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New Bowser Advanced Tech: Nom Cancelling

tasteless gentleman

Smash Journeyman
Joined
Mar 23, 2015
Messages
492
I see it but i have to ask, outside of cancelling the hit box is this actually faster in throwing out another attack?
 

Filosafer

Smash Apprentice
Joined
Oct 10, 2014
Messages
129
Not useful. No animations during the end of fire breath are canceled by landing, and, no matter when you land during the cancel, invokes 17 frames of landing lag. Which is far far more frames than the bonus from the air chomp.
 

tasteless gentleman

Smash Journeyman
Joined
Mar 23, 2015
Messages
492
Not useful. No animations during the end of fire breath are canceled by landing, and, no matter when you land during the cancel, invokes 17 frames of landing lag. Which is far far more frames than the bonus from the air chomp.
No new tech confirmed.
 

Candypants

Smash Cadet
Joined
Jan 28, 2014
Messages
51
Not useful. No animations during the end of fire breath are canceled by landing, and, no matter when you land during the cancel, invokes 17 frames of landing lag. Which is far far more frames than the bonus from the air chomp.
There is no air chomp though.
 

Filosafer

Smash Apprentice
Joined
Oct 10, 2014
Messages
129
Go through it frame by frame. There's a final hitbox when it ends in the air when Bowser closes his mouth. It's just not nearly as good as grounded chomp, but it's still the final hit of the aerial flamebreath
 

Candypants

Smash Cadet
Joined
Jan 28, 2014
Messages
51
Go through it frame by frame. There's a final hitbox when it ends in the air when Bowser closes his mouth. It's just not nearly as good as grounded chomp, but it's still the final hit of the aerial flamebreath
I.. I had no idea.

Hmm, now to see how to make it viable :p
 
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