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Ness frame data - Everything you need to know

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
Extracted via BrawlBox. I have tried my best to interpret the animations correctly, but I can't guarantee it's 100% correct.

Notes:
"Invincibility 1-26" means you are vulnerable starting frame 27. Same for hitboxes, they disappear the frame after the given number.
x/x/x/x means there are four hitboxes.
Charge Frame is the frame the move freezes on while charging.

Jab1
Duration: 20
Hits: 3-4
Damage: 3/3/3
Base Knockback: 8/8/8
Knockback Growth: 50/50/50
---Jab2
Duration: 20
Hits: 3-4
Damage: 3/3/3
Base Knockback: 8/8/8
Knockback Growth: 50/50/50
------Jab3
Duration: 30
Hits: 6-9
Damage: 4/4/4
Base Knockback: 40/40/40
Knockback Growth: 100/100/100

Dash Attack
Duration: 42
IASA: 40
---Hitbox 1
Hits: 8
Damage: 5/5/5
Base Knockback: 0/60/25
Knockback Growth: 100/70/100
---Hitbox 2
Hits: 15
Damage: 4
Base Knockback: 0
Knockback Growth: 100
---Hitbox 3
Hits: 22
Damage: 4
Base Knockback: 70
Knockback Growth: 100

Ftilt
Duration: 35
IASA: 35
Hits: 7-11
Damage: 11/11
Base Knockback: 12/12
Knockback Growth: 100/100

Utilt
Duration: 40
IASA: 32
Hits: 5-9
Damage: 7/7
Base Knockback: 42/42
Knockback Growth: 126/126

Dtilt
Duration: 14
IASA: 14
Hits: 3-4
Damage: 4/4/4
Base Knockback: 3/3/3
Knockback Growth: 20/20/20
Hitlag Multiplier: x0.5

Fsmash
Duration: 56
Charge Frame: 6
IASA: 55
Hits: 21-22
Damage: 18/20/22/24
Base Knockback: 50/50/50/50
Knockback Growth: 62/62/62/62

I can't see the hitboxes for Usmash and Dsmash because of the yo-yo model being missing, I can only see only the duration, charge frame and IASA for Usmash.
Usmash
Duration: 62
Charge Frame: 12
IASA: 54

Dsmash
Duration: 62
Charge Frame: 12

Nair
Duration: 40
IASA: 36
---Hitbox 1
Hits: 5-12
Damage: 11/11/11
Base Knockback: 20/20/20
Knockback Growth: 100/100/100
---Hitbox 2
Hits: 13-23 (yes, he has a hitbox on him for 18 frames)
Damage: 7/7/7
Base Knockback: 10/10/10
Knockback Growth: 100/100/100

Fair
Duration: 50
IASA: 40
---Hitbox 1-? (Can't tell how many there are, I think 4)
Hits: 8-19
Damage: 2
Base Knockback: 16
Knockback Growth: 60
Hitlag Multiplier: x0.5
SDI Multiplier: x1.5
---Hitbox 5?
Hits: 20-21
Damage: 3
Base Knockback: 24
Knockback Growth: 145
Hitlag Multiplier: x0.5

Bair
Duration: 50
IASA: 36
---Hitbox 1 (Sweetspot)
Hits: 10-11
Damage: 15/15
Base Knockback: 16/16
Knockback Growth: 100/100
---Hitbox 2 (Sourspot)
Hits: 12-18
Damage: 8
Base Knockback: 0/0
Knockback Growth: 100/100

Uair
Duration: 50
IASA: 42
Hits: 8-11
Damage: 13
Base Knockback: 13
Knockback Growth: 109

Dair
Duration: 60
---Hitbox 1 (Sweetspot)
Hits: 20-23
Damage: 12
Base Knockback: 90
Knockback Growth: 70
---Hitbox 2 (Sourspot)
Hits: 24-28
Damage: 9
Base Knockback: 90
Knockback Growth: 70

PK Flash
First visible: 16
Endlag: 40

PK Fire
Duration: 70
IASA: 59
Hits first: 21

PK Thunder 1Hits first: 20
Endlag: 30

PK Thunder 2
Duration: 56
Intangible: 1-6
---Hitbox 1-6
Hits: 1-10
Damage: 25
Base Knockback: 83
Knockback Scaling: 80
---Hitbox 8
Hits: 11-32
Damage: 21
Base Knockback: 45
Knockback Growth: 70

PSI Magnet
First absorbs: 10
Endlag: 20
---Windbox ("Special Offensive Collision")
Damage: 0
Base Knockback: 0
Knockback Growth: 100

PK Starstorm (Intangible for the whole thing, duuuh)
Duration: 300
Move ends: 296
Normal Camera on: 41

Grab
Duration: 35
Hits: 6-7

Running Grab
Duration: 36
Hits: 8-9

Pivot Grab

Duration: 36
Hits: 6-7

Pummel
Duration: 30
Hits: 3
Damage: 1
Base Knockback: 0
Knockback Growth: 100

Bthrow
Duration: 53
Released on: 27
Damage: 11/3
Base Knockback: 15/60
Knockback Growth: 130/100

Fthrow
Duration: 53
Released on: 27
Damage: 11/3
Base Knockback: 120/60
Knockback Growth: 10/100

Uthrow
Duration: 56
Released on: 36
Damage: 10/3
Base Knockback: 105/60
Knockback Growth: 41/400

Dthrow
Duration: 50
Released on: 30
Damage: 4/3
Base Knockback: 90/60
Knockback Growth: 30/100
---Hitbox 1-5
Hits: 10-29
Damage: 1
Base Knockback: 0
Knockback Growth: 100

Getup Attack (Face up, lying down)
Duration: 50
Intangibility: 1-25
---Hitbox 1 (Left of Ness)
Hits: 20-21
Damage: 6/6/6
Base Knockback: 80/80/80
Knockback Growth: 50/50/50
---Hitbox 2 (Right of Ness)
Hits: 24-25
Damage: 6/6/6
Base Knockback: 80/80/80
Knockback Growth: 50/50/50

Getup Rolls (All, lying down)
Duration: 36
Intangibility: 1-22

Tech
(and Wall tech)
Duration: 27
Intangibility: 1-20

Back/Forward Tech
Duration: 1-41
Intangibility: 1-20

Ceiling TechDuration: 27
Intangibility: 1-17

Platform Fall-through
Duration: 30

Ledge Attack (Under 100)
Duration: 56
Intangibility: 1-22
Hits: 24-26
Damage: 8/8/6/6
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100

Ledge Stand (Under 100)
Duration: 35
Intangibility: 1-30

Ledge Roll (Under 100)Duration: 50
Intangibility: 1-27

Ledge Jump (Under 100)
Duration: 39 (Not sure)
Intangibility: 1-15

Ledge Attack (Over 100)
Duration: 70
Intangibility: 1-43
Hits: 39-43
Damage: 10/10/10/10
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100

Ledge Stand (Over 100)
Duration: 60
Intangibility: 1-56

Ledge Roll (Over 100)Duration: 80
Intangibility: 1-57

Ledge Jump (Over 100)
Duration: 50 (Not sure)
Intangibility: 1-19
Trip
Duration: 40 (50 if tripped when standing idly e.g. from an attack)
Intangibility: 1-6
---Trip (dash)
Duration: 46
Intangibility: 1-8
---Trip (pivot)
Duration: 36
Intangibility: 1-7

Trip getup
Duration: 22
Intangibility: 1-17

Trip getup attack
Duration: 60
Intangibility: 1-8
---Hitbox 1 (Left of Ness)
Hits: 18-19
Damage: 5/5/5
Base Knockback: 60/60/60
Knockback Growth: 50/50/50
---Hitbox 2 (Right of Ness)
Hits: 28-29
Damage: 5/5/5
Base Knockback: 60/60/60
Knockback Growth: 50/50/50

Trip getup roll (both)
Duration: 29
Intangbility: 1-10
 
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