Midnoy
Smash Rookie
- Joined
- Feb 4, 2016
- Messages
- 4
Now before anyone jumps on me saying " but he's never won a tournament" Or "You're just mad because you lost to a game and watch" let me explain.
1.Freefall
Game and watch has no free fall after a recovery, while characters have this same thing they don't have the air game he has. Almost of game and watches moves either give him some kind of coverage of move to fast for a player to react so in the air he is unstoppable.
2.Oil bucket
His oil bucket gives him an instant kill that is incredibly easy to get. The only way not to give him it is to not use projectiles which will completely halt some characters. On top of both of these it is almost completely unavoidable, I personally do not know how to avoid it.
3.His supposed "lightness"
I have hit him with powerful moves at the edge of stage that I know will kill other heavier characters at that same percentage. The moves iv used include Mario's smash attacks, Ness' bat, and Marth's smashes. He does not play like a light character when it comes to damage.
4.Move lag
He has very little lag on most moves and pretty much none on others. His dash attack has none in between each use of it, he can move in between tilts at absolutely no lag, he can go between dodges and shields like nothing, and from his up smash with the helmet he can go straight to his hammers with zero lag or frame rate. On a small last note me and game and watch once clashed in the air (I was Marth). In the time it took me to fall and get up while we were falling at same speeds, he had fallen, gotten up, and ran over to me ready for another hit.
5.9 Hammer
This is by far the one that matters least to me but it deserves a mention. The 9 on the hammer is SLIGHTLY to high for fairness but it does vary. Iv seen people get 2 in one match and also never got one. So i think a slight reduction is needed but it is not to big of an issue.
If you agree sound off and lets see if we can bring this to nintendos attention! Or if I'm just an asshole you can let me know that too but you're wasting your time cause that's not gonna change.
1.Freefall
Game and watch has no free fall after a recovery, while characters have this same thing they don't have the air game he has. Almost of game and watches moves either give him some kind of coverage of move to fast for a player to react so in the air he is unstoppable.
2.Oil bucket
His oil bucket gives him an instant kill that is incredibly easy to get. The only way not to give him it is to not use projectiles which will completely halt some characters. On top of both of these it is almost completely unavoidable, I personally do not know how to avoid it.
3.His supposed "lightness"
I have hit him with powerful moves at the edge of stage that I know will kill other heavier characters at that same percentage. The moves iv used include Mario's smash attacks, Ness' bat, and Marth's smashes. He does not play like a light character when it comes to damage.
4.Move lag
He has very little lag on most moves and pretty much none on others. His dash attack has none in between each use of it, he can move in between tilts at absolutely no lag, he can go between dodges and shields like nothing, and from his up smash with the helmet he can go straight to his hammers with zero lag or frame rate. On a small last note me and game and watch once clashed in the air (I was Marth). In the time it took me to fall and get up while we were falling at same speeds, he had fallen, gotten up, and ran over to me ready for another hit.
5.9 Hammer
This is by far the one that matters least to me but it deserves a mention. The 9 on the hammer is SLIGHTLY to high for fairness but it does vary. Iv seen people get 2 in one match and also never got one. So i think a slight reduction is needed but it is not to big of an issue.
If you agree sound off and lets see if we can bring this to nintendos attention! Or if I'm just an asshole you can let me know that too but you're wasting your time cause that's not gonna change.
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