DMan64
Smash Cadet
- Joined
- Apr 10, 2017
- Messages
- 71
Unfortunately I don't have video to provide an example, nor do I know if anyone else knows about this, but I'll try to explain as best as I can.
I was playing around on training mode and did a nair on the side platform of Battlefield, with Bayonetta as my opponent and it connected. From there I thought of ways I could follow up, and to my suprise, F-Smash and Tipper Dragon Lunge both worked and could KO at the right percent.
I'm not sure if people already knew about this but it is possible to link Nair to Side B or F-Smash on Battlefield, and to a lesser extent Dreamland, and net a KO from about 65%-80% depending on the character, rage, and possibly DI, though it can happen so fast that the opponent doesn't expect it.
How it works is that you do a short hop Nair on the side platforms on Battlefield and Dreamland, and time it so that when the sword goes below or slightly below Corrin the hit connects with the opponent. By that time the landing lag from the nair with be up and Corrin will have enough time to do a foward smash angle up-ward and at tipper range, or jump and get a tipper Dragon Lunge, and thus it is possible to get a KO.
Their are however limits to this.
For starters it only works on taller, or bigger characters.
Second, it may not be as effective on Dreamland because the platforms are slightly higher, thus it won't be able to hit characters that it could on Battlefield, or at least not as easily.
This is some of who I got it to work on so far on Battlefield:
Bayonetta
Cloud
Mewtwo
Marth
Roy
Ryu
Sheik
Lucina
Cpt Falcon
Shulk
I'm not sure how practical this could be in competitive play, but it is something to take note of and it could be something that helps Corrin's meta-game progress.
Edit: I've experimented more with platform combo's you can do with nair, and found that at lower percents, you can connect d-tilt and f-tilt, and other attacks as well, but those were the most notable. I found that it happens more around mid percents, about 30-50 depending on character, and rage.
Edit: After experimentation on Lylat, I found this combo can work better and worse depending on the area of the stage. In the side platforms if you are facing the upward angle and your opponent is below you, it can connect better, is a bit less strict, and works on more characters, but towards the lower angle or center platform, timing,spacing, and the characters it can work on are way more strict. As for stages like Smashville and Town and City, I find it is much more situational and isn't very reliable at all, given that the platforms move.
I was playing around on training mode and did a nair on the side platform of Battlefield, with Bayonetta as my opponent and it connected. From there I thought of ways I could follow up, and to my suprise, F-Smash and Tipper Dragon Lunge both worked and could KO at the right percent.
I'm not sure if people already knew about this but it is possible to link Nair to Side B or F-Smash on Battlefield, and to a lesser extent Dreamland, and net a KO from about 65%-80% depending on the character, rage, and possibly DI, though it can happen so fast that the opponent doesn't expect it.
How it works is that you do a short hop Nair on the side platforms on Battlefield and Dreamland, and time it so that when the sword goes below or slightly below Corrin the hit connects with the opponent. By that time the landing lag from the nair with be up and Corrin will have enough time to do a foward smash angle up-ward and at tipper range, or jump and get a tipper Dragon Lunge, and thus it is possible to get a KO.
Their are however limits to this.
For starters it only works on taller, or bigger characters.
Second, it may not be as effective on Dreamland because the platforms are slightly higher, thus it won't be able to hit characters that it could on Battlefield, or at least not as easily.
This is some of who I got it to work on so far on Battlefield:
Bayonetta
Cloud
Mewtwo
Marth
Roy
Ryu
Sheik
Lucina
Cpt Falcon
Shulk
I'm not sure how practical this could be in competitive play, but it is something to take note of and it could be something that helps Corrin's meta-game progress.
Edit: I've experimented more with platform combo's you can do with nair, and found that at lower percents, you can connect d-tilt and f-tilt, and other attacks as well, but those were the most notable. I found that it happens more around mid percents, about 30-50 depending on character, and rage.
Edit: After experimentation on Lylat, I found this combo can work better and worse depending on the area of the stage. In the side platforms if you are facing the upward angle and your opponent is below you, it can connect better, is a bit less strict, and works on more characters, but towards the lower angle or center platform, timing,spacing, and the characters it can work on are way more strict. As for stages like Smashville and Town and City, I find it is much more situational and isn't very reliable at all, given that the platforms move.
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