BUM163
Smash Lord
- Joined
- Aug 21, 2005
- Messages
- 1,940
Link to original post: [drupal=5104]My thoughts on how Smash 4 can be better.[/drupal]
Hi. My name is Bum. You may or may not know me. I'm an old school Donkey Kong player that put in work within Brawl and especially Melee with my favorite Nintendo character [Donkey Kong]. I'm here making a blog [completely out of my character and for the first time so please try to deal with it and read] to discuss on how I think this is the chance to actually revive the competitive scene for this series.
So I just read the article that had Masahiro Sakurai talking about his newest game [ Kid Icarus Uprising] and interesting enough...he is mentioning how he wanted this game gear towards the hardcore gamer. You can click on this link and read it for yourself - http://ds.ign.com/articles/122/1221762p1.html. I said to myself that's weird....but then again it's not weird.
Reason why I say it's weird because....we all know Nintendo is the company that thrives on the casual play of gaming with hardly any notable hardcore games since the wii came out.
Now reason why I say it's not weird, because although they sold a lot of wii's, when it comes down to selling games....it wasn't that going that good in that department. As a matter of fact....they starting falling off real hard starting from 2010.
What I think of this is that maybe...they are learning from their mistakes and realize although the casual player is their cash cow....the hardcore player is what keeps them going and actually help advertise their game via youtube/streaming among other ways.
Now where i'm going with this is that if Sakurai did this for his latest title....will he look at Smash 4 and do the same. One of the problems that I feel troubles Nintendo is that the company has a one track mind along with not truly reaching out to their fans. Their whole motto was...let's get the casual crowd and make a butt load of money and not worry about our true loyal fans.
As you can see with Brawl....it had loads of content which was great...but what about for the hardcore players that wanted something more than just 300 tracks and non talking cinemas? The ones that been playing this franchise in tournaments for more than a decade? With Brawl...I felt like I got slap in the face multiple times...spit on...thrown off the roof and then got ran over by a truck...and I will explain why.
One of the problems I felt that could of been addressed in Brawl was Chain Grabbing. Why wasn't this fix in Brawl via Throw techs? Since Street fighter 2 turbo...this feature has been in every fighting game including the ninja turtles smash game that was develop by the smash company that made melee/brawl. Obviously in Melee this was maybe too strong of a feature that allow a character to either put an insane amount of damage or even kill the opponent.
A throw tech would easily fix that and even allow mix ups forcing the opponent to guess whether the opponent is going to d.i a certain way or get grab again. Obviously they didn't put it and certain characters like ddd, pikachu and other can put tons of damage off of a button and direction. I feel like in this game....it should definitely be included which would tone down the Cg's.
Second problem I have is the Supers. Why did they make Supers a Smash item that you can ONLY obtain by hitting the item multiple times in which gets more stupid, because if let's say I hit the item three times and then my opponent hits it once....my opponent will be the one to get the super after all the work I put on to it.
They could of simply made it how it is in every fighting game, which includes a bar building up from either whiffing a move, getting hit or hitting the opponent or another way of their choice. This was a smack to the face for hardcore players being that they should know that we don't use items in tournaments. Hopefully....they will change this and make it that it's a bar and not an item.
The third problem I have is the speed of the game. This is something more personal that I would prefer and it's to be faster. It doesn't have to be melee speed which is extremely fast and stiff...but please....I don't want to watch someone coming down for ten seconds after getting sent to the bubble and then another ten seconds if I hit the opponent outside again. It's crazy how some matches you watch over and over and over again for nearly a minute just someone in the bubble. It's not appealing to the people that are watching and sometimes not even to the players.
Fourth problem has to do with the ledge grabbing in Brawl. If you really look at it....it's bad. So bad that they have to come up with a rule to fix how many times you can grab on to the ledge. The thing I feel like they can do to fix this is that every time you grab on to the ledge....your invincibility reduces until you have no more left to prevent people from ledge camping such as Mk and other characters that can easily do it.
Now to help someone come back...they should add a new feature like using some of your bar [if they was to include that in the game] to help you fight off your opponent whether it's you recovering from your roll a lot faster or be able to do a special move only from the ledge. I just really think the ledge game is bad in Brawl and needs to be adjusted.
Fifth problem I have is the new mechanics that were added.......here we go. First I will start off with tripping. Now wtf is this? Why are characters randomly tripping? What was the point of this? To steer off the hardcore crowd? This was just taking a huge dump on the community. What made this worst is that Brawl is such a open game that you can turn on items, fix your controller and add them to your name...fix the stages that come up random and even have certain music play on the stage.
Of course tripping wasn't allow to have the option of being turn on or off in which this was one of the worst features a Fighting game has ever had. I seen Wins in tournament including me winning because of this stupid feature. One tournament I SHOULD OF LOST AND I WON BECAUSE MY OPPONENT DIDN'T TIE HIS SHOELACE.....YET ROB DON'T EVEN HAVE LEGS/SNEAKERS.
Now when I seen Armor being included into the game...I like yeah this is a cool feature being added....till I seen Olimar having it when he whistles...which makes no sense and then having armor while you normal grab your opponent. Why add armor to a whistle from such a tiny character in which this character job is to control space and we all know that a character that is small and basically controls the map....shouldn't really have any armor on anything.
The armor while normal grabbing is pretty stupid also. It you should be you either grab the opponent before his/her attack frame connects or you get beat out of it. Now if it's a command grab...then you can apply a feature like that...but every character has this. I think that should be change also.
The new features which come in the form of gliding, wall cling and crawling and backwards ledge grab lol....could of been balance out better in my opinion. Gliding was a very cool feature...yet this is a game where you can be high in the sky or just below the stage. This didn't work so well with Charizard...but with Pit and Especially Mk...this feature in some of the stages allow sky camping whether from above the skies or coming off the ledge.
You also keep your jumps from gliding in which these characters had multiple jumps and the speed off the Glide may of been to fast [besides charizard] and the fact that you can grab backwards/attack and cancel out of it made it a very strong addition. If it was to be in Smash 4....something should be done like not be able to grab backwards and if you land on the ground with an attack....their should be a longer recovery frame instead of recovery somewhat fast. Let's not forget the priority the Glide attack had that it basically cancels out other attacks.
The wall cling was okay...I just felt like maybe a character can do something out of it like an extra attack or maybe climb up or down for a limit amount of time. Again this is more of a personal thing. Crawling....was useless besides Snake and Diddy. I felt like an extra attack or something viable should of came out of this...but it sucked for the most part.
Then their's Backwards ledge grabbing. This was a weird addition in my eyes...because why should you be able to grab backwards? Was this to help out the casual player in case they fell off the ledge or something? I wonder if they will keep this feature in the sequel.
A big [6th] problem I have is the character balance and clones. One thing for sure is that Melee and Brawl balance is obviously not the best. Some characters completely shut down the lower tier characters. With Brawl.....I felt like they could of came out with an updated version via wii download and if not that....made a year edition Brawl that tweak the characters and overall balance of the game like they did with Melee [pal version] years back.
They could of even added more stages and characters and I bet you they would of sold a million or more copies just because the community alone would of supported that. Nintendo truly lacks in supporting this scene...in which I think they should start taking notes from Capcom, Namco and other companies that been supporting their fans.
They should also allow some players [not just a random joe] to help out with the game frame data and testing out stages and looking for glitches. I would let players like M2k, Wes, Jman, Aziz, Mango, Anti, Will, Ninja Link, Isai, Chu dat, Korean Dj, Dire and a few others including myself to test out the game. Whether they know how to read frames, find glitches, have a ton of knowledge when it comes to the game or just raw talent to see if something is too broken...I would like to see Nintendo more involve to help better their product since this game is basically a game that is huge within their company.
When it comes to the clones.....enough is enough. Let's be real....did we really need to have Adult Link and Toon link...in which Toon Link could of had a completely different move set considering he uses different items...come on now. I can understand Fox and Falco...but even then...they could of change up the moves and only had like two or three moves the same..tops. Now the real stupid stuff... Ganon and Captain Falcon. Really?
These guys are not even from the same world. This guy Captain never came out from his car so it's obviously they had to make up something for him. Now Ganon...LMAO really? Why do you have these moves?
I don't care if you not using your sword, but you're a wizard that uses magic and we seen you different types of magic in the many years that you existed. Why is it you have no magic moves [ do not count a big purple punch nor a flying purple kick]? To me...this is just lazy work on Nintendo's part and having clones should stick to the 1990's where ryu/ken's palette swap's rule the scene.
An overall problem I see with the game is that it's too open due to the bad balancing of the game. I feel like if the game was better balance....we wouldn't have no planking and no sky camping and taking off some stages that are actually interesting.
I was thinking that they can have the Nintendo rule set which is install in the game. So the stages with powerful hazards such as The F-zero stage in Brawl [ I love that stage] can allow you to either fix the damage/knock back that the cars do for tournaments or just take out the cars in general.
That way stages that would be good if it wasn't for hazard that was too strong...can be suitable for competitive play. Also instead of scrolling to look for a name in which I believe it stores 100...let it allow you to look for your name via typing it in that way you can get to your name a lot faster. That would help out Tournaments run so much faster.
The last set of problems I have is in regards to Controller Port Priority, Combos, Dodge Mechanic, L canceling, Shielding, DLC and Streaming. I find it stupid that in tournaments....people fight over a port that will give you an advantage over your opponent. When I first found that out...I was like wow.....why even do that? What was the point to include such a stupid feature in which I think Melee has it also [I can be wrong on that]. I truly think that should be taken out in Smash 4.
Now in Melee...we had true combos that were not only used to wow your fans/audience, but also rack up tons of damage on your opponent allowing you to get closer to knocking them off the stage. In Brawl...they change that and made it TBCC = To be continue combos. Why is it that I can hit you with a Down air from Ganon only to have to wait to see when you're going to dodge to capitalize on my hit.
If I hit you with a strong move that should put you in a long stun state...why do you have the ability to dodge out of it? Yet a character like Mk can combo up to the skies with no problem and have true combos that few characters have in the game. Not only that....it made the game boring to watch....real boring. I think everyone can agree that TRUE COMBOS should be back in Smash 4.
When it comes to the Dodge Mechanic....this is also a weird one. Characters like DDD had a great dodge that you basically had very few frames to punish him for. Not only that....you was allow infinite dodges in the air and couldn't control your air dodge like in Melee.
When you landed with an air dodge in Brawl, you only had like 4 frames of recovery or something like that in which sometimes you ended up perfecting shielding an attack [if the opponent decided not to go for the grab] by mistake and got a free punish. I wouldn't know how to approach this...but I would like to see what people think of Air Dodging. Would you want it back to Melee...Brawl...or done in a completely new way?
Now one thing I miss completely and thought was dumb to take out was L canceling. It was a great tool to use to cut down on your recovery from your aerial attacks when you hit the ground. It not only made your attacks safer...but also allow to do combos not normally possible. I'll keep it very simple on this one.....BRING IT BACK.
Next comes shielding....I feel like they made it tooooooooo effective in this game. The only nerf shielding got was not being able to reflect items/projectiles which sucks...because it took much skill to reflect in Melee. In Brawl, I felt like Shield poking wasn't as effective as it was in Melee...[again I can be wrong on this] and Perfecting shielding was definitely good, but a little too good.
It happens even when you didn't mean to and you got a free punish in the process. Maybe they should keep the perfecting shielding mechanic....but not allow you to shield that fast...and also bring back the reflecting when you power/perfect shield.
Streaming and DLC is last on my list. Streaming is such a huge thing now...to the point that certain things you cannot stream. Now the thing with this is....will Nintendo allow us to stream regular sessions, but the real question is will they allow us to stream huge tournaments/majors?
Last and most important to me is download content aka DLC. Now with this I would like to see Nintendo use this to deliver us more stages, characters, balance out the game among other things. I just don't want them to have content already in the disc [Yeah i'm looking at you Capcom] and then sell it to us.
Please comment below on what you think can help revive this game to take over the fighting game scene and any questions you may want to ask...hit me up here or on facebook = Johnathan163@myspace.com.
Hi. My name is Bum. You may or may not know me. I'm an old school Donkey Kong player that put in work within Brawl and especially Melee with my favorite Nintendo character [Donkey Kong]. I'm here making a blog [completely out of my character and for the first time so please try to deal with it and read] to discuss on how I think this is the chance to actually revive the competitive scene for this series.
So I just read the article that had Masahiro Sakurai talking about his newest game [ Kid Icarus Uprising] and interesting enough...he is mentioning how he wanted this game gear towards the hardcore gamer. You can click on this link and read it for yourself - http://ds.ign.com/articles/122/1221762p1.html. I said to myself that's weird....but then again it's not weird.
Reason why I say it's weird because....we all know Nintendo is the company that thrives on the casual play of gaming with hardly any notable hardcore games since the wii came out.
Now reason why I say it's not weird, because although they sold a lot of wii's, when it comes down to selling games....it wasn't that going that good in that department. As a matter of fact....they starting falling off real hard starting from 2010.
What I think of this is that maybe...they are learning from their mistakes and realize although the casual player is their cash cow....the hardcore player is what keeps them going and actually help advertise their game via youtube/streaming among other ways.
Now where i'm going with this is that if Sakurai did this for his latest title....will he look at Smash 4 and do the same. One of the problems that I feel troubles Nintendo is that the company has a one track mind along with not truly reaching out to their fans. Their whole motto was...let's get the casual crowd and make a butt load of money and not worry about our true loyal fans.
As you can see with Brawl....it had loads of content which was great...but what about for the hardcore players that wanted something more than just 300 tracks and non talking cinemas? The ones that been playing this franchise in tournaments for more than a decade? With Brawl...I felt like I got slap in the face multiple times...spit on...thrown off the roof and then got ran over by a truck...and I will explain why.
One of the problems I felt that could of been addressed in Brawl was Chain Grabbing. Why wasn't this fix in Brawl via Throw techs? Since Street fighter 2 turbo...this feature has been in every fighting game including the ninja turtles smash game that was develop by the smash company that made melee/brawl. Obviously in Melee this was maybe too strong of a feature that allow a character to either put an insane amount of damage or even kill the opponent.
A throw tech would easily fix that and even allow mix ups forcing the opponent to guess whether the opponent is going to d.i a certain way or get grab again. Obviously they didn't put it and certain characters like ddd, pikachu and other can put tons of damage off of a button and direction. I feel like in this game....it should definitely be included which would tone down the Cg's.
Second problem I have is the Supers. Why did they make Supers a Smash item that you can ONLY obtain by hitting the item multiple times in which gets more stupid, because if let's say I hit the item three times and then my opponent hits it once....my opponent will be the one to get the super after all the work I put on to it.
They could of simply made it how it is in every fighting game, which includes a bar building up from either whiffing a move, getting hit or hitting the opponent or another way of their choice. This was a smack to the face for hardcore players being that they should know that we don't use items in tournaments. Hopefully....they will change this and make it that it's a bar and not an item.
The third problem I have is the speed of the game. This is something more personal that I would prefer and it's to be faster. It doesn't have to be melee speed which is extremely fast and stiff...but please....I don't want to watch someone coming down for ten seconds after getting sent to the bubble and then another ten seconds if I hit the opponent outside again. It's crazy how some matches you watch over and over and over again for nearly a minute just someone in the bubble. It's not appealing to the people that are watching and sometimes not even to the players.
Fourth problem has to do with the ledge grabbing in Brawl. If you really look at it....it's bad. So bad that they have to come up with a rule to fix how many times you can grab on to the ledge. The thing I feel like they can do to fix this is that every time you grab on to the ledge....your invincibility reduces until you have no more left to prevent people from ledge camping such as Mk and other characters that can easily do it.
Now to help someone come back...they should add a new feature like using some of your bar [if they was to include that in the game] to help you fight off your opponent whether it's you recovering from your roll a lot faster or be able to do a special move only from the ledge. I just really think the ledge game is bad in Brawl and needs to be adjusted.
Fifth problem I have is the new mechanics that were added.......here we go. First I will start off with tripping. Now wtf is this? Why are characters randomly tripping? What was the point of this? To steer off the hardcore crowd? This was just taking a huge dump on the community. What made this worst is that Brawl is such a open game that you can turn on items, fix your controller and add them to your name...fix the stages that come up random and even have certain music play on the stage.
Of course tripping wasn't allow to have the option of being turn on or off in which this was one of the worst features a Fighting game has ever had. I seen Wins in tournament including me winning because of this stupid feature. One tournament I SHOULD OF LOST AND I WON BECAUSE MY OPPONENT DIDN'T TIE HIS SHOELACE.....YET ROB DON'T EVEN HAVE LEGS/SNEAKERS.
Now when I seen Armor being included into the game...I like yeah this is a cool feature being added....till I seen Olimar having it when he whistles...which makes no sense and then having armor while you normal grab your opponent. Why add armor to a whistle from such a tiny character in which this character job is to control space and we all know that a character that is small and basically controls the map....shouldn't really have any armor on anything.
The armor while normal grabbing is pretty stupid also. It you should be you either grab the opponent before his/her attack frame connects or you get beat out of it. Now if it's a command grab...then you can apply a feature like that...but every character has this. I think that should be change also.
The new features which come in the form of gliding, wall cling and crawling and backwards ledge grab lol....could of been balance out better in my opinion. Gliding was a very cool feature...yet this is a game where you can be high in the sky or just below the stage. This didn't work so well with Charizard...but with Pit and Especially Mk...this feature in some of the stages allow sky camping whether from above the skies or coming off the ledge.
You also keep your jumps from gliding in which these characters had multiple jumps and the speed off the Glide may of been to fast [besides charizard] and the fact that you can grab backwards/attack and cancel out of it made it a very strong addition. If it was to be in Smash 4....something should be done like not be able to grab backwards and if you land on the ground with an attack....their should be a longer recovery frame instead of recovery somewhat fast. Let's not forget the priority the Glide attack had that it basically cancels out other attacks.
The wall cling was okay...I just felt like maybe a character can do something out of it like an extra attack or maybe climb up or down for a limit amount of time. Again this is more of a personal thing. Crawling....was useless besides Snake and Diddy. I felt like an extra attack or something viable should of came out of this...but it sucked for the most part.
Then their's Backwards ledge grabbing. This was a weird addition in my eyes...because why should you be able to grab backwards? Was this to help out the casual player in case they fell off the ledge or something? I wonder if they will keep this feature in the sequel.
A big [6th] problem I have is the character balance and clones. One thing for sure is that Melee and Brawl balance is obviously not the best. Some characters completely shut down the lower tier characters. With Brawl.....I felt like they could of came out with an updated version via wii download and if not that....made a year edition Brawl that tweak the characters and overall balance of the game like they did with Melee [pal version] years back.
They could of even added more stages and characters and I bet you they would of sold a million or more copies just because the community alone would of supported that. Nintendo truly lacks in supporting this scene...in which I think they should start taking notes from Capcom, Namco and other companies that been supporting their fans.
They should also allow some players [not just a random joe] to help out with the game frame data and testing out stages and looking for glitches. I would let players like M2k, Wes, Jman, Aziz, Mango, Anti, Will, Ninja Link, Isai, Chu dat, Korean Dj, Dire and a few others including myself to test out the game. Whether they know how to read frames, find glitches, have a ton of knowledge when it comes to the game or just raw talent to see if something is too broken...I would like to see Nintendo more involve to help better their product since this game is basically a game that is huge within their company.
When it comes to the clones.....enough is enough. Let's be real....did we really need to have Adult Link and Toon link...in which Toon Link could of had a completely different move set considering he uses different items...come on now. I can understand Fox and Falco...but even then...they could of change up the moves and only had like two or three moves the same..tops. Now the real stupid stuff... Ganon and Captain Falcon. Really?
These guys are not even from the same world. This guy Captain never came out from his car so it's obviously they had to make up something for him. Now Ganon...LMAO really? Why do you have these moves?
I don't care if you not using your sword, but you're a wizard that uses magic and we seen you different types of magic in the many years that you existed. Why is it you have no magic moves [ do not count a big purple punch nor a flying purple kick]? To me...this is just lazy work on Nintendo's part and having clones should stick to the 1990's where ryu/ken's palette swap's rule the scene.
An overall problem I see with the game is that it's too open due to the bad balancing of the game. I feel like if the game was better balance....we wouldn't have no planking and no sky camping and taking off some stages that are actually interesting.
I was thinking that they can have the Nintendo rule set which is install in the game. So the stages with powerful hazards such as The F-zero stage in Brawl [ I love that stage] can allow you to either fix the damage/knock back that the cars do for tournaments or just take out the cars in general.
That way stages that would be good if it wasn't for hazard that was too strong...can be suitable for competitive play. Also instead of scrolling to look for a name in which I believe it stores 100...let it allow you to look for your name via typing it in that way you can get to your name a lot faster. That would help out Tournaments run so much faster.
The last set of problems I have is in regards to Controller Port Priority, Combos, Dodge Mechanic, L canceling, Shielding, DLC and Streaming. I find it stupid that in tournaments....people fight over a port that will give you an advantage over your opponent. When I first found that out...I was like wow.....why even do that? What was the point to include such a stupid feature in which I think Melee has it also [I can be wrong on that]. I truly think that should be taken out in Smash 4.
Now in Melee...we had true combos that were not only used to wow your fans/audience, but also rack up tons of damage on your opponent allowing you to get closer to knocking them off the stage. In Brawl...they change that and made it TBCC = To be continue combos. Why is it that I can hit you with a Down air from Ganon only to have to wait to see when you're going to dodge to capitalize on my hit.
If I hit you with a strong move that should put you in a long stun state...why do you have the ability to dodge out of it? Yet a character like Mk can combo up to the skies with no problem and have true combos that few characters have in the game. Not only that....it made the game boring to watch....real boring. I think everyone can agree that TRUE COMBOS should be back in Smash 4.
When it comes to the Dodge Mechanic....this is also a weird one. Characters like DDD had a great dodge that you basically had very few frames to punish him for. Not only that....you was allow infinite dodges in the air and couldn't control your air dodge like in Melee.
When you landed with an air dodge in Brawl, you only had like 4 frames of recovery or something like that in which sometimes you ended up perfecting shielding an attack [if the opponent decided not to go for the grab] by mistake and got a free punish. I wouldn't know how to approach this...but I would like to see what people think of Air Dodging. Would you want it back to Melee...Brawl...or done in a completely new way?
Now one thing I miss completely and thought was dumb to take out was L canceling. It was a great tool to use to cut down on your recovery from your aerial attacks when you hit the ground. It not only made your attacks safer...but also allow to do combos not normally possible. I'll keep it very simple on this one.....BRING IT BACK.
Next comes shielding....I feel like they made it tooooooooo effective in this game. The only nerf shielding got was not being able to reflect items/projectiles which sucks...because it took much skill to reflect in Melee. In Brawl, I felt like Shield poking wasn't as effective as it was in Melee...[again I can be wrong on this] and Perfecting shielding was definitely good, but a little too good.
It happens even when you didn't mean to and you got a free punish in the process. Maybe they should keep the perfecting shielding mechanic....but not allow you to shield that fast...and also bring back the reflecting when you power/perfect shield.
Streaming and DLC is last on my list. Streaming is such a huge thing now...to the point that certain things you cannot stream. Now the thing with this is....will Nintendo allow us to stream regular sessions, but the real question is will they allow us to stream huge tournaments/majors?
Last and most important to me is download content aka DLC. Now with this I would like to see Nintendo use this to deliver us more stages, characters, balance out the game among other things. I just don't want them to have content already in the disc [Yeah i'm looking at you Capcom] and then sell it to us.
Please comment below on what you think can help revive this game to take over the fighting game scene and any questions you may want to ask...hit me up here or on facebook = Johnathan163@myspace.com.