Darkmega
Smash Apprentice
- Joined
- Nov 6, 2009
- Messages
- 88
Hey. I'm working on someone and I had a couple ideas but no way of how they would work. if someone could point me in the direction to get the info or just outright give it, that would be appreciated. I am a noob to this, so I gotta get my skill up. -.-
1. How can I make someone spawn a piece of food in their hand then eat it straight away without it sticking on their hand so that it's like a passive healing ability while standing still. cause i can generate the item to them during their idle frames, but it doesn't get consumed until I press a button which is a little annoying...
2. How do I make a collision with reflector attributes?
3. How can I make a counter-esque move where while the character is doing a certain taunt, hitting them will cause them to swap to a move to slap them with. does it require variables, and if so, which type should I use and what numbers to avoid a freeze beep. -.-
4. what are the relative sizes on the screen in regards to the size of hitboxes and graphical effects. EG: like 30000 = to 1 something or rathers like it is for timers?
1. How can I make someone spawn a piece of food in their hand then eat it straight away without it sticking on their hand so that it's like a passive healing ability while standing still. cause i can generate the item to them during their idle frames, but it doesn't get consumed until I press a button which is a little annoying...
2. How do I make a collision with reflector attributes?
3. How can I make a counter-esque move where while the character is doing a certain taunt, hitting them will cause them to swap to a move to slap them with. does it require variables, and if so, which type should I use and what numbers to avoid a freeze beep. -.-
4. what are the relative sizes on the screen in regards to the size of hitboxes and graphical effects. EG: like 30000 = to 1 something or rathers like it is for timers?