So I was on a roll last night beating up on a guy using fox and marth or whatever, beat him 3 times in a row with Gren, Dr. and Bowser. So he leaves, and i switch back to my main man Gren for the next fighter. Turns out he is Zelda. We start out evenly matched at first, with me substituting all of his farores that he spams. But then he switches to this god forsaken tactic. So Greninja is a very close up fighter, so Zelda just switches to spamming nayru's love. It has like no end lag and rediculous range i cant get near and all my projectiles bounce off. i tried hitting from above but that was unreliable. When i got knocked off the edge inevitably the douche just spammed din's fire off the edge so i had to air dodge. I was then vulnerable when i landed and was dash A'd off the screen again. Rinse, Repeat. If i ever did get a lucky hit in, it was back to spamming Nayru until i was knocked off again. i just couldnt apporach it. I know i'm ranting but i really want to know how to counter this crewed up strat (srsly how can that be fun for him).
First off, Nayru's Love is a wifi move. Tbh, all her specials are wifi moves, as well as dash attack imo.
I played a Zelda last night that would Nayru's Love in panic moment situations, or to try and mess up my follow-ups. After I caught on, I punished him almost every time, even with wifi against me. Then in the times where I was
certain he would Nayru's, I got free lightning kicks on him, because the cooldown of Nayru's Love is enough to be able to do that. So yes, I know I'm preaching to the choir here, but Nayru's Love does have ending lag.
My suggestion to you is to first analyze when the Zelda player is going to use Nayru's Love. Does the player use it when you're close? Are they using it to try to actually block projectiles? Or perhaps they're landing with it after whiffing an aerial? Once you start figuring this out, you'll be better prepared to punish. I think another helpful tip is to hold your shield just a tad longer when trying to shield Nayru's Love, since the shards seem to have a deceiving lingering hitbox. Don't be afraid to angle your shield up too.
Mix it up too! Bait them into doing a Nayru's. Run up to them, shield, and see what they do. If they Nayru's within short distance of you, free punish.
If you're still having trouble with the match up, I'd be down for some games, if you'd like. I can also try a hand at using Greninja against other Zelda players, and you can spectate/rotations. I enjoy using Greninja too, though as @
Alacion
pointed out, he's very difficult to use.