Guys,if you ask me,I believe edgehogging as a whole is gone from this game,here me out.The top 10 complaints of Brawl besides the ones from the Smash Communities was the fact that some characters edgehogged better than than others and was deemed cheap due to early deaths and such by the mass majority of casual players.Thats the same reason why Wavedashing was lost outside of the Havok engine being placed in Brawl,not every character benefited from WDing as effective as others did.
"Air time and damage effect how long you have invincibility frames, but once those invincibility frames are up then your opponent will be able to steal the ledge from you".-
Sounds like both air time and damage only applies to those that have been struck by a hit and not those issuing out the damage because think about what you guys are saying,theres only a small handful of characters in the roster that can hit you while pursuing in mid-air to allow you to still edgegrab them if it were still possible with this system,which in turn means we'd see only 4+ characters used in tournaments,lol,dont think that going to happen.
Sakurai thriving for a bit more balance yet fun this time around,its pretty safe to say that were gonna see more character variety usage with of course nonsense thats gonna be broken as usual.Edgeguarding however is confirm and if you ask me,I think Link is gonna be hell with his new D-Air properties + Bombdropping with Z if thats still possible. o.o
But all and all,they didnt say anything about preventing recoveries the old fashion way,better get used to it fast lol.