Colonel Shotgun
Smash Rookie
- Joined
- Jun 9, 2016
- Messages
- 5
I'm a Falco main who in the last month has been playing A LOT of Young Link, in part due to my hatred of playing Peach but mostly because I think he's fun and I believe in his potential. I think I'm onto a different neutral approach than most would recommend and I'm curious to see if more veteran Young Link players have tried to use it consistently in tournament. Pay specific attention to #4-6 in the "How to do it" section.
How to do it:
Why use it?:
Hookdodging's biggest problem is landing lag, but these moves are good options to deal with an opponents’ followups:
How to do it:
- Short-hop or full-hop, short-hopping will likely be used most often
- Air-dodge, in a direction or not
- Press Z
- Make sure to keep the hookshot/chain straight for maximum distance/effectiveness
- Generally try to to air-dodge out of short-hop as quickly as possible without wavedashing (similar to triangle jumping except you want to keep a farther distance)
- Fastfalling does not help because you want the chain to look straight, just practice till perfect. It should look like you’re barely off the floor but the chain should be straight.
Why use it?:
- Very quick with long range
- GIves YL a fastfall short-hop move basically
- Can be done to both avoid and counterattack w/ almost no lag
- Because of it’s range, a useful tool while opponent is at low percentage to avoid the negative effects of crouch cancelling
- The changeup as to air-dodging forward, backwards, or in place is very fast
- Except for against Falco, it lets the YL dictate the pace
- Can be done out of a projectile (frames/timing vary)
- Much more range than any other aerial and comes out faster than a projectile
- Has set damage (5%) so it is as good on the 1st hit as it is on the 100th hit
- Makes the opponent second guess a full hop as it can also be done out of full hop
- Using it regularly is helpful for muscle memory as it's a quick followup for a missed wavedash
- The backwards version is a quick way to get out of a sticky situation
- Can be done immediatley out of shield
- Not the most optimal as a projectile-followup, but resets opponents from hitsun which is good for grab-followups
- Simply annoying af for the opponent
Hookdodging's biggest problem is landing lag, but these moves are good options to deal with an opponents’ followups:
- D-smash
- F-tilt
- Up-tilt
- Up-B
- Shield/wavedash out of shield
- Shield to grab
- Another hookdodge away from the opponent
- Quick pivot to hookdodge in the direction that the opponent just approached you from
- Quick pivot to boomerang in the direction that the opponent just approached you from
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