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More Than That River City Ransom Guy -- Kunio-kun for Smash Support Thread!

Discussion in 'Newcomer Speculation' started by BigShad, Mar 8, 2018.

  1. BigShad

    BigShad
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    Smash Journeyman

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    Jul 9, 2014
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    Location:
    River City High
    3DS FC:
    0602-6501-8253
    NEW: Added Riki and Ryan swap palettes.
    RECENT: Added a different idea to Kunio's B-Move, based on Wonk's idea. It's long, so it's worth noting!


    [​IMG]

    (Unsurprisingly) I never really many people freaking out over this lil' guy at all. People might know him best as "Alex," who starred in the cult-classic NES title -- River City Ransom -- a game which some may say still lives up to today's standards. Or, perhaps you know him as Crash from Crash 'N The Boys: Street Challenge or Sam from Super Dodgeball. Or, even more rarely, you might've played Renegade for NES, which featured... you guessed it, a westernized Kunio known as Mr. K.

    So, now that you know Kunio's early Western days, it's advised that you take a glance at his Wikipedia page for even more in-depth info, but here I'll just list the basics from that page that relate to Nintendo and gaming in general.
    • The series originated in arcades and on the Famicom, meaning that his origins were at least... somewhat with Nintendo, but more and more of his games became Famicom exclusives. Its first game was developed by Yoshihisa Kishimoto — who later designed Double Dragon.
    • For those who've seen/played the Famicom games after River City Ransom, it's easy to see just how much the makers could push the system to its limits, making it very popular in Japan.
    • A few of the early Kunio games for the NES were localized for the North American market. These include Renegade, River City Ransom, Super Dodge Ball, Crash 'n' the Boys: Street Challenge and Nintendo World Cup, which were heavily "Americanized" versions of the Kunio-kun games. Sadly, however, the rest were Japan exclusive (fortunately however, fan made translations were made).
    • The Kunio-kun series has been around for over 30 years now, most of its games on Nintendo consoles (albeit some are on Steam and PS4).
    • Surprisingly, the series is still going strong! River City: Rival Showdown for the 3DS earned a spot in one of GameSpot's Weekly Top Games, and The World Classics is set to release on the Switch.
    NOTE: Some games, such as Game Boy ports and game collections, are omitted due to being extremely close to its source material.

    1. Nekketsu Kōha Kunio-kun: Released on the Famicom on April 17, 1987. This was a port of the arcade version, and was Kunio's first debut on home consoles. This was later released as Renegade on NES.
    2. Nekketsu Kōkō Dodgeball Bu: Released on the Famicom on July 26, 1988. This was later released as Super Dodgeball on the NES.
    3. Downtown Nekketsu Monogatari: Released on the Famicom on April 25, 1989, and was the first Kunio game to be exclusive to home consoles. This was later released as River City Ransom in the US and Street Gangs in Europe.
    4. Nekketsu Kōkō Dodgeball Bu: Soccer Hen -- Released on the Famicom on May 18, 1990. Was later released internationally as the Nintendo World Cup.
    5. Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai -- Released on the Famicom on October 12, 1990.
    6. Nekketsu Kōha Kunio-kun:Bangai Rantō Hen -- Released exclusively for Game Boy on December 7, 1990. Was later released internationally as Double Dragon II: The Revenge.
    7. Downtown Special: Kunio-kun no Jidaigeki da yo Zen'in Shūgō! -- Released on Famicom and Game Boy on July 26, 1991.
    8. Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō -- Released on Famicom on February 7, 1992.
    9. Bikkuri Nekketsu Shinkiroku: Harukanaru Kin Medal -- Released on Famicom on June 26, 1992. This was released internationally as Crash 'n The Boys: Street Challenge.
    10. Shodai Nekketsu Kōha Kunio-kun -- Released on Super Famicom on August 7, 1992.
    11. Nekketsu Kakutō Densetsu -- Released on Famicom on December 23, 1992.
    12. Kunio-kun no Nekketsu Soccer League -- Released on Famicom on April 23, 1993.
    13. Kunio-kun no Dodgeball da yo Zen'in Shūgō!! -- Released on Super Famicom on August 6, 1993.
    14. Nekketsu! Street Basket: Ganbare Dunk Heroes -- Released on Famicom on December 17, 1993.
    15. Downtown Nekketsu Baseball Monogatari: Yakyū de Shōbu da! Kunio-kun -- Released on Super Famicom on December 17, 1993.
    16. Shin Nekketsu Kōha: Kunio-tachi no Banka -- Released on Super Famicom on April 29, 1994. This is pretty much like how classic Sonic transitioned into Sonic Adventure 2.
    17. Kunio no Oden -- Released on Super Famicom on May 27, 1994.
    18. Nekketsu! Beach Volley da yo: Kunio-kun -- Released on Game Boy on July 29, 1994.
    19. Super Dodgeball Brawlers -- Released on DS on March 29, 2008.
    20. River City Super Sports Challenge -- Released on DS in Japan on February 4, 2010 and in the US on October 12, 2010.
    21. River City Soccer Hooligans -- Released on DS in Japan on May 27, 2010 and in the US on June 9, 2010.
    22. Downtown Nekketsu Dodgeball (ダウンタウン熱血どっじぼーる) -- Released on WiiWare in Japan on July 12, 2011.
    23. Nekketsu Kōha Kunio-Kun Special -- Released on 3DS in Japan on December 15, 2011.
    24. Riki Densetsu -- Released on 3DS in Japan on December 12, 2012.
    25. River City: Tokyo Rumble -- Released on 3DS in Japan on August 8, 2013. Released in the west on September 27, 2016.
    26. River City: Knights of Justice -- Released on 3DS in Japan on April 30, 2014. Released in the west on June 20, 2017.
    27. Downtown Nekketsu Jidaigeki -- Released on 3DS in Japan on May 28, 2015.
    28. River City: Rival Showdown -- Released on 3DS in Japan on October 27, 2016. Released in the west on November 21, 2017.




    Now for the fun stuff: Let's see the pros and cons of even considering Kunio for Smash Bros.

    PROS:
    • The potential for a vast move set and a vast variety of palette options. If you thought River City Ransom's moves were plentiful, I implore you to grab River City: Rival Showdown (or at least find some way to see the moves list) and take a look at just how many moves this guy has. Most are rather simple to code into a game like Smash Bros. as well. There could be some basic stuff like Dragon Feet (which is literally just kicking in lightning-fast rapid succession) all the way to grabs and throws like the Frankensteiner, or even Kunio just pulling a trash can out of nowhere and dunking it on someone's head.
    • Shining new light on a (technically old) series. Again, most people only know Kunio for River City Ransom -- this could be a chance to give River City Ransom fans new light on what the series really is and how much they missed. This could also give the chance for the old Kunio-kun games to get official English releases on Virtual Console.
    • While Kunio is technically not Nintendo-exclusive anymore, some of his games were. Take it how you will.
    • A small, human "anime" character who does not rely on swords -- but instead straight up, scrappy and somewhat dirty street brawling. Kunio never had an official anime (as far as I know), though, but he did have a Japanese drama series.
    • A fun personality, though I'm not sure if this belongs here. Kunio is a hot-blooded thug who seems (and can be) a bit of a hot-headed ***, but again, if you've played River City: Rival Showdown, you'll know he and his world can be pretty goofy.
    CONS:
    • Generally obscure in the west, though it can change! Much like Shantae, her series's popularity boosted thanks to threads like these, and I firmly think Kunio, even if he may not get into Smash, at least deserves more exposure.
    • Modern Kunio games can be kinda... strange. I dunno how to word this, but obviously his games won't click for everyone at first glance, and considering the somewhat poor English translation for River City Super Sports Challenge: All Star Special and its arena-based spinoff, it may seem somewhat unprofessional. Plus, its graphics rely on a weird mix of using classic sprites in realistic backgrounds, which can either be a pro or con to some.
    • As explained in the "Pros" section, Kunio's kinda moved on from being Nintendo-exclusive, and is still third-party, meaning his chances may get lowered. Plus, his series is now mostly owned by Arc System Works, so I'm not sure how well that'd play out for his chances either.
    • Kunio might've been considered unique back in the day, though by today's standards -- especially considering Smash Bros. and its roster alongside Kunio himself standing up to other great suggestions such as King K. Rool and Geno -- he might just be seen as "another human anime character."

    So, in Smash, what would his character be like?


    Kunio would be, more or less, a small-sized character with average weight, kind of like how Wario is average-sized but heavy weight. He'd play as a primarily ground-based character, encouraging his player to fully analyze the situation and punish the opponent accordingly depending on what move was made, much like you do with boss fights in River City. Depending on the situation, he would either use a fast move that does little damage and has low range (but can lead into some combos) such as his famous Dragon Feet. Alternatively, he could use a hard-hitting, decent-ranged but punishable move such as a killer headbutt.

    However, much like Ryu, Kunio would have the problem of most of his moves simply hitting in front of him rather than all around him, although Kunio could have a couple of all-around moves such as a Chopper Kick and a Leg Drop in the air

    His walking speed would be fairly average, and his run speed would not be the fastest around. So, in order to avoid projectiles, you'd have to shield, collide, and jump accordingly. Fortunately, your smaller frame helps you get through these a lot easier.
    [​IMG]
    Either the one on the left or on the right (but in my opinion, the latter), of course in HD and without the action figure bits. His over-shirt would likely be open as well.
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    [​IMG]
    Basic A Press: A simple one-two jab with decent range, but could be beaten out by frame one jabs. If the player is holding A, Kunio will do a rush using Stone Hands and end with punching the opponent into the air with slightly low cooldown. If the player just taps A three times, the combo will end with that finisher. Not much shield damage.

    (no image)
    Side-Tilt: A simple, fast kick in the direction pressed. Not much range, but very quick, and can cancel into Dragon Feet. Not much shield damage.

    (no image)
    Down-Tilt: A kick that's much like Ryu's weak down-tilt, not much to say.

    (no image)
    Up-Tilt: Kunio kicks upward in front of him. Tap A again to do a combo and kick downward afterwards. If your opponent's not being careful around the ledge, this could spike if you don't hit with the first kick.

    [​IMG]
    Dash Attack: Preforms a drop-kick. This works a lot like Link's dash attack in which it can kill, but is easily readable.

    [​IMG]
    Side-Smash: Kunio prepares his right leg while charging, and preforms a slow but heavy hitting kick called "Big Boot." Good range and shield pressure, alongside doing a lot of damage for a quick kill, but can easily be read and punished.

    [​IMG]
    Up-Smash: Kunio prepares to jump while charging, and much like Sonic's Up-Smash, he suddenly leaps into the air to preform a quick knee attack. This is an alright anti-air, and does the most damage if you're in close proximity to Kunio (much like Luigi's Up-B)

    (no image)
    Down Smash: Kunio flares up his hot-blooded aura around himself, doing multihit damage like Fox's Up-B before exploding, sending opponents flying in the exact opposite direction they approached him from. Decent damage, and good for surprising opponents at close range.

    [​IMG]
    B: Dragon Kick -- Kunio's famous move. Kicks three times in rapid succession, with very little charge time and very little cooldown, allowing you to start and string combos easily. There's not much range nor too much damage, but it's a snap to use.

    Alternatively, and this is based on Wonk's idea, pressing B would have Kunio search his pockets, and take out an item exclusive to his series -- a chain, a rock, a tire, or a trash can (Eat your heart out, Danny Devito). Much like Shulk's B-Move, you can change what item it is by mashing B.
    These items will slightly change Kunio's attacking properties. Throwing the chain and rock will cause them to go in a straight line like Mega man's B-Move, and the tire/trash can will be angled downwards, rolling on the ground for a bit (and like the crates, you can ride on them!). If Kunio presses B while holding the item, he'll use Grand Slam, a series of three super-fast strikes with it. The chain/rock will be faster but do less damage, while it's the opposite for the tire/trash can.

    Each one will also change the animation for Kunio's F-Smash. With the rock, Kunio will wind up and throw it hard, though it'll burn up not long after being thrown, making it more like MegaMan's F-Smash but a lot smaller. This'll do less damage than his real F-Smash, With the chain, he'll wind it up and whip it in a narrow line. Faster than his real F-Smash, but will do less damage. If it hits when fully charged, the chain will violently break. Savage!

    With the tire, he'll throw it like a bowling ball, meaning it'll immediately roll on the ground, though it'll do the least damage out of all of them -- in fact, it'll only be mere item damage. The projectile speed, however, will be the fastest.
    Finally, with the trash can, Kunio's F-Smash will be changed to him preforming Nasty Dunk. Kunio leaps forward in the air and dunks the trash can downward. If the opening on the can lines up perfectly with the opponent, their head will be trapped inside the trash can for a small bit or until hit again -- this will reverse directional inputs and make the opponent only able to walk. It sounds broken, but trust me, it's super hard to pull off.

    [​IMG]
    Side-B: Spear Shot (also called Nut Shot... yeah) Kunio prepares a dodge ball ala Wii Fit Trainer. Press B during the animation to spike it downward, or do nothing and let it drop to the ground as an item you can pick up, or just kick around.

    [​IMG]
    Up-B: Ninja Kick. Functions a lot like Zero Suit Samus's Up-B, except pressing B again causes you to dive down. Theoretically, you'd use his other B-Moves to gain a bit of air before using this if you're trying to recover.

    [​IMG]
    Down-B: Chopper Kick. Works like Ryu's Side-B, except with the rising power and movement freedom of Luigi's Down-B.

    (no image)
    Neutral-Air: A simple, somewhat long kick that takes a little bit to come out, but has a long-lasting hitbox and little landing lag.

    [​IMG]
    Up-Air: Kunio flips himself and does an overhead kick in the air with its hitbox aiming somewhat downwards towards the ground. This does quite a bit of damage and comes out quick, though its hitbox is weird to use and you'll need to time it just right if you want your opponent back on the ground for more punishment. Has kinda bad landing lag if you cannot cancel it out.

    [​IMG]
    F-Air: Skull Chop. Kunio raises his hands high and brings them right down on the opponent's noggin'. You're gonna need to aim super specifically if you want it to meteor. Not too much landing lag.

    [​IMG]
    B-Air: Sobat Kick. Kunio prepares for a strike, then kicks hard, slightly propelling him forward. This does the most damage, but is incredibly easy to read. Has the most landing lag.

    [​IMG]
    D-Air: Leg Drop. Kunio fast-falls as he brings his leg down. Good for getting a quick hit in or trying to quickly get out from being juggled. Note: Different from a hip drop!

    [​IMG]
    Double-Tapping Y will make Kunio use Acro Circus. This move only gives Kunio one ball-shaped jump (kinda like Sonic) if he's unarmed and on the ground, so only use it to fake out your opponent! This move can chain into a lot of other moves, though it most likely will not be chaining into his B-Air.

    (no image)
    Grab: Not the fastest, but also not the slowest. Like Kunio's normal grab in River City: Rival Showdown, his hand actually looks as though it's briefly increasing in size, meaning its range is pretty impressive for a small character. Easy to punish if it misses.

    (no image)
    Pummel: Quick, simple knees to the abdomen (or... the groin. Ouch.) ala Captain Falcon. Always good to pummel before throwing.

    [​IMG]
    F-Throw: Like Donkey Kong's F-Throw, Kunio will lift the opponent over his head and can freely move with whoever he's holding. He can walk, run, and jump with no problem, however, he can only throw the opponent forward in a long-range... also known as Javelin Man! Anything caught in the thrown opponent's path will take damage, however, the range means there's no hoo-hah on my watch.

    [​IMG]
    B-Throw: Kunio leaps up, taking his opponent's upper body between his legs and does a Frankensteiner on 'em. Like Snake's D-Throw, this will forcibly put them on the ground, though because they're behind Kunio, that means Kunio's player will have to do a read to properly follow up.

    [​IMG][​IMG]
    D-Throw: Kunio faceplants the opponent to the ground and preforms Fatal Steps, a three-hit kick that works kind of like Kirby's D-Throw.

    [​IMG]
    U-Throw: Kunio preforms an Izuna Drop. Like Kirby's and Charizard's U-Throw, this will take the opponent up into the air and drop them both on the highest platform.
    ----------------------------------------------------------------------------
    If Kirby inhales Kunio and copies his ability, he'll gain his brown hair and mad eyebrows ala Bowser. Kirby will have access to Kunio's Dragon Feet, which is just as fast as his but with more range, meaning Kirby could easily chain his Dragon Feet into stuff like N-Air, F-Air, and U-Air.

    One of Kunio's taunts will be him pretending to barf, basically just opening his mouth sticking his tongue out at his opponent, while pointing to his tongue. This is in a vague reference to River City Ransom's infamous enemy death message... which is people just saying "BARF!!"
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    You may need to zoom in on some of these, since trying to expand them in any editing program screws them up.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG]




    From left to right:
    1. Kunio's more modern look... kinda reminds you of a certain person from Yakuza, huh?
    2. Based on Riki (Ryan), Kunio's eternal rival.
    3. Based on Benny and Clyde's school uniform, with the blue shirt vaguely referencing their jeans in RCR.
    4. Based on Gouda, a Kunio-kun character that seems to be popular on Pixiv, at least. The black shirt's a placeholder. Gouda, in RCR, is known as "Ivan," the headbutting buffoon who guards the gates to River City High.
    5. Based on Reiho High's school uniform, taking some colors from Hasebe (aka Roxy). In RCR, Reiho is the final area, though it's called "River City High."
    6. Based on a palette choice from NeoGeo's Super Dodgeball.
    7. It's just Alex.
    8. Sir Alexander from River City: Knights of Justice.
    9. Based on the outfit from the Renegade Arcade game. ...of course, surely Kunio would have some fanservice-y muscle to show off, right?
    10. Ryan swap.
    11. A swap for Riki himself.

    [​IMG]
    [​IMG]
    [​IMG] [​IMG]
    For now, that's really all I have, and I will be updating this post with more stuff. I really just wanted to get this thread out as a chance to expose Kunio to more people, and to see what people may think of him from more of a character standpoint.

    If you'd like to help this thread...

    Reply with your opinions, spread the word, give some ideas to make this post better, or just do whatever you wanna do to help keep the thread alive. Thanks for reading!
     
    #1 BigShad, Mar 8, 2018
    Last edited: Apr 21, 2018 at 8:52 PM
    Arcadenik, SSBCandidates and AlRex like this.
  2. SSBCandidates

    SSBCandidates
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    Smash Ace

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    Add me as a Kunio supporter.
     
    BigShad likes this.
  3. Wonks

    Wonks
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    Sign me up! 100% on board.

    I'd love for him to be able to produce random combat weapons like a tire, garbage can, chain, and a rock.

    Riki could be a pallet swap character. (It is Too I, right? I'm so used to using the Americanized Alex & Ryan.)
     
    #3 Wonks, Mar 24, 2018
    Last edited: Mar 24, 2018
    BigShad likes this.
  4. BigShad

    BigShad
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    Smash Journeyman

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    That sounds cool! Maybe his special B move could have him do that ala Pac-Man, and his A press combo could be Dragon Feet. And yeah, Ryan is Riki, and he could work just fine as a swap character considering he can get the same exact skills.
    Added you to the support list, btw!
     
    Wonks likes this.
  5. Freduardo

    Freduardo
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    Oh hell yes!

    Can’t wait till the next river city game comes out on Switch.
     
  6. FamicomDisk

    FamicomDisk
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    Smash Apprentice

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    I meant to comment here a while back! Kunio would be a really fun addition - River City Ransom is one of my favorite games on the NES, and while I don't love all of his games since then, he'd be a fun character for sure. I'd want costumes of the Japanese uniforms, and then also costumes of the simple shirt and jeans that the translated game uses. I definitely support him!

    I wonder if they'd use the name Alex outside of Japan, or if they'd call him Kunio everywhere?
     
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  7. Freduardo

    Freduardo
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    Ideally set up an alt so you can pick the name between the two.
     
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  8. BigShad

    BigShad
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    I think every game past River City Ransom EX started calling him Kunio even in the west. That being said, like Freduardo said, I could see Alex's name being used with the shirt & jeans. Likewise, and just to throw out something for fun, I could also see Riki's shirt and jeans palette being called "Ryan."

    Something I really wish Technos would do, though, is make more "original" Kunio games. Tokyo Rumble was definitely a step in the right direction. If they could make something kinda original like Tokyo Rumble but have the cutscenes and overall "feel" of Rival Showdown, that'd be so good.
     
    FamicomDisk likes this.
  9. Arcadenik

    Arcadenik
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    Not one of my most wanted characters but I support anyway. I have River City Ransom and Super Dodge Ball on my Wii. They were fun, especially the latter.
     
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