between the hits and also at 07:01:91. This wouldn't be possible in the later versions, where there's 3 frames of hitlag on each hit. The movement doesn't really match up to the length of sdi either, and wb also wouldn't have rotated if the movement was due to sdi. Also just doing the sdi inputs would've been kinda miraculous. I also checked other upb's in the vid to make sure.
Possibly if the set was on other version, but down and away sdi would've been visible in the vid. What I meant was that I thought weston certainly didn't di in a way which would've got out of the upb had there not been a wall there.
The vid is the evidence that backs my claims.
different thing, westballz sdied out of the up b and mistechs the side of the stage and just fell
by saying this wasn't the spike it was something else, I mistakenly believed the hitlag of the up b pushed west to the left as SDi since I wasn't aware this was V 1.0 (since I didn't watch the original match just that one clip he mentioned when making my initial post)Saw this in a video today, Hugs seems to get a kill off this against westballz
https://www.youtube.com/watch?v=QkScP2twHgM
11:45
I already said I meant there that he wouldn't have got out of the up b with the di that's visible in the vid, were the wall not there. Of course the point becomes moot because there couldn't be any di, but I didn't know that at the time. In another version wb might've di'd out, but then it would've shown in the vid. Bad wording in the original post though."He certainly wouldn't have got out of the upb had he not collided though,"
Well you are certainly a lot more new than this... read the date the thread was made... welcome to the samus boardsThis isn't new.... lol.
Not really the same thing, that was a trade that collided with a spike hitbox instead of being launched out in spike from initially being caught in the up b. Also wavedash back fsmash would have been a better option there than a panic up b...my friend Zela did this on ranked netplay
https://gfycat.com/BlackFelineDrake
i wouldn't say this is unusable but it's not something you probably want to go for
rather just be aware it might happen and capitalize
I mean... I'm not mad I was just saying it was not optimal and could have been reacted to for a much better punish. While it may have been the spike hitbox, it may have also just been smash DI out so I was just pointing that out for clarificationCome on litt, can't be too mad at players using up b oos even with mediocre rewards :l
On NTSC 1.0/1.1 it's literally impossible to DI after 1st hit, since the hitboxes do less than 1% when staled.I think the only way you'd be able to effectively utilize this in tournament is against someone that doesn't properly DI
Cant tech if they are sent off stage, as for the ruleset most TOs allow the players choose the version if they elect to do so. DJ nintendo used to walk around every tourney with a 1.0 disk when he wanted to bust out the samus CPWhether or not NTSC 1.0/1.1 is used is up to player/TO's discretion and NTSC 1.02 is definitely more common. I'm unfamiliar with what official rulesets say about version selection though, and you should still be able to tech away from a followup. Interesting point to add nonetheless.