• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

More PSAing questions from DM

Status
Not open for further replies.

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
Hey. I'm working on someone and I had a couple ideas but no way of how they would work. if someone could point me in the direction to get the info or just outright give it, that would be appreciated. I am a noob to this, so I gotta get my skill up. -.-

1. How can I make someone spawn a piece of food in their hand then eat it straight away without it sticking on their hand so that it's like a passive healing ability while standing still. cause i can generate the item to them during their idle frames, but it doesn't get consumed until I press a button which is a little annoying...

2. How do I make a collision with reflector attributes?

3. How can I make a counter-esque move where while the character is doing a certain taunt, hitting them will cause them to swap to a move to slap them with. does it require variables, and if so, which type should I use and what numbers to avoid a freeze beep. -.-

4. what are the relative sizes on the screen in regards to the size of hitboxes and graphical effects. EG: like 30000 = to 1 something or rathers like it is for timers?
 

JoeGrandma

Smash Journeyman
Joined
Dec 11, 2008
Messages
368
To answer loosely a few of your questions:

1. You can use Generate Item to generate a piece of food in your hand (I think, although it might be different for food because you can't hold it), and make it invisible using the Item Invisibility code. Then just put Consume Item after it. I think that will work... I think.

2. Make a Defensive Collision with Parameter 0 set to 3, Parameter 1 set to 0, and Parameter 2 set to 2. All are value parameters.

3. Unfortunately, I have no idea how to make a counter and I would like to know this myself.

4. 1 scalar in offsets equals one pixel, I believe. Or something really small. In PSA v0.1, 60000 or something equals one frame or one scalar, but not in future version. For hitboxes, I think size is the radius of the collision sphere in scalars.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Hey. I'm working on someone and I had a couple ideas but no way of how they would work. if someone could point me in the direction to get the info or just outright give it, that would be appreciated. I am a noob to this, so I gotta get my skill up. -.-

1. How can I make someone spawn a piece of food in their hand then eat it straight away without it sticking on their hand so that it's like a passive healing ability while standing still. cause i can generate the item to them during their idle frames, but it doesn't get consumed until I press a button which is a little annoying...
Use the consume item command.
 

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
for the consume thing, that's what I've been doing but it's not been working...unless I gotta wait a frame before hitting it... >.<'

2. Roger that.

3. I might've figured out something, but i'm not trying it yet. Getting the minor stuff first.... darn unknown code lines which aren't in the list. >.<

4. ok then. I'll remember that...they're gonna need a lot of pixels then. -.-
 

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
back again, with another 2 questions

What are each of the parameters to the best of someones knowledge of the throw collisions, and most specifically which ones control knockback, damage, and attributes? cause as most would know they're all unlabeled...

Also what does the thrown collision do? (the one that generates after throwing the opponent at the end of the subactions for throws)
 
Status
Not open for further replies.
Top Bottom