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Completed Mewtwo Float ala Project M

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673

Features:
-Float is initalized when spawning
-Float is regained when doing any grounded action (just like Peach)
-Float is lost when using it
-Float is lost when double jumping (like in PM)
-Float lasts for 90 frames
-Can influence direction mid float (up,down,left,right)
-When not inputting a direction, negative force is applied in that direction until it hits 0 velocity (slows down)
-Vertical velocity is set to 0 when initiating float
-Cannot influence direction until frame 4 of float (to avoid going directly into the ground when floating w/ down + X/Y)
-Attacking during float keeps the animation and physics functions of the float
-Running out of float while doing a float attack places you in the normal attack state with its physics functions
-Running out of float while floating places you in Fall

Code:
$Mewtwo Float v1.1 [UnclePunch]
040cf2a0 C0629560
C211BA98 00000002
2C000009 41820008
2C000010 00000000
C211BAEC 00000002
2C000009 41820008
2C000010 00000000
C211BBB0 0000000D
801F0004 2C000010
40820048 38800091
C0629560 3DC08006
61CE93AC 7DC903A6
4E800421 38000000
981F223B 901F0084
3800005A 981F223A
801F0168 981F1968
3DC08011 61CEBC18
7DC903A6 4E800420
3DC08006 61CE93AC
7DC903A6 4E800421
60000000 00000000
C211BB08 00000007
809F0004 2C040010
40820024 881F223B
2C000000 4182001C
38A00001 3DC08011
61CEBB30 7DC903A6
4E800420 8006222C
60000000 00000000
C211BAA0 00000004
80860004 2C040010
4082000C 8806223B
48000008 8006222C
60000000 00000000
C2144E34 00000002
38000001 981F223B
8001001C 00000000
C2069924 00000004
801A0004 2C000010
4082000C 38000001
981A223B 801A0004
60000000 00000000
C20CC35C 00000002
38600000 987F223B
3C60800D 00000000
C20CF1B8 00000027
809E0004 2C040010
40820128 889E223A
2C040057 40800044
C03E0624 C05E0620
3DC03DA3 61CED70A
91C1FFFC C1A1FFFC
EC810372 ECA20372
FC402090 FC202890
C07E0080 EC61182A
D07E0080 C07E0084
EC62182A D07E0084
3DC03F99 61CE999A
91C1FFFC C1A1FFFC
C03E0080 C05E0084
FC016840 40810008
D1BE0080 FC026840
40810008 D1BE0084
FDA06850 FC016840
40800008 D1BE0080
FC026840 40800008
D1BE0084 C03E0080
48000031 D03E0080
C03E0080 48000049
D03E0080 C03E0084
48000019 D03E0084
C03E0084 48000031
D03E0084 4800004C
C05E0180 C06293E8
FC011840 40800014
EC21102A FC011840
40810008 FC201890
4E800020 C05E0180
C06293E8 FC011840
40810014 EC211028
FC011840 40800008
FC201050 4E800020
3DC0800C 61CEF240
7DC903A6 4E800420
806DAEB4 00000000
C20CF2B8 0000002A
3821FFFC 7C0802A6
90010000 801F0004
2C000010 40820128
801F065C 5400052B
41820010 887F223A
2C030000 40820058
801F0010 2C000091
41820034 C03F0894
C042956C C0629568
7F83E378 809F0010
38A00001 38C00000
3DC08006 61CE93AC
7DC903A6 4E800421
480000D4 7FC3F378
3DC0800C 61CEC730
7DC903A6 4E800421
480000BC 3863FFFF
987F223A 2C030059
41820020 2C030045
41820018 2C030031
41820010 2C03001D
41820008 48000054
807F0000 388003F4
38A0002B 38C00000
38E00000 3821FF94
39010020 39210014
38000000 90010014
90010018 9001001C
90010020 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
801F0010 2C000091
41820034 7F83E378
3DC08006 61CEF238
7DC903A6 4E800421
2C030000 40820018
7F83E378 3DC0800C
61CEF280 7DC903A6
4E800421 80010000
7C0803A6 38210004
4E800020 00000000
C20CF368 00000007
801F0004 2C000010
40820024 2C030000
4182001C 3C00800C
6000F1A0 901F21A0
3C00800C 6000F2B8
901F21A4 8001001C
60000000 00000000
C2083824 00000005
809E0004 2C040010
40820014 3DC08008
61CE382C 7DC903A6
4E800420 7F83E378
60000000 00000000

So much.... Need to comment nicely and will upload.
 
Last edited:

Super4ng

Smash Journeyman
Joined
Jun 22, 2014
Messages
263
Location
Mississippi
Could you use his special fall animation? Whichever one where his arms are crossed would look cool
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Could you use his special fall animation? Whichever one where his arms are crossed would look cool
yeah, you'd have to change it from your .dat file, aka crazy hand. this only changes the move mechanics.
 

Dodoshian

Smash Rookie
Joined
Jul 7, 2016
Messages
21
hmm... I have been trying to do something similar with Ganondorf and his Neutral B move. However, I don't know how to make the move only usable once before landing. Could this be done with simple move logic or is there something more difficult?
 
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