Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is up there as a contender for worst problems with Ness, along with how easy it is to edgegaurd him, and getting your double jump eaten when getting hit by an almost-combo. The best you can do is turn it into a rock-paper-scissors game: air-dodge or attack VS. attack or wait for air-dodge. If you air dodge first and get away, a smart player will try to bait it next time. So, you can just straight up attack them when confronted with the same situation. If you both attack, different things will happen depending on the match-up and what the actual moves are/spacing is.Another one of my main issues with Dair is it seems trade or flat out lose to other aerials. I try hard to save my double jump, but if I don't have it, I feel like all hope is lost, along with a stock. So let's assume for now we are on Final Destination, what are my options if I have no jumps and I am above a character that is grounded, but will probably opt to using an aerial on me?
Hahaha I love smash-related stories like these.By the way, PC Chris and I call Dair -> Uair KO "the gameplan". At a No Johns tournament some years ago, a Pikachu player wanted to MM Chris' Ness, and he came to me for advice. I told him to take him to Pokemon and try to get a bunch of shield-poke dair-uair on him, as you can kill Pikachu between about 80% and 120% with it, and Pikachu's shield is so bad. He said "OK, that'll be the gameplan.". He then killed him every single stock that way, and every time he got it off he yelled out 'GAMEPLAN!'
Neither Mofo nor I know with any kind of specificity what your skill level is like right now. I have been recently training someone from casual level so my reply to you(above) is aimed at something closer to that level of player(reminding you of your available moves and promoting more frequent use so you get used to the "feel" [spacing/timing] of the moves) where Mofo's reply covers specific usages in different situations that are aimed at a player with a level of technical confidence that, based on your reply here, you haven't reached. Technical stuff can be intimidating, but sometimes jumping right into them is a good way to get over that intimidation and learn new moves. On the other hand, if you skill level is too low to begin with then jumping into these new, intimidating techniques without a basis in other skills already formed then you won't get much progress out of it at all.Lol. I just had a moment where my brain translated everything you said, after processing it, into "Get better noob"