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Mini-Creation Thread: Smash Run Bestiary (Now over)

Perkilator

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Oh yeah, what happens when we reach franchises that have no generic enemies possible, like Wii Fit or Street Fighter?
Then we skip over to another franchise.

Since Steve is in, I think Minecraft enemies would be cool.
We're on Donkey Kong right now. We'll get to Minecraft eventually.
 

Perkilator

Smash Legend
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The perpetual trash fire known as Planet Earth(tm)

Perkilator

Smash Legend
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Messages
10,578
Location
The perpetual trash fire known as Planet Earth(tm)
Alright, time to get votes in:
  • Torgo: 4
  • Pokelego: 3
  • Goombaic: 1
And with that, joining the rogues gallery are Klump, Klobber and Kloak ( Torgo the Bear Torgo the Bear )!

And, for no other reason than to remind everyone of a certain remaster that kame out yesterday...
zelda-logo-png-transparent.png


This series had a sizable catalog of enemies in Smash Run.
  • ReDead
  • Cucco
  • Octorok
  • Bubble
  • Darknut
  • Peahat
  • Stalfos
However, a lot of more famous monsters were MIA. So again, submit as many as you'd like.

Reminder: No two submissions can have the same enemies.
 
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Pokelego999

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Tektites are my first suggestion. These little guys will hop around the stage. They're common and aren't too much of a nuisance.
Stalchilds are my second suggestion. They will appear in pairs similar to the main games, and attack by clawing and ramming the player. If they are not defeated in time, another Stalchild will spawn next to them. Big Stalchilds can also spawn, and they are stronger and have more health. They spawn with a group of other Stalchilds, and drop a lot more stat boosts than normal.
Like Likes will reappear from Melee. These will suck up some of your stat boosts and attempt to flee. Defeating them will get them back, but they will burrow away if you're not fast enough.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,665
Poe



Poes can move through walls and will disappear if you look at it, Poes can also shoot a flaming projectile at the player, You can defeat a poe if you use a Back Aerial or Ranged attack.

Chuchu


These would be slime boys that slowly move around and attack, There are 5 variations

-Red Chuchu - They are the most common and have no inherent special properties to their attack
-Green Chuchu- They are a lot like Red Chuchu's only they can evade attacks
-Blue Chuchu - They freeze opponents when they attack
-Yellow Chuchu - They have an electric attack
-Dark Chuchu - They can only be defeated with an Elemental attack

Guardian Stalker



They would be essentially minibosses who have a large amount of health, they walk around and have a powerful laser attack.
 
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Glubbfubb

Smash Champion
Joined
Mar 16, 2021
Messages
2,869
I'm doing an incredible eclectic series of monsters from across all zelda eras, including the cdi games.

200px-Wizzrobe-LoZ-Art.png

Wizzrobe
This specific enemy references its Zelda 1 Incarnation, there are two types, blue and orange, blue ones have larger hp stats and pace the halls of smash run, when they are in direct contact with a player they use there wands to blast a magic blast horizontally, orange wizzrobes are stationary and move by teleporting, if the get into direct eyesight with a player they will blast an even stronger magic blast that is twice as strong as a blue wizzrobe, however orange wizzrobes have half the hp of there blue counter parts.

TLoZ_Gleeok_Three-Headed_Artwork_2.png

Gleeok
Also referencing its Zelda 1 incarnation, Gleeok will pace back and forth its spawn area and will attack anyone nearby with its three extendable heads, its three heads each have a unique attack, the top head lunges at the player quickly, the middle head shoots fast moving fire balls, and the bottom head tries to grab and bite the player with its teeth, when one head is defeated it will pull backwards and rip off and turn into a very slow moving flaming skull that homes in on the player, it wont disappear until all three head have there hp depleted each, when defeated the body disintegrates.


CD-i - Zelda The Wand of Gamelon - Arpagos.png

Arpagos

From the cdi games Arpagos come in swarms of 5, 3 individuals will try to swoop down onto the player while the last 2 will carry either a lamp oil, ropes or bombs It's your my freind as long as you have enough rubees.

Lamp Oil Arpagos fly in a horizontal path and use the lamp to drop flames that linger onto the ground.

Bomb Arpagos simply drop medium damage bombs will a decent blast radius.

Rop Arpagos Carry Bokoblins

400px-BotW_Bokoblin.png

Bokoblins

Bokoblins either wander alone or live in encampments, there health is determined by the color they have with gold variants having self healing properties and silver variants having an electric immunity. Bokoblins weild wood clubs and use them to clobber players, if they encounter another weapon they will replace the club with that weapon and use that one instead, and if the bokoblin finds food it will drop everything to eat that food for healing purposes.
 

Gorgonzales

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Forgotten Isle
Wallmasters:
These ambush you from the ceiling and attempt to drag you to the blast zone. You can mash out of their grab.




Moblins:
A foe that also comes in different variations. They're among the strongest non-boss enemies. They can come equipped with clubs or spears, and if they drop their weapon, they will throw any small enemies that are nearby at the player.


Lynel:
Run.
 
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Perkilator

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Chuchus:
I know these were submitted already but they're a pretty important enemy to represent in Smash Run. The different colors would have different properties, something along the lines of what cashregister9 submitted.




Moblins:
A foe that also comes in different variations. They're among the strongest non-boss enemies. They can come equipped with clubs or spears, and if they drop their weapon, they will throw any small enemies that are nearby at the player.


Lynel:
Run.
I believe Chuchus were already submitted.
 

Goombaic

Smash Ace
Joined
Mar 18, 2015
Messages
846
Skulltulas and Gold Skulltulas



These enemies can be found on the walls or hanging from the ceiling. Attacking their shell does little damage, but their backs takes far more damage. Gold Skulltulas give far more loot and stat boosts than their normal counterparts, but don't expose their backs and thus are harder to take out.

Deku Babas



Plants that spawn from buds when approached by the player. Easy to take out.

Pebblits



Small variants of the Taluses from BotW. The rock, magma, and ice variants show up.

Phantoms



Heavily armored, these enemies take a lot of effort to take out and deal a ton of damage. They provide little loot when defeated, so it's best to just leave them be rather than confront them.
 

Torgo the Bear

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I feel like most of the good ideas have already been taken this time around, so I've only got one suggestion. Of course, now I realize just how many really fun enemies Zelda has going for it...

Hinox
1626580353307.png

Another miniboss, Hinoxes are HUGE, quite possibly the largest enemies in the game? They are also super tough, and will attack with swipes, stomps, or even grabbing other nearby enemies and throwing them at you. The eye is a weak point...
 

Perkilator

Smash Legend
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Shouldn't submissions be over?
Yes, thank you.

Pokelego:
  • Tektites
  • Stalchilds
  • Like Likes
Cashregister9:
  • Poe
  • Chuchu
  • Guardian
Glubbflubb:
  • Wizzrobe
  • Gleeok
  • Arpagos
  • Bokoblin
Gorgonzales:
  • Wallmaster
  • Moblin
  • Lynel
Goombaic:
  • Skulltulas
  • Deku Baba
  • Pebblit
  • Phantom
Torgo:
  • Hinox
Please vote for each submission, but don't vote for your own.

Anyways, I vote for Cashregister9's.
 

Pokelego999

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Yes, thank you.

Pokelego:
  • Tektites
  • Stalchilds
  • Like Likes
Cashregister9:
  • Poe
  • Chuchu
  • Guardian
Glubbflubb:
  • Wizzrobe
  • Gleeok
  • Arpagos
  • Bokoblin
Gorgonzales:
  • Wallmaster
  • Moblin
  • Lynel
Goombaic:
  • Skulltulas
  • Deku Baba
  • Pebblit
  • Phantom
Torgo:
  • Hinox
Please vote for each submission, but don't vote for your own.

Anyways, I vote for Cashregister9's.
I vote for Goombaic
 

Goombaic

Smash Ace
Joined
Mar 18, 2015
Messages
846
Yes, thank you.

Pokelego:
  • Tektites
  • Stalchilds
  • Like Likes
Cashregister9:
  • Poe
  • Chuchu
  • Guardian
Glubbflubb:
  • Wizzrobe
  • Gleeok
  • Arpagos
  • Bokoblin
Gorgonzales:
  • Wallmaster
  • Moblin
  • Lynel
Goombaic:
  • Skulltulas
  • Deku Baba
  • Pebblit
  • Phantom
Torgo:
  • Hinox
Please vote for each submission, but don't vote for your own.

Anyways, I vote for Cashregister9's.
I vote for cashregister9
 

Perkilator

Smash Legend
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Messages
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Location
The perpetual trash fire known as Planet Earth(tm)
  • Cashregister9: 3
  • Goombaic: 2
  • Gorgonzales: 1
And the winner is Poe, Chuchu and Guardian ( cashregister9 cashregister9 )! Congratulations! And now, onto...
799px-Metroid_Logo_2.png


With Dread coming up soon, what better subject to talk about! Metroid has an alright enemy list in Smash Run;
  • Metroid
  • Geemer
  • Kihunter
  • Reo
Submit another Space Pirate (or any other enemy) to join the dreaded ranks! Remember: A user can submit as many enemies as they want, but no two submissions can have the same enemies.
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,665
Zebesian



Zebesians would walk around, slashing, hitting and clamping down with it's claws, They could also shoot a projectile and climb on walls


Namihe



Namihe would stick out of walls and ceilings and bite down on the player

Hornoad



This enemy would hop around and bite the player when they get close enough
 
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Pokelego999

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Alpha Metroids
1626784439788.png

The first stage of the Metroid evolution cycle, they will fly around and attempt to ram the player. They are impervious during ramming, but are easy to take down outside of it.
Gamma Metroid
1626784488113.png

Gammas will crawl around, sometimes clinging to walls, before attempting to leap on the fighter. If successful, it will cause an effect similar to the Bucculus in Brawl, in which it will deal damage for a bit before jumping off. The speed of when they jump off can be sped up by button mashing while it's on the player. Once the initial attack has subsided, they will act as a normal enemy, and will shoot electric beams at the player from their mouths. If they crawl on a wall again, they will repeat the initial attack.
Zeta Metroid
1626784719034.png

Zeta Metroids act as mid bosses of sorts, being extremely strong. If the player is close to them, they will swipe at them, but if the player is far away, the Zeta will either pursue them to get the player in range of it's attacks, or if the player is in range, attack them. Zetas can shoot acid, which creates a poison floor effect wherever it lands for a short while. The acid itself doesn't deal much damage. They can also shoot long streams of fire, which deals moderate to high damage depending on how many hits connect. It can also jump onto the ceilings and walls to perform these attacks. Zetas have a weak point in their underbelly, and attacks will deal more damage there.
FG-ll Ghrahams
1626785099221.png

FG-ll Grahams will fly around the map. Upon seeing the player, they will charge missile shots to hit them, or attempt to ram them. They can only be harmed while charging their shots. They have low health however.
Pirate Trooper
1626785270007.png

Pirate Troopers take their appearance from Metroid Prime 2: Echoes. They can attack by either slashing at the player or shooting at them with their weapon. They are easy to take down however.
Shriekbat
1626785411639.png

Shriekbats live on ceilings in groups. Upon the player getting in range of them, they will jump down and attempt to dive bomb the player. The player can defeat them midair or take them from a distance with ease, as only one or two hits knock them down. However, the number of Shriekbats may make it difficult to strike them all. They deal mediocre damage upon a successful dive bomb, at which point they will explode with it.
Desgeega
1626785604959.png

Last one, Desgeegas. These will hop down from ceilings and attempt to stomp the player. Their legs are good shields, allowing them to take hits much better when hit from the side. If hit from the top however, they will take increased damage. They will attempt to jump on the player as their attack.
 

Perkilator

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Job #5: E.M.M.I. (Metroid Dread)
E.M.M.I..png

This mysterious threat pursues fighter relentlessly; once it grabs you, you only have a brief window to mash like crazy. Its attack can deal an insane amount of damage, possibly even instantly KO any fighters above 100%.

You can attack its armor, but it takes a while to actually get it off. When you do, you temporarily stun it, at which point you can either finish it off or make your escape.
 

Goombaic

Smash Ace
Joined
Mar 18, 2015
Messages
846
Sheegoths and Grenchlers

While there are plenty of differences between the two species, in Smash Run they could function similarly. Both would serve well as mini-bosses, with Sheegoths being tankier and capable of freezing the fighters, and Grenchlers being far more aggresive and capable of using electricity.

X-Parasites

These parasites infect other enemies in Smash Run to amplify their power. Metroids can't be infected by them and actively hunt them and their hosts.
 
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