• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Need feedback

Empire~

s a d b o y s
Joined
Dec 5, 2014
Messages
120
Location
Australia
Important stuff:
Use of b reverses (2.07 & 2.24) - Both of these actually worsened your stage control and pressure by giving mario more stage presence and turning your back to him. Our b-reverses work best when we drift into the opponent with the charge rather than away.
Use of aura sphere - generally not the best idea to shoot it in neutral especially against mario who can reflect it. AS has a bunch of lag, usually enough to let the opponent punish. On the other hand, AS is really good at stuffing the opponent's landings cause it's big and slow. of course mario (and others) can reflect it so that doesn't always work

Minor stuff:
conversions - you got a dtilt at around 1:13 which could have been followed up with a grab instead of fp flame.
randy reads - Fsmash at 1:16 shouldn't have hit the opponent and probably won't against good players. Then again, these just hit sometimes so trying it out every now and then isn't a bad idea

In general though, your play looks pretty solid.
 

J-Aura

Smash Rookie
Joined
Mar 12, 2016
Messages
20
Important stuff:
Use of b reverses (2.07 & 2.24) - Both of these actually worsened your stage control and pressure by giving mario more stage presence and turning your back to him. Our b-reverses work best when we drift into the opponent with the charge rather than away.
Use of aura sphere - generally not the best idea to shoot it in neutral especially against mario who can reflect it. AS has a bunch of lag, usually enough to let the opponent punish. On the other hand, AS is really good at stuffing the opponent's landings cause it's big and slow. of course mario (and others) can reflect it so that doesn't always work

Minor stuff:
conversions - you got a dtilt at around 1:13 which could have been followed up with a grab instead of fp flame.
randy reads - Fsmash at 1:16 shouldn't have hit the opponent and probably won't against good players. Then again, these just hit sometimes so trying it out every now and then isn't a bad idea

In general though, your play looks pretty solid.
Thanks for the feedback.
Question tho, how does dtilt covert to a grab if they pop up in the air unless you just pivot grab upon landing?? Just curious. I normally get that grab conversion from nair ff
 

Empire~

s a d b o y s
Joined
Dec 5, 2014
Messages
120
Location
Australia
dash to shield then shieldgrab
sometimes just dashgrabbing works depending on how far the opponent is sent and how fast their moves are (eg if they don't have a f3 nair or something), but pretty confident dash to shield would have covered mario's nair their, and could be followed up with grab.
 
Last edited:

snizz14

Smash Rookie
Joined
Nov 30, 2014
Messages
12
I would say do not use force palm at low percents because up throw is better and you are staling the move. Never ever press counter. Use nair to approach instead of dair and mix up between grabs and dair at low percents.
 
Top Bottom