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Mr.3000 is Inhuman (OMG!!!! Hes back with new vids and results!!!!!)

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Napilopez

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After the excitement of the Falcon vid, some contructive criticism. I pretty much agree with all Puffball said XD.

Definitely needs more ftilt usaage as a spacing/range tool. I saw him use it some times as a quick move, but besides its speed, its primary asset is its range which can help you out of alot of situations against Lucario.

His dtilt usage was awesome though XD.

My only other main criticism though is in his grab game. But he got tons of grabs you say? He got grabs by predicting opponents' moves and stuff, but not the quick run in and grab punishment Sonic is known for. I thought running+powershield>grab could have come in handy in sooo many situations against Wolf and Lucario. He was especially having trouble with Lucarios range in those matches, something that could have been remedied with more shield cancelled runs. And yea, I think he should tech chase more. Like I dunno, he does play a heavy punishment style game, but I feel that his punishment style doesn't take advantage of Sonic's speed well enough yet. He'll punish a landing with a charged fsmash or whatnot, but thats something anyone can do, ya know? What I'd like to see more is something I ado admire about Espy's game, which is his ability to punish the tiniest of landing lag from aerials with running shield grabs and the like.

But thats basically it. He's still awesome, and it really makes me happy to see the evolution in his playstyle as well.

EDIT:

Just to clarify somewhat, I think in general, he has a more "move-by-move hit-by-hit" playstyle. Like, I feel he could do better in string attacks and grabs with one another. But nevertheless he played great matches
 

Xyro77

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IMHO, 3000 lacks alot of character exp. He doesnt really do friendlies unless people ask him to. Its obvious from the vid, the lack of lucario exp showed....however its not a john. anybody who vies the vids can agree with that.

but either way u look at it. mr 3000 is my fav sonic.
 

Espy Rose

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its weird,

watching him play, im not even joking, is like watching myself from about 2 months ago. the ASC spam, the back air madness, the f-smashing everywhere, the grab mindgames, the aggression, this is a lot like how i play with 2 big exceptions

1. he spams ASC cancels so much, its about as much as when RATS does it, he should everyonce in a while, side be cancel instead of ASC, but keep in mind these are all my opinions.

2. beastly combo
down b, to attack jump, to footstool, to double jump back wards, to ASC to either SD combo or shield canceled grab,
I agree with EVERYTHING you've said, even the whole "playing like I did" bit I see.
However, #2, I'm surprised you've never tried it before. It's a fantastic little combo, but it's **** hard to really get off effeciently. Other than that however, when you do pull it off, it's friggin' awesome.

IMHO, 3000 lacks alot of character exp. He doesnt really do friendlies unless people ask him to. Its obvious from the vid, the lack of lucario exp showed....however its not a john. anybody who vies the vids can agree with that.

but either way u look at it. mr 3000 is my fav sonic.
I was wondering why he wasn't really playing so hot vs. Lucario and the like. That would explain it alot. It's a **** shame, really. He's probably played so many MKs and GaWs and Snakes that he doesn't know how to play lower tier characters[/joke].

I wanna friendly him sooooo badly.
 

DMG

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3000 is too good, he turned the Wario matchup 50 : 50 lol (Let's go with 60 : 40 or 55 : 45 for Wario instead of complete **** like it was said to be.) We literally didn't hit each other for over 2 minutes because of us mindgaming back and forth with spin cancels and airdodges and air jukes.

He beasts people even without playing against their particular main too much, I remember when he would beat up on my Wario before I got the matchup down a lot better and I was one of the only Wario's he had ever played.

Xyro you should have recorded our matches, I liked playing him and I hate missing a chance to get anything recorded. Props for recording me vs Roy R though.
 

Espy Rose

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3000 is too good, he turned the Wario matchup 50 : 50 lol (Let's go with 60 : 40 or 55 : 45 for Wario instead of complete **** like it was said to be.) We literally didn't hit each other for over 2 minutes because of us mindgaming back and forth with spin cancels and airdodges and air jukes.

He beasts people even without playing against their particular main too much, I remember when he would beat up on my Wario before I got the matchup down a lot better and I was one of the only Wario's he had ever played.

Xyro you should have recorded our matches, I liked playing him and I hate missing a chance to get anything recorded. Props for recording me vs Roy R though.
Wait, when was the Wario matchup a **** against Sonic? I was under the impression that it was always around 60:40 in Wario's favor.

It really isn't that hard.
 

DMG

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Wait, when was the Wario matchup a **** against Sonic? I was under the impression that it was always around 60:40 in Wario's favor.

It really isn't that hard.
Dunno, people said it was 70 : 30, then the edge infinite made it 65 : 35, and it's lower than that from what I can tell. :/
 

DMG

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Since the beginning when wifi Sonics kept running/spindashing into bites.


lolol
^^^ This, although he did run into an OM NOM NOM a few times, but not more than 3-4 times I think. I think people just underestimated Sonic priority a tad and over hyped Wario's chomp. :/
 

Espy Rose

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^^^ This, although he did run into an OM NOM NOM a few times, but not more than 3-4 times I think. I think people just underestimated Sonic priority a tad and over hyped Wario's chomp. :/
And thus began the arrival of the glorious upward-angled forward smash...

I love that move so much. I've been able to fsmash recoveries using a downward-angled fsmash from time to time.

It's so sexy.
 

PhantomX

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It's definitely not 50:50, and most of Wario's moves still beat out Sonic's when in close combat... however, since neither has to approach the match could technically just be a giant stalemate/trench war.
 

Tenki

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2. beastly combo
down b, to attack jump, to footstool, to double jump back wards, to ASC to either SD combo or shield canceled grab,

...

7: The Sonic Shuttle Loop (discovered by Tenki as far as I know)

"Shuttle Loop" in Sonic terms is what we call a series of movements that involve the Spin Dash/Charge specials and the footstool jump. When connecting a spin charge , it is possible to jump cancel then footstool the opponent on knockback. this causes the opponent to fall back down. Sonic Shield cancels an ASC in order to repeat the process. This movement takes a LOT of practice and is relatively situational, but can be done multiple times in a row as well as set up tech chasing.
Even though he added that weird thing about shieldcancelling an ASC as part of the move (it's just one of the options from it, like you said), SDR>FSJ was definitely brought up before D;
 

Napilopez

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Even though he added that weird thing about shieldcancelling an ASC as part of the move (it's just one of the options from it, like you said), SDR>FSJ was definitely brought up before D;
Oh yea its been brought up like so many times. I haven't seen anyone use it as effectively as he did, however. But I def do remember you(tenki) bringing that up like 80,000 sonicyears ago.
 

Browny

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someone tell 3000 about GR shenanigans on ness lol :p

lol @ johns in the background of those vids from his opponents
 

aeghrur

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Dang, 3000's playstyle has changed sooooooooooo much.
So much ASC or SD shield cancels and stuff now. :O It's amazing, lol.
 

Tenki

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someone tell 3000 about GR shenanigans on ness lol :p

lol @ johns in the background of those vids from his opponents
pretty sure those are banned in TX tourneys.

though, grab release > d-tilt is absolutely fine.
 

Browny

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nope, they only ban infinites. Running CG's are fine and limited to 5 regrabs which is more than you would normally get anyway, you can only do like 7-8 across FS or something
 

Camalange

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But it might be banned in Texas.

Wasn't he at a tourney before where all chaingrabs were banned?
I might be wrong though.
 

Espy Rose

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nope, they only ban infinites. Running CG's are fine and limited to 5 regrabs which is more than you would normally get anyway, you can only do like 7-8 across FS or something
What?

I don't ever remember even hearing about a tournament in Texas that bans the infinites. The only thing I remember TX banning is IDC, any form of stalling (except ledge camping), and just recently, MK (just for that ONE TIME) at HOBO 12.
I assume this because Texas makes jabs at the Midwest for doing just that.

Jab lock infinites aren't banned here either I think, otherwise I wouldn't have had that setup in my match vs. Kite's MK.
 

KRDsonic

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What?

I don't ever remember even hearing about a tournament in Texas that bans the infinites. The only thing I remember TX banning is IDC, any form of stalling (except ledge camping), and just recently, MK (just for that ONE TIME) at HOBO 12.
I assume this because Texas makes jabs at the Midwest for doing just that.

Jab lock infinites aren't banned here either I think, otherwise I wouldn't have had that setup in my match vs. Kite's MK.
Actually, yeah. Infinites got banned in Houston starting with Ice Climber's chain grabs, then Dedede's infinite and the release grab inifnite and jab locks and wall infinites, etc. All limited to 5 grabs.
 

Xyro77

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All of you are wrong. plz read my HOUSTON THREAD before spouting out stuff.

I banned infinites.......no. i REDUCED them. big difference.
 

Tenki

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Actually, yeah. Infinites got banned in Houston starting with Ice Climber's chain grabs, then Dedede's infinite and the release grab inifnite and jab locks and wall infinites, etc. All limited to 5 grabs.
Thanks.
All of you are wrong. plz read my HOUSTON THREAD before spouting out stuff.

I banned infinites.......no. i REDUCED them. big difference.
It kind of became obvious with KRD's last post. Thanks though :laugh:
 

Napilopez

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Hmm Jab locks are limited though? I don't see why, I mean if you get pwned for not teching then thats kinda your fault, lol, and its not something so easy to do like D3s infinite.
 

Espy Rose

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Actually, yeah. Infinites got banned in Houston starting with Ice Climber's chain grabs, then Dedede's infinite and the release grab inifnite and jab locks and wall infinites, etc. All limited to 5 grabs.
That's interesting, although kind of a shame that they went that route. I can understand the Dedede infinite, as well as well as Falco's grab (although it's kinda awkward, since I've never seen anymore than 5 grabs at a time from a Falco CG), but everything else doesn't seem as bad. I'd assume that the 5 Grabs thing also applies to the 5 Jabs for a Jab Lock?

All of you are wrong. plz read my HOUSTON THREAD before spouting out stuff.

I banned infinites.......no. i REDUCED them. big difference.
This was...needed? >_>

---

What I dont understand is why Jab locks are banned. It's hard enough as it is to set them up, and with the stages you have to choose from, it's impossible to keep it an infinite, not to mention that you can DI the individual jabs to get away more effeciently and take less damage.

Plus, as Napi said, if you get someone into a jab lock- again, which is moderately difficult to set up, especially against the more competent players- it's the opponents fault for not teching or anything of the sort.

Besides, Sonic needs every little bit of damage racking abilities as he's got. If Sonic can jab lock someone, he deserves that 30-40% he deals. In short:

memphistheawesome said:
jab locks are very situational, almost impossible to set up, and almost always techable...
 

Xyro77

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once your in the lock you cant tech. also, if you are carried to the end of FD with the lock and the f-smashed........thats rather unfair.

In houston my rules are set up to keep the pros winning like normal but to also keep the noobs from being molested by ******** stuff. Brawl is a horrid game that is more broke and unbalanced than any smash game to date( i only support it cause its the future of smash). Im simply help counter this stuf whill still keeping the over all feel of brawl.
 

Espy Rose

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once your in the lock you cant tech. also, if you are carried to the end of FD with the lock and the f-smashed........thats rather unfair.

In houston my rules are set up to keep the pros winning like normal but to also keep the noobs from being molested by ******** stuff. Brawl is a horrid game that is more broke and unbalanced than any smash game to date( i only support it cause its the future of smash). Im simply help counter this stuf whill still keeping the over all feel of brawl.
When we say tech, we mean it in the context of teching the intial impact with the ground before you get hit into the lock.

The only way Sonic has to jab lock that disables the ability to tech on the ground would be the footstool jump -> spring -> dair -> jab [all when the opponent is low enough to the ground, but not touching it], which is not only difficult to set up, but also easy for the opponent to escape from.

The jab lock is a technique that is particularly easy to avoid, and moderately difficult for the player to execute correctly.

As for your "across FD" comment. As I said earlier, you CAN DI out of every punch, so it is entirely possible to escape if you DI enough, and the opponent spaces his next jab wrong.

And if he doesn't, at the very least you get to the other end of the level faster, which gives you less damage than just letting them jab you.

Finally, you didn't answer my question. Is there a limit to how many times you can jab (More than 5 grabs is a grab infinite) the opponent before you have to stop?

Ex: Can I get someone into a lock, jab them 5 times, then do something that gets them out of the lock (tilt, smash, special)?
 

CaliburChamp

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Very impressive Sonic Mr. 3000 has. I'd like to see Puffball and Mr. 3000 play Sonic's against each other. That would be epic. Have you played Mr. 3000, Puffball?
 

Espy Rose

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Very impressive Sonic Mr. 3000 has. I'd like to see Puffball and Mr. 3000 play Sonic's against each other. That would be epic. Have you played Mr. 3000, Puffball?
Jeez. I really, really, REALLY want to. Only problem is that I don't have the ability to really go anywhere outside of my city (the tournament I went to in New Braunfels was, in actuality, a lucky break for me).

As for 3000, I hear that he doesn't go outside of Houston too often. Of course, I could be wrong about this.

However, if that truly is the case, we may not play each other for quite some time.
But when we do, someone better having a ****ing camera.

Xyro, I hope 3000 goes to Final Smash 5.

yes. that is fair and square
Alright then, I suppose that's kinda acceptable. At the very least, they are set up for a tech chase...
 

Xyro77

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Jeez. I really, really, REALLY want to. Only problem is that I don't have the ability to really go anywhere outside of my city (the tournament I went to in New Braunfels was, in actuality, a lucky break for me).

As for 3000, I hear that he doesn't go outside of Houston too often. Of course, I could be wrong about this.

However, if that truly is the case, we may not play each other for quite some time.
But when we do, someone better having a ****ing camera.

Xyro, I hope 3000 goes to Final Smash 5.



Alright then, I suppose that's kinda acceptable. At the very least, they are set up for a tech chase...
well heres the thing. hobo13 may be near MLk day(i think thats a 3 day weekend) and that would mean mr3k would go to hobo. would u go? housing is 100% promised(this goes for any fo you sonic mains). I would really like to see yall play.

i have a feeling they would be pretty close. 3000 plays different than most....im sure.


BTW, whats sonics best stage?

oh and also, do any of u wanna play a few matches?
 

Napilopez

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Sonic's best stage?

Well GHZ actually is really good for Sonic, lulz. Run to checkpoint+hyphen smash.

Boxob and some others think Green Greens is Sonic's best stage.

I personally enjoy corneria because of 13% Uthrow+Uair kills at the top of the fin, plus Spin cancels into utilt XD.

I honestly don't think Sonic has a "bad" stage though. Except for perhaps pictochat.
 
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