Hello, this thread is to help give an idea on what % Sheik's moves can start knocking Luma away. I currently only have the rage tiers of 1,5,10, and 15%. If I have more time, or if anyone is interested in assisting, the rest will get filled out. All of this was done here: http://rubendal.github.io/Sm4sh-Calculator/. The moves used in the calculator were plugged in as though they were fresh and are under VS mode. Please let me know if there were any errors and I'll correct them. Thank you in advance!
Moves that couldn't knock Luma away before 50 and regardless of rage:
Jab 1
Jab 2
Up Tilt (First Hit, 0 Angle Hitbox)
F Smash (First Hit)
D Smash (First Hit)
Nair (Late 4%)
Bair (Late)
Up Air (Multi Hit)
Needles (Early and Late)
Vanish (Reappear)
Attack |0% Rage | 1% Rage (43%) | 5% Rage (74%) | 10% Rage (112%) |15% Rage (150%)
- Dash Attack | 0% |0% |0% |0% |0%
- F Smash (2nd hit) | 0% | 0% | 0% | 0% | 0%
- D Smash (2nd hit) | 0% | 0% | 0% | 0% | 0%
- U Smash (Strong or Weak) | 0% | 0% | 0% | 0% | 0%
- Vanish (Disappear) | 0% | 0% | 0% | 0% | 0%
- Rapid Jab Finisher | 0% | 0% | 0% | 0% | 0%
- U Air (Final hit) | 0% | 0% | 0% | 0% | 0%
- Burst Grenade | 0% | 0% | 0% | 0% | 0%
- Fair (Strong) | 5% | 4%| 0% | 0% | 0%
- Fair (Weak) | 9% | 7% | 2% | 0% | 0%
- Dair (Landing) | 14% | 12% | 5% | 0% | 0%
- Bouncing Fish | 14% | 14% | 11% | 7% | 4%
- Dair (Late) | 19% | 18% | 14% | 9% | 5%
- Bair (Strong 8%) | 22% | 21% | 17% | 12% | 8%
- Ftilt (78 Angle Hitbox) | 25% | 23% | 19% | 14% | 10%
- Ftilt (84 Angle Hitbox) | 28% | 27% | 23% | 17% | 13%
- Ftilt (86 Angle Hitbox) | 28% | 27% | 23% | 17% | 13%
- Bair (Strong 7%) | 28% | 27% | 23% | 17% | 13%
- Dair (Early) | 30% | 29% | 24% | 19% | 14%
- Up tilt (2nd hit) | 32% | 31% | 27% | 22% | 17%
- Nair (Strong 8%) | 36% | 35% | 31% | 26% | 22%
- Nair (Strong 7%) | 44% | 43% | 38% | 33% | 28%
- Up Tilt (First Hit, 75 Angle Hitbox) | 45%|43%|35%|26%|19%
- Dtilt (Tipper) | ||48%|39%|31%
- Dtilt (Non Tipper) | ||48%|39%|31%
- Nair (Weak 5%) | ||||44%
- Dash Attack (Late)| ||||49%
- Up Tilt (First Hit, 330 Angle Hitbox) |||||49%
Moves that couldn't knock Luma away before 50 and regardless of rage:
Jab 1
Jab 2
Up Tilt (First Hit, 0 Angle Hitbox)
F Smash (First Hit)
D Smash (First Hit)
Nair (Late 4%)
Bair (Late)
Up Air (Multi Hit)
Needles (Early and Late)
Vanish (Reappear)
- Dash Attack | 0% |0% |0% |0% |0%
- F Smash (2nd hit) | 0% | 0% | 0% | 0% | 0%
- D Smash (2nd hit) | 0% | 0% | 0% | 0% | 0%
- U Smash (Strong or Weak) | 0% | 0% | 0% | 0% | 0%
- Vanish (Disappear) | 0% | 0% | 0% | 0% | 0%
- Rapid Jab Finisher | 0% | 0% | 0% | 0% | 0%
- U Air (Final hit) | 0% | 0% | 0% | 0% | 0%
- Burst Grenade | 0% | 0% | 0% | 0% | 0%
- Fair (Strong) | 5% | 4%| 0% | 0% | 0%
- Fair (Weak) | 9% | 7% | 2% | 0% | 0%
- Dair (Landing) | 14% | 12% | 5% | 0% | 0%
- Bouncing Fish | 14% | 14% | 11% | 7% | 4%
- Dair (Late) | 19% | 18% | 14% | 9% | 5%
- Bair (Strong 8%) | 22% | 21% | 17% | 12% | 8%
- Ftilt (78 Angle Hitbox) | 25% | 23% | 19% | 14% | 10%
- Ftilt (84 Angle Hitbox) | 28% | 27% | 23% | 17% | 13%
- Ftilt (86 Angle Hitbox) | 28% | 27% | 23% | 17% | 13%
- Bair (Strong 7%) | 28% | 27% | 23% | 17% | 13%
- Dair (Early) | 30% | 29% | 24% | 19% | 14%
- Up tilt (2nd hit) | 32% | 31% | 27% | 22% | 17%
- Nair (Strong 8%) | 36% | 35% | 31% | 26% | 22%
- Nair (Strong 7%) | 44% | 43% | 38% | 33% | 28%
- Up Tilt (First Hit, 75 Angle Hitbox) | 45%|43%|35%|26%|19%
- Dtilt (Tipper) | ||48%|39%|31%
- Dtilt (Non Tipper) | ||48%|39%|31%
- Nair (Weak 5%) | ||||44%
- Dash Attack (Late)| ||||49%
- Up Tilt (First Hit, 330 Angle Hitbox) |||||49%
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