Isaac4
Smash Apprentice
- Joined
- Dec 5, 2018
- Messages
- 79
- NNID
- someletters
- 3DS FC
- 4270-5125-0529
- Switch FC
- SW-0987-8922-3098
Since Ultimate has been done with patches for a long time now I've been thinking about what they could have given him to be a better character without going overboard.
-Up Smash would scoop smaller characters consistently and overall just be a bit larger to more easily get opponents on platforms above Mewtwo
-Up Throw kills earlier closer to how it was in Smash 4 but not as good
-His grab range is greatly extended to make up for whatever that grab range he has right now is
-Up Tilt has a larger hitbox in both the front and the back but mainly the back similar to Marth Up Tilt
-A little less end lag on Confusion both grounded and in the air
-Increase Shadowballs hitbox when moving down to consistently hit opponents stalling at ledge
-Faster startup on his Teleport to escape disadvantage
-Make him a bit heavier to not die as early as he does right now
-Give his nair higher priority and give it a slightly bigger hitbox
-Bair comes out faster
and of course, the most obvious one
-Get rid if his tail hurtbox
It was weird of them to make so many of his moves require his tail as if he has a disjoint but really, he's just extending his hurtbox every time he does an attack and it leads to a lot of trades which Mewtwo can't afford to take as a Glass Cannon Archetype
Even with all these buffs he'll still struggle to get back on stage, he'll still be combo food, and he'll still die early because of his weight
-Up Smash would scoop smaller characters consistently and overall just be a bit larger to more easily get opponents on platforms above Mewtwo
-Up Throw kills earlier closer to how it was in Smash 4 but not as good
-His grab range is greatly extended to make up for whatever that grab range he has right now is
-Up Tilt has a larger hitbox in both the front and the back but mainly the back similar to Marth Up Tilt
-A little less end lag on Confusion both grounded and in the air
-Increase Shadowballs hitbox when moving down to consistently hit opponents stalling at ledge
-Faster startup on his Teleport to escape disadvantage
-Make him a bit heavier to not die as early as he does right now
-Give his nair higher priority and give it a slightly bigger hitbox
-Bair comes out faster
and of course, the most obvious one
-Get rid if his tail hurtbox
It was weird of them to make so many of his moves require his tail as if he has a disjoint but really, he's just extending his hurtbox every time he does an attack and it leads to a lot of trades which Mewtwo can't afford to take as a Glass Cannon Archetype
Even with all these buffs he'll still struggle to get back on stage, he'll still be combo food, and he'll still die early because of his weight