DarthKanyeTheSavior
Smash Rookie
- Joined
- Mar 28, 2016
- Messages
- 10
I may not be the first to say this but hear me out please:
Many people feel that Bayonetta's off the top kill combo is the most annoying thing in the game. My solution albeit a very simple one revolves around Up B'ing when you're out of jumps.
My solution to this problem in the next patch is to make a the Up B after using up your jumps send you into a helpless state. This is because while the second up B most times wouldn't kill off the top the Up air after it does.
This is my solution to the problem because face it we can propose to change fram data and what not but this isn't the way to go. People wanted Bayonetta in the game and we shouldn't rob them of her playing how she does in her game where her frame data on most things are emaculate. And lets face it SHE'S A COMBO CHARACTER. That's what makes her unique in smash. With this solution it doesn't stop her from being that it just stops her from being CHEAP. This solution would allow her use the first jump and Up B and continue her combo however once that second Up B comes out she's helpless. This would cause a Bayo main to think about do they really want to cash in a second up B for the chance rack up damage in exchange for a possible punish after or are they just going to settle for the regular combo and be safe on it. This also helps edge guard oportunities because she wouldn't be able to Up B into side B and kick at the stage to recover after using all her jumps. This way we aren't stepping on toes but instead we are creating a better balance.
TL;DR Bayos second Up B isn't the problem its the fact that she can still attack afterward leading to early kills. My patch solution would be to make her second Up B or her Up when she's out of jumps send her into a helpless state. It'll stop siper early kills and create better edgeguarding opportunities and creating better balance.
Many people feel that Bayonetta's off the top kill combo is the most annoying thing in the game. My solution albeit a very simple one revolves around Up B'ing when you're out of jumps.
My solution to this problem in the next patch is to make a the Up B after using up your jumps send you into a helpless state. This is because while the second up B most times wouldn't kill off the top the Up air after it does.
This is my solution to the problem because face it we can propose to change fram data and what not but this isn't the way to go. People wanted Bayonetta in the game and we shouldn't rob them of her playing how she does in her game where her frame data on most things are emaculate. And lets face it SHE'S A COMBO CHARACTER. That's what makes her unique in smash. With this solution it doesn't stop her from being that it just stops her from being CHEAP. This solution would allow her use the first jump and Up B and continue her combo however once that second Up B comes out she's helpless. This would cause a Bayo main to think about do they really want to cash in a second up B for the chance rack up damage in exchange for a possible punish after or are they just going to settle for the regular combo and be safe on it. This also helps edge guard oportunities because she wouldn't be able to Up B into side B and kick at the stage to recover after using all her jumps. This way we aren't stepping on toes but instead we are creating a better balance.
TL;DR Bayos second Up B isn't the problem its the fact that she can still attack afterward leading to early kills. My patch solution would be to make her second Up B or her Up when she's out of jumps send her into a helpless state. It'll stop siper early kills and create better edgeguarding opportunities and creating better balance.