saintrage
Smash Cadet
Ok, so we all know about the downthrow to forward air combo that works up until about 27%. And after that you either have to tech chase or f-smash right? not anymore.
How to perform:
1. After you do your usual 2 dthrow to fair combos, on your next grab do a grab but hold the control stick forward, or in the direction of your grab.
2. Press A/Z so Popo does a headbut before nana finishes her grab, then press b so that nana does squall hammer. (or you can head but again with Z to make Nana move father away from you before hammering, this is character specific though.
3. Release the control stick when Nana is just past your opponent
4. Halfway through squall's hammer, your opponent will be knocked out of your grab, and sent either right in front you, ahead of Nana (if done wrong), or behind you (happens the majority of the time, 99% if done properly).
5. While your opponent is recovering, use Popo to regrab and repeat. I have gotten characters up to 130 percent before they were able to tech.
6. Follow up with any of the IC grab to kill moves, like d/f throw to fair to fsmash, dthrow to Nana footstool hop to fsmash, or anything else you can think of.
whala! 0 to death grab combo with IC's.
EDIT: I have looked in this further, and figured out that if you opponent touches the ground before you ca grab, they will have a split second, like literally .2 secs to spot doge or jump and get out of the chain grab.
The good news in with most characters, even metaknight, you can still squall hammer with Nana and keep them from hitting the ground up to about 70 percent. It all depends on where you place your Nana when you do squall's hammer.
To counter the jump you can squall hammer with Popo and follow up with a grab from Nana (they will nearly fall into your grab unless properly Smash DI'd) to any smash with Popo
or to counter the spot doge you can just grab with Nana if Popo is to far away with squall's hammer.
**note** i have not extensively measured the effects of smash DI or regular DI yet, and i would appreciate feedback on this subject as i don't have readily available people to play against.
Thanks guys and i hope this helps. Also let me know if this has been previously posted. I Looked and didn't see anything.
How to perform:
1. After you do your usual 2 dthrow to fair combos, on your next grab do a grab but hold the control stick forward, or in the direction of your grab.
2. Press A/Z so Popo does a headbut before nana finishes her grab, then press b so that nana does squall hammer. (or you can head but again with Z to make Nana move father away from you before hammering, this is character specific though.
3. Release the control stick when Nana is just past your opponent
4. Halfway through squall's hammer, your opponent will be knocked out of your grab, and sent either right in front you, ahead of Nana (if done wrong), or behind you (happens the majority of the time, 99% if done properly).
5. While your opponent is recovering, use Popo to regrab and repeat. I have gotten characters up to 130 percent before they were able to tech.
6. Follow up with any of the IC grab to kill moves, like d/f throw to fair to fsmash, dthrow to Nana footstool hop to fsmash, or anything else you can think of.
whala! 0 to death grab combo with IC's.
EDIT: I have looked in this further, and figured out that if you opponent touches the ground before you ca grab, they will have a split second, like literally .2 secs to spot doge or jump and get out of the chain grab.
The good news in with most characters, even metaknight, you can still squall hammer with Nana and keep them from hitting the ground up to about 70 percent. It all depends on where you place your Nana when you do squall's hammer.
To counter the jump you can squall hammer with Popo and follow up with a grab from Nana (they will nearly fall into your grab unless properly Smash DI'd) to any smash with Popo
or to counter the spot doge you can just grab with Nana if Popo is to far away with squall's hammer.
**note** i have not extensively measured the effects of smash DI or regular DI yet, and i would appreciate feedback on this subject as i don't have readily available people to play against.
Thanks guys and i hope this helps. Also let me know if this has been previously posted. I Looked and didn't see anything.