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My World of Light overhaul

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,440
Location
The perpetual trash fire known as Planet Earth(tm)
It's no secret that World of Light has been a subject of many a heated debate since November 2018, so...I decided to do my own take on it. The gameplay would be a mix of Spirit Battles on the overworld and some stages and side-scrolling platforming similar to Subspace Emissary and Melee's Adventure mode.

General
  1. Plot
    • Galeem seeks to erase the concept of light and dark joining forces
    • The captures fighters are subjected to mind control, giving them no choice but to give up their data for Puppet Fighters
    • Both Mario and Kirby survive, but Galeem still analyzes their data to create weaker Puppet Fighters
    • Dharkon suddenly appears after Galeem’s initial defeat, leading to the war between light and dark as the fighters and Spirits are dragged into the Dark Realm
    • Minor point, but Galeem and Dharkon use R.O.B.'s schematics and blueprints to create their own R.O.B. army
  2. Up to two players max can join in
  3. Different sub-area types
    • Rescue stages
      • These function the same as the overworld, where you travel along a map rescuing Spirits and fighters
    • Action stages
      • These are more side-scrolling platforming affairs, where you rescue fighters at the end of everything
      • Each player can set a party of 4 in these stages and switch fighters using the Y button
        • Once the fighter they’re playing as is K.O.’d, they’re no longer available for switching out
    • Hybrid stages
      • Mostly a Rescue stage, but also contains an Action stage within it
  4. Enemies
  5. Endings
    • Galeem’s and Dharkon’s bad endings still activate if you defeat every Spirit on a single side or if you choose one boss over the other
    • The normal ending is achieved by beating Galeem and Dharkon without rescuing every single fighter
      • The weakened Galeem and Dharkon charge at each other with one final attack, reducing the fighters to Spirits. The Spirits are then left to aimlessly wander forever.
    • The true ending, where every Spirit returns to their worlds, is achieved by beating Galeem and Dharkon with every fighter rescued

Locations
  1. Mushroomy Greens (Action)
    • The level starts with a tutorial for the platforming bits
    • The first section’s design is a mix of World 1-1 from Super Mario Bros. and Green Greens from Kirby’s Dream Land
      • You can take a pipe underground for an alternate path
    • The second section is a ruins level with the design philosophy of both games
  2. Great Plateau (Action)
    • The first section has you exploring a bit of the Great Plateau, where you fight a Guardian at the end
    • The second section has you rescuing Link at the top of the tower
  3. Wily Egg (Hybrid)
    • The first section is where you rescue the Spirits of Dr. Light’s original 6 Robot Masters to access the fortress
    • The second section is loosely based on the Wily stages from Mega Man 2 and the Launch Base from Sonic 3
    • The third section has you fighting the Yellow Devil while rescuing Sonic
    • The fourth section has you face off against Galleom
    • The fifth section is sort of a boss rush where you face off against the Spirits of Mega Man 2’s 8 Robot Masters
    • The last section has you face off against the Spirit of Dr. Wily, and then you rescue Mega Man
  4. World Tour (Rescue)
    • The first section has you rescuing the Spirits of the original 6 World Warriors and Ken
    • The second section has you rescuing the Spirits of the New Challengers
    • The third section has you rescuing the Spirits of the four bosses of SFII, and then Ryu
    • In the first and second sections, you can move freely
  5. Power Plant (Rescue)
  6. Volcano Fortress (Hybrid)
    • In the Rescue section, level is mostly the same, except Bowser’s throne has a pipe leading to the Action section
    • The Action section is more like a castle stage from the Super Mario Bros., taking place within a volcano
  7. Angel Land (Action)
    • The first two areas are littered with occasional bonus doors
    • Sometimes, Centurions will assist you during the first two areas
    • Area 1: The Underworld
      • The player travels upwards, with the screen sometimes scrolling near the end
      • Simon is rescued at the end
    • Area 2: Overworld
      • Completely a side-scrolling affair
      • Roy is rescued at the end
    • Area 3: Skyworld
      • Takes place on the Skyworld stage, where you rescue Pit
  8. Retro Museum (Rescue)
    • The player rescues the Spirits of Nintendo’s video game consoles, as well as some characters from retro arcade games, with PAC-MAN in the center
    • The sub-area is modeled after a PAC-MAN maze, but the aesthetic resembles an arcade back in the 80’s and 90’s
  9. DK Jungle (Hybrid)
    • The Rescue section mimics the Kongo Jungle map from Donkey Kong Country
    • The Action section in the caves is based on Mine Cart Madness
  10. Gourmet Race (Action)
    • The player challenges Yoshi, Wario and King Dedede in three races to rescue them, concluding with a battle against each one
      • Yoshi’s race takes place on Yoshi’s Story
      • Wario’s race takes place on Halberd
      • King Dedede’s race takes place on Fountain of Dreams
    • Occasionally, you’d be interrupted with enemies if you’re too far ahead of Dedede
  11. Space Pirate Base (Action)
    • The stage is one big Metroid-sized base
    • At the end, you rescue Samus and escape before the base explodes, which then results in rescuing Fox and Falco with the Great Fox just outside
    • This follows up with another Action section where you protect the Great Fox from Boss Galagas and Space Invaders
  12. Forest Hill (Rescue)
  1. Sacred Land (Hybrid)
    • Uses the Crystals from Final Fantasy
    • Wind Crystal for the Lost Woods, where the wind blows you over to different sections of the forest
    • Water Crystal for the flooded Kakariko Village, where you submerge into water and appear on a different section of the map
      • You need to light torches in the shape of a clock and get the right time to make the water disappear
    • Earth Crystal for the Gerudo Desert, where you are pulled into occasional quicksand and have to beat the Spirit in the center to escape
    • Fire Crystal for the entrance to Ganon’s Castle, which traps you until you free the Calamity Ganon Spirit
    • You will need all four crystals to gain access to Ganon’s Castle, an Action stage where you collect 4 keys related to the crystals
      • The Wind chamber involves wind pushing you in different directions, culminating in a fight with a Young Link illusion on Skyloft’s Goddess Statue
      • The Water chamber involves sections where you fight to fight underwater, culminating in a fight against a Zelda illusion on Great Bay
      • The Earth chamber involves you climbing up a ravine, culminating in a fight against a Ganondorf illusion on Gerudo Valley
      • The Fire Chamber, always the last one you go through, is a fight against Dark Link on Hyrule Temple Ω with Norfair’s background
      • The top of the castle sees you fighting Ganondorf; beating him causes the castle to collapse
      • After you escape the castle, Ganondorf transforms into Ganon; beating him rescues Ganondorf
  2. Mysterious Dimension (Rescue)
  3. Dracula’s Castle (Action)
    • The level is based entirely on the first Castlevania game
      • Luigi is rescue at the end of the first section
      • Wolf is rescued at the end of the second section
      • Greninja is rescued at the end of the third section
      • Dark Pit is rescued at the end of the fourth section
      • Robin is rescued at the end of the fifth section
      • Richter is rescued after beating him and Dracula at the end of the last section
  1. You rescue different Spirits and fighters in order to get Master Hand and Crazy Hand to appear
  2. After rescuing the true Master Hand and Crazy Hand, you can play as them in a 50-man horde battle against clones of
    • Mario
    • Kirby
    • Snake
    • Sonic
    • Mega Man
    • PAC-MAN
    • Ryu
    • Cloud
    • Bayonetta
    • Simon
  3. The final blockade is a rematch against every other boss. If you achieve the true ending after this, you unlock Boss Battles mode.
  4. The very last section is a final Action stage where you fight nearly every enemy in the game, and then fight Galeem and Dharkon afterwards
  • :ultdk:: DK Jungle
  • :ultlink:: Great Plateau
  • :ultsamus: / :ultzss:: Space Pirate Base
  • :ultdarksamus:: Mysterious Dimension
  • :ultyoshi:: Gourmet Race
  • :ultfox:: Space Pirate Base
  • :ultpikachu:: Light Realm, rapids above the wall
  • :ultluigi:: Dracula’s Castle
  • :ultness:: Light Realm, pink clouds
  • :ultfalcon:: Light Realm, racing area
  • :ultjigglypuff:: Light Realm, forest area
  • :ultpeach:: Volcano Fortress
  • :ultdaisy:: Mysterious Dimension
  • :ultbowser:: Volcano Fortress
  • :ulticeclimbers:: Light Realm, summit area
  • :ultsheik:: Light Realm, starting area
  • :ultzelda:: Sacred Land
  • :ultdoc:: Light Realm, between the city and ribbon hills
  • :ultpichu:: Light Realm, Power Plant
  • :ultfalco:: Space Pirate Base
  • :ultmarth:: Light Realm, starting area
  • :ultlucina:: Dark Realm, southeast area
  • :ultyounglink:: Sacred Land
  • :ultganondorf:: Ganon’s Castle
  • :ultmewtwo:: Mysterious Dimension
  • :ultroy:: Angel Land
  • :ultchrom:: Sacred Land
  • :ultgnw:: Retro Museum
  • :ultmetaknight:: Mysterious Dimension
  • :ultpit:: Angel Land
  • :ultdarkpit:: Dracula’s Castle
  • :ultwario:: Gourmet Race
  • :ultsnake:: Light Realm, near the Wily Egg entrance
  • :ultike:: Mysterious Dimension
  • :ultpokemontrainer:: Light Realm, east of the coastal town
  • :ultdiddy:: Light Realm, jungle area
  • :ultlucas:: Light Realm, western village
  • :ultsonic:: Wily Egg
  • :ultkingdedede:: Gourmet Race
  • :ultolimar:: Light Realm, mushroom area
  • :ultlucario:: Light Realm, along the wall
  • :ultrob:: Mysterious Dimension
  • :ulttoonlink:: Light Realm, ocean
  • :ultwolf:: Dracula’s Castle
  • :ultvillager:: Light Realm, starting area
  • :ultmegaman:: Wily Egg
  • :ultwiifittrainer:: Light Realm, northern part of the city
  • :ultrosalina:: Dark Realm, north area
  • :ultlittlemac:: Light Realm, stadium
  • :ultgreninja:: Dracula’s Castle
  • :ultmiifighters:: Light Realm, island area
  • :ultpalutena:: Final Battle, light side
  • :ultpacman:: Retro Museum
  • :ultrobin:: Dracula’s Castle
  • :ultshulk:: Forest Hill
  • :ultbowserjr:: Light Realm, coastal town
  • :ultduckhunt:: Forest Hill
  • :ultryu:: World Tour
  • :ultken:: Sacred Land
  • :ultcloud:: Sacred Land
  • :ultcorrin:: Mysterious Dimension
  • :ultbayonetta:: Final Battle, dark side
  • :ultinkling:: Light Realm, southern part of the city
  • :ultridley:: Sacred Land
  • :ultsimon:: Angel Land
  • :ultrichter:: Dracula’s Castle
  • :ultkrool:: Mysterious Dimension
  • :ultisabelle:: Light Realm, east of the town by taking the bus from the western village
  • :ultincineroar:: Dark Realm, southwest area
  • :ultpiranha:: Mushroomy Greens
Bestiary
  • Goomba
  • Koopa Troopa
  • Paratroopa
  • Lakitu
  • Bullet Bill
  • Bill Blaster
  • Waddle Dee
  • Parasol Dee
  • Waddle Doo
  • Bronto Burt
  • Gordo
  • Shotzo
  • Scarfy
  • Pooka
  • Cactuar
  • Cucco
  • Octorok
  • Bokoblin
  • Guardian
  • Yiga Assassin
  • Territorial Rotbart
  • Mettaur
  • Egg Pawn
  • Motobug
  • Buzz Bomber
  • Rotom
  • Souflee
  • Mad Bomber
  • Dwarf Gekko
  • Bacura
  • R.O.B. Sentry
  • R.O.B. Blaster
  • R.O.B. Launcher
  • Big Goomba
  • Paratroopa
  • Hammer Bros.
  • Banzai Bill
  • Chain Chomp
  • Magikoopa
  • Dry Bones
  • Darknut
  • Gordo
  • Shotzo
  • Chandelure
  • Faceless
  • Mimicutie
  • Souflee
  • Ghost (Find Mii)
  • Red Arremer
  • Shemum
  • Monoeye
  • Eggplant Wizard
  • Mimicutie
  • Reaper & Reapettes
  • Souflee
  • Orne
  • Dry Bones
  • Octorok
  • Geemer
  • Grim Leecher
  • Scarfy
  • Zubat
  • Mimikyu
  • Risen
  • Malboro
  • Affinity
  • Axe Knight
  • Eagles and Flea Men
  • Medusa Head
  • Red Arremer
  • Kritter
  • Klaptrap
  • Zinger
  • Tiki Buzz
  • Octorok
  • Fly Guy
  • Gordo
  • Gulpin
  • Souflee
  • Mimicutie
  • Buzz Bomber
  • Iridescent Glint Beetle
  • Territorial Rotbart
  • Ebitan
  • Scarfy
  • Ringle
  • Shy Guy
  • Chain Chomp
  • Grim Leecher
  • Gulpin
  • Devil Car
  • Souflee
  • Red Bulborb
  • Iridescent Glint Beetle
  • Ghost (PAC-MAN World 2)
  • Polar Bear
  • Duck
  • Sneaky Spirit
  • Metroid
  • Geemer
  • Zebesian
  • Guardian
  • Rotom
  • Starman
  • Mad Bomber
  • Dwarf Gekko
  • Red Bulborb
  • Burrowing Snagret
  • Malboro
  • Octotrooper
  • Ebitan
  • Boss Galaga
  • R.O.B. Sentry
  • R.O.B. Blaster
  • R.O.B. Launcher
  • Space Invaders
  • Cucco
  • Octorok
  • Darknut
  • Bokoblin
  • Magikoopa
  • Chain Chomp
  • Dry Bones
  • Geemer
  • Grim Leecher
  • Gordo
  • Ringle
  • Zubat
  • Granbull
  • Chandelure
  • Aegislash
  • Faceless
  • Eggplant Wizard
  • Mimicutie
  • Orne
  • Iridescent Glint Beetle
  • Ghost (PAC-MAN World 2)
  • Pooka
  • Cactuar
  • Malboro
  • Ghost (Find Mii)
  • Red Arremer
  • Axe Knight
  • Eagle and Flea Man
  • Medusa Head
  • Chain Chomp
  • Magikoopa
  • Dry Bones
  • Darknut
  • Geemer
  • Grim Leecher
  • Scarfy
  • Zubat
  • Chandelure
  • Aegislash
  • Mimikyu
  • Risen
  • Faceless
  • Mimicutie
  • Reaper & Reapettes
  • Orne
  • Ghost (PAC-MAN World 2)
  • Malboro
  • Affinity
  • Ghost (Find Mii)
  • Sneaky Spirit
  • Ebitan
  • Red Arremer
 

Yamat08

Smash Journeyman
Joined
Oct 11, 2021
Messages
312
So basically, Rescue "stages" are pretty much just the WOL maps as they exist now? The Mysterious Dimension seems like too interesting of a concept to use just for that, I personally would've gone with a Hybrid at least. Otherwise, pretty good concept.

Really, I'm not looking for any radical changes with World of Light. I just wish it could've retained the platforming that made the previous Adventure Modes stand out so much in the first place, or at the very least, find better ways of breaking up the monotony of having to do literally hundreds of Spirit Battles (the puzzles were okay, though their entire purpose typically boils down to "Unlock even more Spirit Battles")...... or at the very very least, let us re-visit the friggin' bosses (Classic Sephiroth does not count as a Boss Rush and Sakurai should be ashamed for thinking that it does). This concept leaves just enough of World of Light to remain as is, but also corrects some of its more glaring flaws. It's a nice minimalistic change that seems like it could've been perfectly feasible within the realms of Ultimate's development, and it's a shame they couldn't have went with something more along its lines.
 

Rie Sonomura

fly octo fly
Joined
Jul 14, 2014
Messages
19,698
NNID
RieSonomura
Switch FC
SW-4976-7649-4666
I like the concept of a “normal/neutral” ending, like in some visual novels. Like you technically didn’t get a bad ending, but this signifies that things aren’t 100% right either

although, I do wonder if you’ll incorporate more of the DLC aside from Plant in the maps. I didn’t see them in the fighter list
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,440
Location
The perpetual trash fire known as Planet Earth(tm)
I like the concept of a “normal/neutral” ending, like in some visual novels. Like you technically didn’t get a bad ending, but this signifies that things aren’t 100% right either

although, I do wonder if you’ll incorporate more of the DLC aside from Plant in the maps. I didn’t see them in the fighter list
This is a scenario where the game was given more time to integrate PP into the base game, so unfortunately I couldn’t squeeze in the other DLC fighters.
 

volbound1700

Smash Master
Joined
Aug 26, 2007
Messages
4,443
Location
SE USA
It's no secret that World of Light has been a subject of many a heated debate since November 2018, so...I decided to do my own take on it. The gameplay would be a mix of Spirit Battles on the overworld and some stages and side-scrolling platforming similar to Subspace Emissary and Melee's Adventure mode.

General
  1. Plot
    • Galeem seeks to erase the concept of light and dark joining forces
    • The captures fighters are subjected to mind control, giving them no choice but to give up their data for Puppet Fighters
    • Both Mario and Kirby survive, but Galeem still analyzes their data to create weaker Puppet Fighters
    • Dharkon suddenly appears after Galeem’s initial defeat, leading to the war between light and dark as the fighters and Spirits are dragged into the Dark Realm
    • Minor point, but Galeem and Dharkon use R.O.B.'s schematics and blueprints to create their own R.O.B. army
  2. Up to two players max can join in
  3. Different sub-area types
    • Rescue stages
      • These function the same as the overworld, where you travel along a map rescuing Spirits and fighters
    • Action stages
      • These are more side-scrolling platforming affairs, where you rescue fighters at the end of everything
      • Each player can set a party of 4 in these stages and switch fighters using the Y button
        • Once the fighter they’re playing as is K.O.’d, they’re no longer available for switching out
    • Hybrid stages
      • Mostly a Rescue stage, but also contains an Action stage within it
  4. Enemies
  5. Endings
    • Galeem’s and Dharkon’s bad endings still activate if you defeat every Spirit on a single side or if you choose one boss over the other
    • The normal ending is achieved by beating Galeem and Dharkon without rescuing every single fighter
      • The weakened Galeem and Dharkon charge at each other with one final attack, reducing the fighters to Spirits. The Spirits are then left to aimlessly wander forever.
    • The true ending, where every Spirit returns to their worlds, is achieved by beating Galeem and Dharkon with every fighter rescued

Locations
  1. Mushroomy Greens (Action)
    • The level starts with a tutorial for the platforming bits
    • The first section’s design is a mix of World 1-1 from Super Mario Bros. and Green Greens from Kirby’s Dream Land
      • You can take a pipe underground for an alternate path
    • The second section is a ruins level with the design philosophy of both games
  2. Great Plateau (Action)
    • The first section has you exploring a bit of the Great Plateau, where you fight a Guardian at the end
    • The second section has you rescuing Link at the top of the tower
  3. Wily Egg (Hybrid)
    • The first section is where you rescue the Spirits of Dr. Light’s original 6 Robot Masters to access the fortress
    • The second section is loosely based on the Wily stages from Mega Man 2 and the Launch Base from Sonic 3
    • The third section has you fighting the Yellow Devil while rescuing Sonic
    • The fourth section has you face off against Galleom
    • The fifth section is sort of a boss rush where you face off against the Spirits of Mega Man 2’s 8 Robot Masters
    • The last section has you face off against the Spirit of Dr. Wily, and then you rescue Mega Man
  4. World Tour (Rescue)
    • The first section has you rescuing the Spirits of the original 6 World Warriors and Ken
    • The second section has you rescuing the Spirits of the New Challengers
    • The third section has you rescuing the Spirits of the four bosses of SFII, and then Ryu
    • In the first and second sections, you can move freely
  5. Power Plant (Rescue)
  6. Volcano Fortress (Hybrid)
    • In the Rescue section, level is mostly the same, except Bowser’s throne has a pipe leading to the Action section
    • The Action section is more like a castle stage from the Super Mario Bros., taking place within a volcano
  7. Angel Land (Action)
    • The first two areas are littered with occasional bonus doors
    • Sometimes, Centurions will assist you during the first two areas
    • Area 1: The Underworld
      • The player travels upwards, with the screen sometimes scrolling near the end
      • Simon is rescued at the end
    • Area 2: Overworld
      • Completely a side-scrolling affair
      • Roy is rescued at the end
    • Area 3: Skyworld
      • Takes place on the Skyworld stage, where you rescue Pit
  8. Retro Museum (Rescue)
    • The player rescues the Spirits of Nintendo’s video game consoles, as well as some characters from retro arcade games, with PAC-MAN in the center
    • The sub-area is modeled after a PAC-MAN maze, but the aesthetic resembles an arcade back in the 80’s and 90’s
  9. DK Jungle (Hybrid)
    • The Rescue section mimics the Kongo Jungle map from Donkey Kong Country
    • The Action section in the caves is based on Mine Cart Madness
  10. Gourmet Race (Action)
    • The player challenges Yoshi, Wario and King Dedede in three races to rescue them, concluding with a battle against each one
      • Yoshi’s race takes place on Yoshi’s Story
      • Wario’s race takes place on Halberd
      • King Dedede’s race takes place on Fountain of Dreams
    • Occasionally, you’d be interrupted with enemies if you’re too far ahead of Dedede
  11. Space Pirate Base (Action)
    • The stage is one big Metroid-sized base
    • At the end, you rescue Samus and escape before the base explodes, which then results in rescuing Fox and Falco with the Great Fox just outside
    • This follows up with another Action section where you protect the Great Fox from Boss Galagas and Space Invaders
  12. Forest Hill (Rescue)
  1. Sacred Land (Hybrid)
    • Uses the Crystals from Final Fantasy
    • Wind Crystal for the Lost Woods, where the wind blows you over to different sections of the forest
    • Water Crystal for the flooded Kakariko Village, where you submerge into water and appear on a different section of the map
      • You need to light torches in the shape of a clock and get the right time to make the water disappear
    • Earth Crystal for the Gerudo Desert, where you are pulled into occasional quicksand and have to beat the Spirit in the center to escape
    • Fire Crystal for the entrance to Ganon’s Castle, which traps you until you free the Calamity Ganon Spirit
    • You will need all four crystals to gain access to Ganon’s Castle, an Action stage where you collect 4 keys related to the crystals
      • The Wind chamber involves wind pushing you in different directions, culminating in a fight with a Young Link illusion on Skyloft’s Goddess Statue
      • The Water chamber involves sections where you fight to fight underwater, culminating in a fight against a Zelda illusion on Great Bay
      • The Earth chamber involves you climbing up a ravine, culminating in a fight against a Ganondorf illusion on Gerudo Valley
      • The Fire Chamber, always the last one you go through, is a fight against Dark Link on Hyrule Temple Ω with Norfair’s background
      • The top of the castle sees you fighting Ganondorf; beating him causes the castle to collapse
      • After you escape the castle, Ganondorf transforms into Ganon; beating him rescues Ganondorf
  2. Mysterious Dimension (Rescue)
  3. Dracula’s Castle (Action)
    • The level is based entirely on the first Castlevania game
      • Luigi is rescue at the end of the first section
      • Wolf is rescued at the end of the second section
      • Greninja is rescued at the end of the third section
      • Dark Pit is rescued at the end of the fourth section
      • Robin is rescued at the end of the fifth section
      • Richter is rescued after beating him and Dracula at the end of the last section
  1. You rescue different Spirits and fighters in order to get Master Hand and Crazy Hand to appear
  2. After rescuing the true Master Hand and Crazy Hand, you can play as them in a 50-man horde battle against clones of
    • Mario
    • Kirby
    • Snake
    • Sonic
    • Mega Man
    • PAC-MAN
    • Ryu
    • Cloud
    • Bayonetta
    • Simon
  3. The final blockade is a rematch against every other boss. If you achieve the true ending after this, you unlock Boss Battles mode.
  4. The very last section is a final Action stage where you fight nearly every enemy in the game, and then fight Galeem and Dharkon afterwards
  • :ultdk:: DK Jungle
  • :ultlink:: Great Plateau
  • :ultsamus: / :ultzss:: Space Pirate Base
  • :ultdarksamus:: Mysterious Dimension
  • :ultyoshi:: Gourmet Race
  • :ultfox:: Space Pirate Base
  • :ultpikachu:: Light Realm, rapids above the wall
  • :ultluigi:: Dracula’s Castle
  • :ultness:: Light Realm, pink clouds
  • :ultfalcon:: Light Realm, racing area
  • :ultjigglypuff:: Light Realm, forest area
  • :ultpeach:: Volcano Fortress
  • :ultdaisy:: Mysterious Dimension
  • :ultbowser:: Volcano Fortress
  • :ulticeclimbers:: Light Realm, summit area
  • :ultsheik:: Light Realm, starting area
  • :ultzelda:: Sacred Land
  • :ultdoc:: Light Realm, between the city and ribbon hills
  • :ultpichu:: Light Realm, Power Plant
  • :ultfalco:: Space Pirate Base
  • :ultmarth:: Light Realm, starting area
  • :ultlucina:: Dark Realm, southeast area
  • :ultyounglink:: Sacred Land
  • :ultganondorf:: Ganon’s Castle
  • :ultmewtwo:: Mysterious Dimension
  • :ultroy:: Angel Land
  • :ultchrom:: Sacred Land
  • :ultgnw:: Retro Museum
  • :ultmetaknight:: Mysterious Dimension
  • :ultpit:: Angel Land
  • :ultdarkpit:: Dracula’s Castle
  • :ultwario:: Gourmet Race
  • :ultsnake:: Light Realm, near the Wily Egg entrance
  • :ultike:: Mysterious Dimension
  • :ultpokemontrainer:: Light Realm, east of the coastal town
  • :ultdiddy:: Light Realm, jungle area
  • :ultlucas:: Light Realm, western village
  • :ultsonic:: Wily Egg
  • :ultkingdedede:: Gourmet Race
  • :ultolimar:: Light Realm, mushroom area
  • :ultlucario:: Light Realm, along the wall
  • :ultrob:: Mysterious Dimension
  • :ulttoonlink:: Light Realm, ocean
  • :ultwolf:: Dracula’s Castle
  • :ultvillager:: Light Realm, starting area
  • :ultmegaman:: Wily Egg
  • :ultwiifittrainer:: Light Realm, northern part of the city
  • :ultrosalina:: Dark Realm, north area
  • :ultlittlemac:: Light Realm, stadium
  • :ultgreninja:: Dracula’s Castle
  • :ultmiifighters:: Light Realm, island area
  • :ultpalutena:: Final Battle, light side
  • :ultpacman:: Retro Museum
  • :ultrobin:: Dracula’s Castle
  • :ultshulk:: Forest Hill
  • :ultbowserjr:: Light Realm, coastal town
  • :ultduckhunt:: Forest Hill
  • :ultryu:: World Tour
  • :ultken:: Sacred Land
  • :ultcloud:: Sacred Land
  • :ultcorrin:: Mysterious Dimension
  • :ultbayonetta:: Final Battle, dark side
  • :ultinkling:: Light Realm, southern part of the city
  • :ultridley:: Sacred Land
  • :ultsimon:: Angel Land
  • :ultrichter:: Dracula’s Castle
  • :ultkrool:: Mysterious Dimension
  • :ultisabelle:: Light Realm, east of the town by taking the bus from the western village
  • :ultincineroar:: Dark Realm, southwest area
  • :ultpiranha:: Mushroomy Greens
Bestiary
  • Goomba
  • Koopa Troopa
  • Paratroopa
  • Lakitu
  • Bullet Bill
  • Bill Blaster
  • Waddle Dee
  • Parasol Dee
  • Waddle Doo
  • Bronto Burt
  • Gordo
  • Shotzo
  • Scarfy
  • Pooka
  • Cactuar
  • Cucco
  • Octorok
  • Bokoblin
  • Guardian
  • Yiga Assassin
  • Territorial Rotbart
  • Mettaur
  • Egg Pawn
  • Motobug
  • Buzz Bomber
  • Rotom
  • Souflee
  • Mad Bomber
  • Dwarf Gekko
  • Bacura
  • R.O.B. Sentry
  • R.O.B. Blaster
  • R.O.B. Launcher
  • Big Goomba
  • Paratroopa
  • Hammer Bros.
  • Banzai Bill
  • Chain Chomp
  • Magikoopa
  • Dry Bones
  • Darknut
  • Gordo
  • Shotzo
  • Chandelure
  • Faceless
  • Mimicutie
  • Souflee
  • Ghost (Find Mii)
  • Red Arremer
  • Shemum
  • Monoeye
  • Eggplant Wizard
  • Mimicutie
  • Reaper & Reapettes
  • Souflee
  • Orne
  • Dry Bones
  • Octorok
  • Geemer
  • Grim Leecher
  • Scarfy
  • Zubat
  • Mimikyu
  • Risen
  • Malboro
  • Affinity
  • Axe Knight
  • Eagles and Flea Men
  • Medusa Head
  • Red Arremer
  • Kritter
  • Klaptrap
  • Zinger
  • Tiki Buzz
  • Octorok
  • Fly Guy
  • Gordo
  • Gulpin
  • Souflee
  • Mimicutie
  • Buzz Bomber
  • Iridescent Glint Beetle
  • Territorial Rotbart
  • Ebitan
  • Scarfy
  • Ringle
  • Shy Guy
  • Chain Chomp
  • Grim Leecher
  • Gulpin
  • Devil Car
  • Souflee
  • Red Bulborb
  • Iridescent Glint Beetle
  • Ghost (PAC-MAN World 2)
  • Polar Bear
  • Duck
  • Sneaky Spirit
  • Metroid
  • Geemer
  • Zebesian
  • Guardian
  • Rotom
  • Starman
  • Mad Bomber
  • Dwarf Gekko
  • Red Bulborb
  • Burrowing Snagret
  • Malboro
  • Octotrooper
  • Ebitan
  • Boss Galaga
  • R.O.B. Sentry
  • R.O.B. Blaster
  • R.O.B. Launcher
  • Space Invaders
  • Cucco
  • Octorok
  • Darknut
  • Bokoblin
  • Magikoopa
  • Chain Chomp
  • Dry Bones
  • Geemer
  • Grim Leecher
  • Gordo
  • Ringle
  • Zubat
  • Granbull
  • Chandelure
  • Aegislash
  • Faceless
  • Eggplant Wizard
  • Mimicutie
  • Orne
  • Iridescent Glint Beetle
  • Ghost (PAC-MAN World 2)
  • Pooka
  • Cactuar
  • Malboro
  • Ghost (Find Mii)
  • Red Arremer
  • Axe Knight
  • Eagle and Flea Man
  • Medusa Head
  • Chain Chomp
  • Magikoopa
  • Dry Bones
  • Darknut
  • Geemer
  • Grim Leecher
  • Scarfy
  • Zubat
  • Chandelure
  • Aegislash
  • Mimikyu
  • Risen
  • Faceless
  • Mimicutie
  • Reaper & Reapettes
  • Orne
  • Ghost (PAC-MAN World 2)
  • Malboro
  • Affinity
  • Ghost (Find Mii)
  • Sneaky Spirit
  • Ebitan
  • Red Arremer
This would have been great. You had me with having themed areas with appropriate spirits and some hybrid platforming stages :).
 

volbound1700

Smash Master
Joined
Aug 26, 2007
Messages
4,443
Location
SE USA
This is basically all I wanted from WoL. I really wish you could be a part of the Smash team, because you seem to understand what most people truly want for Smash.
Agree... although I think the whole reason WOL existed is technical limitations. I imagine it would take more time and $$$ to implement what was proposed here. The reason we ended up with WOL was likely because it was just easier to program. I really didn't like Spirits, they feel half baked because there isn't any description about their series. I don't know a lot of the more obscure spirit characters so it would be nice to have background like you had with the trophies. The Battles are often very short because of the 1 stock rule and not very memorable. I hate to say it, but most of them are a poor man's version of Event Matches from Melee/Brawl.
 
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