I was going to make a training guide for myself so that i could get better, but i thought i should share it with the rest of the smashers. This is a list of things to master when you dont have anyone to play with. By the way, I am a little off on my terms, so if you could help me there, please don't hesitate. If i have need more info, its probably how to apply it, if i have need help explaining, i need help explaining what to do.
I plan to have each section in order of what you need to do to become Mewtwo stereotype to Taj Mewtwo
Suggestions accepted, encouraged, and needed.
(Edit: Alright, need more techniques if there are any and need help with Order of Importance once those are done.)
(In Order of Importance. Top is basics, bottom is more advanced.)
-wavedash
From what I can tell, wave dashing is one of the most important skills a mewtwo can have. This helps you mindgame... game, and lets you evade quickly.
Jump, then about 1/10 of a second later, air dodge back onto the ground. Now do it angled. For more info go to http://video.google.com/videoplay?d...he+advanced+how+to+play+video+for+super+smash , and then go to #5
-Short Hop
A Short hop (SH) is pressing x or y very quickly. I have also heard you can do it with the control stick if you are fast. This improves your game because it can move your aerials lower, which will help land fair, dair, and maybe nair.
-wavedash with shield
Simple. After wavedashing, keep R or L held down to pull up your shield. Your sliding will move you and your shield will protect you. Helps your shieldgrab game.
-dashdance and wavedash mix
A simple mix between dashdancing and wavedashing to mess up your opponent. After a wavedash, move the control stick back and forth until you feel you want to wavedash again, then wavedash, then dashdance, and so on. Helps to set up grabs.
-shuffle aerials
ShFfL. Short for "Short hop fast fall l-cancel". Short hop, aerial, fast fall, l-cancel is what you are supposed to do. This allows for quicker fairs, uairs, dairs, and sometimes nairs.
For more info go to http://video.google.com/videoplay?d...he+advanced+how+to+play+video+for+super+smash #1-4
-rising aerials
This technique increases your jump height of your second jump a considerable amount. Mewtwo's second jump makes him turn like this (sorry for crappy picture)
__M
____M<---X
____M
____M
__M
X=about here, use any aerial, and the turn is canceled, so you keep inertia. You can surprise your opponents and vertical kill faster also.
-SHBAWD (short hop back air wave dash) (more info needed)
Just as it says. Short hop backwards, flick, then wavedash backwards. Pushes enemy back and sets up combos and edgeguard oppurtunities.
-instand djc aerials
DjC stands for double jump cancel. There are certain characters with irregular double jumps, mostly the "psychic" ones. Mewtwo and ness are good examples. When they double jump, they have a short lag time before they go up. Double jump very quickly off the ground, and you will be at short hop range for a split second. Fair, Bair, Uair, and nair are all useful with this. Dair is situationally useful.
-shorthop teleport
A shorthop teleport is faster if you want to travel side to side than a regular ground teleport.
-sweetspotted teleport
Teleporting right into an edge. Used in SUNC and good when recovering.
-ledgecanceld teleport
Grabbing an edge right before you teleport. Not much to it, but hard to do.
-SUNC
Created by Taj (or MookieRah?), this creates an infinte invulnerability on you. You do this by dropping off a ledge and sweetspotting the ledge almost at the same time. To view in action see Shadowclaw at 0:33 to 0:43.
-SBCC (short hop reverse shadowball charge cancel)
Do this by short hopping into the opponent, pressing the opposite direction on the control stick momentarily, then press B. Creates a few hits to rack up damage.
-waveland / shorthop fastfall to waveland
Wavelanding is wavedashing on a platform while jumping onto it. This can slide you off a stage easily, which is good for edgeguarding. To put it in easier terms, once you are at wave dashing range while falling, wavedashing.
learn how to short hop and wd out of shield
Alright, hold up your shield. Press X. You can jump. This opens up short hopping out of a shield, and wavedashing out of a shield.
learn how to jump cancel grabs
When you dashgrab, there is major lag afterwards. The way to fix this is to JC grab. Remember the jump lag? you have to press X or Y and then Z very quickly, faster than the jump lag. This reduces the grablag by about 50-60% from a dashgrab.
-moonwalk(Is this really important?)
Thanks to Airo for things to train at.
Thanks to Taj for SUNC... and for being a goal for M2Newbs.
I plan to have each section in order of what you need to do to become Mewtwo stereotype to Taj Mewtwo
Suggestions accepted, encouraged, and needed.
(Edit: Alright, need more techniques if there are any and need help with Order of Importance once those are done.)
(In Order of Importance. Top is basics, bottom is more advanced.)
-wavedash
From what I can tell, wave dashing is one of the most important skills a mewtwo can have. This helps you mindgame... game, and lets you evade quickly.
Jump, then about 1/10 of a second later, air dodge back onto the ground. Now do it angled. For more info go to http://video.google.com/videoplay?d...he+advanced+how+to+play+video+for+super+smash , and then go to #5
-Short Hop
A Short hop (SH) is pressing x or y very quickly. I have also heard you can do it with the control stick if you are fast. This improves your game because it can move your aerials lower, which will help land fair, dair, and maybe nair.
-wavedash with shield
Simple. After wavedashing, keep R or L held down to pull up your shield. Your sliding will move you and your shield will protect you. Helps your shieldgrab game.
-dashdance and wavedash mix
A simple mix between dashdancing and wavedashing to mess up your opponent. After a wavedash, move the control stick back and forth until you feel you want to wavedash again, then wavedash, then dashdance, and so on. Helps to set up grabs.
-shuffle aerials
ShFfL. Short for "Short hop fast fall l-cancel". Short hop, aerial, fast fall, l-cancel is what you are supposed to do. This allows for quicker fairs, uairs, dairs, and sometimes nairs.
For more info go to http://video.google.com/videoplay?d...he+advanced+how+to+play+video+for+super+smash #1-4
-rising aerials
This technique increases your jump height of your second jump a considerable amount. Mewtwo's second jump makes him turn like this (sorry for crappy picture)
__M
____M<---X
____M
____M
__M
X=about here, use any aerial, and the turn is canceled, so you keep inertia. You can surprise your opponents and vertical kill faster also.
-SHBAWD (short hop back air wave dash) (more info needed)
Just as it says. Short hop backwards, flick, then wavedash backwards. Pushes enemy back and sets up combos and edgeguard oppurtunities.
-instand djc aerials
DjC stands for double jump cancel. There are certain characters with irregular double jumps, mostly the "psychic" ones. Mewtwo and ness are good examples. When they double jump, they have a short lag time before they go up. Double jump very quickly off the ground, and you will be at short hop range for a split second. Fair, Bair, Uair, and nair are all useful with this. Dair is situationally useful.
-shorthop teleport
A shorthop teleport is faster if you want to travel side to side than a regular ground teleport.
-sweetspotted teleport
Teleporting right into an edge. Used in SUNC and good when recovering.
-ledgecanceld teleport
Grabbing an edge right before you teleport. Not much to it, but hard to do.
-SUNC
Created by Taj (or MookieRah?), this creates an infinte invulnerability on you. You do this by dropping off a ledge and sweetspotting the ledge almost at the same time. To view in action see Shadowclaw at 0:33 to 0:43.
-SBCC (short hop reverse shadowball charge cancel)
Do this by short hopping into the opponent, pressing the opposite direction on the control stick momentarily, then press B. Creates a few hits to rack up damage.
-waveland / shorthop fastfall to waveland
Wavelanding is wavedashing on a platform while jumping onto it. This can slide you off a stage easily, which is good for edgeguarding. To put it in easier terms, once you are at wave dashing range while falling, wavedashing.
learn how to short hop and wd out of shield
Alright, hold up your shield. Press X. You can jump. This opens up short hopping out of a shield, and wavedashing out of a shield.
learn how to jump cancel grabs
When you dashgrab, there is major lag afterwards. The way to fix this is to JC grab. Remember the jump lag? you have to press X or Y and then Z very quickly, faster than the jump lag. This reduces the grablag by about 50-60% from a dashgrab.
-moonwalk(Is this really important?)
Thanks to Airo for things to train at.
Thanks to Taj for SUNC... and for being a goal for M2Newbs.