Otoad64
Smash Lord
this is an idea I had for a Captain Toad sequel, that i'm calling Captain Toad: Labyrinth.
now, there may be some problems with this concept that would need to be ironed out depending on how bowser's fury ends up panning out, but this would bridge the gap between 3D World and Bowser's Fury.
It begins at the climax of 3D world, mario is hitting the giant POW Block, but we see that Captain Toad and Toadette are actually climbing on meowser's back, intending on retrieving the fairies. Mario then hits the POW Block a final time, sending Meowser flying, and exploding into a firework, except he isn't dead obviously, he just lost his power-up
we then cut to a rocky island, with a large hole near the center of it, decending down into what one would think is a cavern. Bowser, Captain Toad and Toadette all fall down the hole, we then cut to the inside where Toad lands in what look like underground ruins, and gameplay then begins.
the gameplay would, at it's core, be similar to the original game, however instead of collecting power stars, every level is now interconnected, with save spots in between to save, change characters and stuff like that, since captain toad's goal is not to track down treasure but rather to get the heck out of here. all the levels take place in an underground labyrinth, though in order for them to not all blend together the aestetic would differ for each of the challenges, though still sticking with the underground labyrinth theme. as well as including various gimmicks, of course.
There would also be special Yoshi levels, where Toad falls down a hole and onto a Yoshi egg, breaking it and releasing Yoshi. These levels would be larger than usual
he would have different abilities then usual, he can still eat enemies, but instead of making eggs he can now spit the enemies out, allowing for new ways to solve puzzles, and while he can't jump, he can flutter jump shortly in midair.
before every other save spot, there would be a boss. And this would be where the Bowser's Fury tie in would come in, see, Bowser landed in a spring of, let's call it fury goop, basically it's the black goop in Bowser's Fury. this apparently powers up you if you are covered in it, so he contacted junior (don't ask how) to test it. every boss in the game will be a classic mario boss, like Boom Boom or Petey Piranha, but bowser jr would power them up with fury goop.
the final boss would be a toned down version of fury bowser, smaller and less menacing. but then he would fall into all of the fury goop and absorb it all before exploding into a giant blast of fury goop, shooting captain toad into the sky and onto the island, the final level is captain toad trying escape the island as it's overtaken by the goop, eventually escaping with toadette and yoshi on plessie as bowser jr flys off in his clown car looking for help. the final shot is fury bowsers shell cacoon thingy rising out of the water.
I'm open to listening to suggestions or ideas if anyone has any.
now, there may be some problems with this concept that would need to be ironed out depending on how bowser's fury ends up panning out, but this would bridge the gap between 3D World and Bowser's Fury.
It begins at the climax of 3D world, mario is hitting the giant POW Block, but we see that Captain Toad and Toadette are actually climbing on meowser's back, intending on retrieving the fairies. Mario then hits the POW Block a final time, sending Meowser flying, and exploding into a firework, except he isn't dead obviously, he just lost his power-up
we then cut to a rocky island, with a large hole near the center of it, decending down into what one would think is a cavern. Bowser, Captain Toad and Toadette all fall down the hole, we then cut to the inside where Toad lands in what look like underground ruins, and gameplay then begins.
the gameplay would, at it's core, be similar to the original game, however instead of collecting power stars, every level is now interconnected, with save spots in between to save, change characters and stuff like that, since captain toad's goal is not to track down treasure but rather to get the heck out of here. all the levels take place in an underground labyrinth, though in order for them to not all blend together the aestetic would differ for each of the challenges, though still sticking with the underground labyrinth theme. as well as including various gimmicks, of course.
There would also be special Yoshi levels, where Toad falls down a hole and onto a Yoshi egg, breaking it and releasing Yoshi. These levels would be larger than usual
he would have different abilities then usual, he can still eat enemies, but instead of making eggs he can now spit the enemies out, allowing for new ways to solve puzzles, and while he can't jump, he can flutter jump shortly in midair.
before every other save spot, there would be a boss. And this would be where the Bowser's Fury tie in would come in, see, Bowser landed in a spring of, let's call it fury goop, basically it's the black goop in Bowser's Fury. this apparently powers up you if you are covered in it, so he contacted junior (don't ask how) to test it. every boss in the game will be a classic mario boss, like Boom Boom or Petey Piranha, but bowser jr would power them up with fury goop.
the final boss would be a toned down version of fury bowser, smaller and less menacing. but then he would fall into all of the fury goop and absorb it all before exploding into a giant blast of fury goop, shooting captain toad into the sky and onto the island, the final level is captain toad trying escape the island as it's overtaken by the goop, eventually escaping with toadette and yoshi on plessie as bowser jr flys off in his clown car looking for help. the final shot is fury bowsers shell cacoon thingy rising out of the water.
I'm open to listening to suggestions or ideas if anyone has any.