Yink
The Robo-PSIentist
Ness Match-Up Rediscussion #2
Zelda vs. Ness

Zelda vs. Ness
Absorbable Projectiles: Yes
- Din's Fire: 13-25% heal
Grab Release on Ness: Yes
- GR > Dtilt
(can become dtilt locked...dtilt doesn't always work but it has a high percentage of tripping)
The Zelda Board Match-Up Discussion: Click Me!
Zelda's Frame Data: Click Me!
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Terminology:
PKF = PK Fire
PKFL (PKFl) = PK Flash
PKT = PK Thunder (as the ball and tail itself)
PKT2 = PK Thunder 2 (where the ball has hit Ness, sending him flying)
PSIM - PSI Magnet
DAS = Double Aerial Shuffle...a technique used by Ness
AC = Auto-Cancel
SHAD = Short Hop Air Dodge
SH = Short Hop
FS = Footstool
Any other ones, like nair (Neutral Air) will not be explained, seeing as most people know what they mean. If you however don't know, just ask.
PKFL (PKFl) = PK Flash
PKT = PK Thunder (as the ball and tail itself)
PKT2 = PK Thunder 2 (where the ball has hit Ness, sending him flying)
PSIM - PSI Magnet
DAS = Double Aerial Shuffle...a technique used by Ness
AC = Auto-Cancel
SHAD = Short Hop Air Dodge
SH = Short Hop
FS = Footstool
Any other ones, like nair (Neutral Air) will not be explained, seeing as most people know what they mean. If you however don't know, just ask.
Summary:
Zelda:
Ness:
Ness:
Match-Up Ratio:
- Old: 50:50
- New: discussing
*NOTE*: The purpose of this is to get a ratio as an approximation. The discussion for this thread is for the purpose of learning the match-up and what both sides can do or can't...it is not a thread for arguing if a ratio is 5 off or anything trivial.
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I hope we get a lot of feedback, I'm not very familiar with this match-up so it'll be a great experience. Mind your manners everyone.