CAUP
Smash Journeyman
- Joined
- Apr 21, 2014
- Messages
- 467
I thought it would be good to have a thread where I could post random little peach things. It's not going to be super formal.
Two Next Level Peach Options
So no one does either of these yet but I think they are both probably really good.
DJL -> Crouch
1-5: Jump squat
6: Double Jump (in air)
7: Wait (needed to register you're on ground)
8: Crouch
This allows you to quickly crouch out of shield. So you can just counter hit after crouch cancelling. Also you can crouch out of dash, or dash dancing. A lot of time players will go for an aerial while you're dash dancing because they know you can't quickly crouch cancel. This is faster than pivot crouch or any other method to my knowledge. Imagine just staggering in crouches in your dash dance. Imagine how scary that would be to approach. Also crouch contorts your body so if your opponent is trying to hit the top of your shield (like sheik's short hop fair) they will miss if you suddenly are crouching (spacing dependent). Also if falco is mixing up shooting his highest short hop laser to catch jump, you can run up, DJL -> crouch under it and then keep running forward. At worst you crouch cancel laser.
(DJL -> Powershield Down smash) OoS
What I mean is, you are shielding, then you double jump land, shield again to powershield, and then down smash. There's a few reasons I think this could be really good. A lot of times people are just looking for you to shield so they can rush in and attack your shield with some aerial. Like once they see the shield, they think it is safe to attack. Like in Peach dittos, when one person is floating over the other, when the person on the ground shields the person in the air thinks it is now safe to come down with an aerial. This is a really fast option to counter that. The start up is seven frames. Once you get the powershield, you usually get a free down smash, unless they have a a shield advantage and move start up advantage that can counter your five frame option out of shield (down smash). Obviously this is a little harder than powershield down smash so it's pretty hard but still. I think this could brutally confuse opponents and be a good defensive option.
Also people just don't use DJL -> down smash yet. There are times when it is just optimal. A lot of the time when your opponent does a clearly unsafe thing on your shield, they hold down because they are expecting a float cancel aerial out of shield. DJL -> down smash brutally punishes that. Really people just don't use DJL efficiently yet, only for landing on platforms. DJL -> Jab also is really good and is very useful against Falco. You'll see llod do it sometimes.
Yeah but there you go. I'm going to be trying to work double jump land into my game once I get a set up : /
Edit: Screwed up my terminology so edited lol
Edit: I got a set up so can actually test frame data and the posted frame data was off. Fixed.
Two Next Level Peach Options
So no one does either of these yet but I think they are both probably really good.
DJL -> Crouch
1-5: Jump squat
6: Double Jump (in air)
7: Wait (needed to register you're on ground)
8: Crouch
This allows you to quickly crouch out of shield. So you can just counter hit after crouch cancelling. Also you can crouch out of dash, or dash dancing. A lot of time players will go for an aerial while you're dash dancing because they know you can't quickly crouch cancel. This is faster than pivot crouch or any other method to my knowledge. Imagine just staggering in crouches in your dash dance. Imagine how scary that would be to approach. Also crouch contorts your body so if your opponent is trying to hit the top of your shield (like sheik's short hop fair) they will miss if you suddenly are crouching (spacing dependent). Also if falco is mixing up shooting his highest short hop laser to catch jump, you can run up, DJL -> crouch under it and then keep running forward. At worst you crouch cancel laser.
(DJL -> Powershield Down smash) OoS
What I mean is, you are shielding, then you double jump land, shield again to powershield, and then down smash. There's a few reasons I think this could be really good. A lot of times people are just looking for you to shield so they can rush in and attack your shield with some aerial. Like once they see the shield, they think it is safe to attack. Like in Peach dittos, when one person is floating over the other, when the person on the ground shields the person in the air thinks it is now safe to come down with an aerial. This is a really fast option to counter that. The start up is seven frames. Once you get the powershield, you usually get a free down smash, unless they have a a shield advantage and move start up advantage that can counter your five frame option out of shield (down smash). Obviously this is a little harder than powershield down smash so it's pretty hard but still. I think this could brutally confuse opponents and be a good defensive option.
Also people just don't use DJL -> down smash yet. There are times when it is just optimal. A lot of the time when your opponent does a clearly unsafe thing on your shield, they hold down because they are expecting a float cancel aerial out of shield. DJL -> down smash brutally punishes that. Really people just don't use DJL efficiently yet, only for landing on platforms. DJL -> Jab also is really good and is very useful against Falco. You'll see llod do it sometimes.
Yeah but there you go. I'm going to be trying to work double jump land into my game once I get a set up : /
Edit: Screwed up my terminology so edited lol
Edit: I got a set up so can actually test frame data and the posted frame data was off. Fixed.
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