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MU Discussion: Jigglypuff

NickRiddle

#negativeNick
Joined
Jan 3, 2006
Messages
9,913
Location
Florida
According to the MU chart, we have a +3 in this MU.
If you disagree in any way, post.
If you agree at all, post why.

Discuss the Jigglypuff MU. I will try to stay out of MU discussions and let the other players talk.
 

[FBC] Papa Mink

Smash Legend
Joined
Feb 15, 2010
Messages
12,918
Location
Orlando, FL
NNID
PapaMink
Eh. It's probably true.
I can't say i've played a good zss with puff... but as playing both characters, zss has a good ground game and a great way to anti-air.

Plus, she can GR to uair right?

**** that
 

.EXE

Smash Apprentice
Joined
Sep 22, 2009
Messages
120
Location
Toronto, Ontario
Hurrrdurrr charge Dsmash

he jumps?
usmash/uair/whatever
moar dsmash
Pretty much it but if they're avoiding a D smash the match will or may take longer a lot of patience is advised also retreating side B. Use your charged Neutral B or regular B to catch her in the air coming back on stage, count the jumps, cover her landing, I hate normal pokemon with a passion I want the jiggz out of the game I like ghost pokemon, and yeah cover her landing but I said that already I think it's best when she's coming back from off stage.
 

[FBC] Papa Mink

Smash Legend
Joined
Feb 15, 2010
Messages
12,918
Location
Orlando, FL
NNID
PapaMink
Not necessarily, as a puff main and a zss i've seen both sides.
Avoiding the dsmash only stops us from dying like 30 seconds earlier. Uair shuts us down from above, bair clashes with pound, but you win when youre killing early lol
 

.EXE

Smash Apprentice
Joined
Sep 22, 2009
Messages
120
Location
Toronto, Ontario
PINK anymore insights on the Mu will be appreciated. One thing I noticed is that she actually has a decent ground game if the person shields correctly and is able to get in but I'm turrible and I mean it with a "U" trying to get the Cleavland effect.

Anyways what I also noticed is that puffs tend to space their pounds side B to the point where the move ends just as it hits and go into another attack or float around ugh just thinking of it makes me upset.

Ok so the question here is what do you advise if they go no higher than a single or two jumps? It is usually at these points where I have found my self caught as in they were able to get in on me via pound or floating around.
 
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