OK, so I'm an avid Metaknight fan; I try and use him in every situation possible. However, sometimes battles with characters like Ike or Bowser seem a little one-sided (especially against Ike due to the range)--I mean, winning these battles certainly isn't impossible, but it takes quite a bit more effort than against a Falco or something. Metaknight having a projectile would make it better, but he doesn't have one, so that's moot.
Does anyone have any tips or tricks for fighting heavy characters with Meta?
Thanks.
Shffl'd (auto L-cancel in brawl) Fair combos **** heavies, just remember to dash when you land since the Fair has such short range. When you know you won't be able to hit your opponent again dash in close and block since they can't grab you out of the air and after a block your when your opponent is about to land, jump out and restart your combo. A diminished Fair combo takes heavies off the stage and if you practice it enough, you can FF (fast fall) reverse up-b hit and recover. DI doesn't really help heavies during a diminished combo so try to force them to waste their jump on stage then combo them off. It's almost a broken combo, but it's not a guaranteed combo (they can air dodge) till you diminished your Fair about 6 hits in.
Personally, for me, heavies don't pose a threat unless they are turtles (ugh! worst is a sheild grab,!) and most characters tend to turtle meta when he gets in anyway. If your opponent starts to block, you can abuse some dirty tricks. Most people like to hear impact on their sheild before they grab so on approach you can just Bair (don't FF) to sucker your opponent into a back to back position (which is usually in meta's favor). When you land just tilt towards your opponent to turn around and wait for a response then act accordingly: ie tech chase a roll, Fair a whiffed sheild grab, ect... People get wise to the Bair trick quick especially after a good 50% damage or even a stock, but then again, if the begin to try to sheild grab early, you can always just Fair, or even more safe, bait it than Fair combo. Also, heavies are big and playing with their sheilds is one of my favorite things to do. If your opponent doesn't move their sheilds, just SH (short hop) and just before the peak of your jump Fair. The first one or two hits reduces the sheild, and the peak of your jump lets you hit the head of your opponent (best used as close as possible). If they do move their sheilds, wait a little more than FF so that the last swing from your fair hits their feet. Also, once you are behind them, you can do a little pressure string I like to do, you SH a Dair than Uair. It has no landing lag and hits through full sheilds on the second time! If you hit, with a Dair, tech chase, if you hit with an Uair, dash into a Fair combo. For run away pokers: ie Ike just short hopping Bairs to stop your approach, let them corner themselves to limit their options. They'll get the point eventually and stop running. Aggressive heavies don't really have much going for them since they are slow. Bait a prememptive attack then counter, or just block their best approaches which are usually dash attacks and aerials then jump out and combo. Moves to watch out for are bowser aerial side-b mix up and gannon ground side-b pressure (of course, meta is fast, bait that shiz). Sometimes you have good kids with some excellent approachs who can are willing to try to grab you (not good for you: ie Ike grab D-throw up smash you cry). Dangerous players like that usually zone you well and once you are in tilt distance, mix you up with safe tilts/smashes and dash attacks/grabs. It's basically high risk high reward that involves them conditioning you into blocking then dash grabbing you before you react. Meta can't zone so you have to out maneuver them. Get your Foxtrotting and dash dancing down (especially dash dancing out of foxtrotting to turn around) so that you can do some minor zoning and major baiting.
If you have problems with Ike's range, just work on your approach because once you're in, he can't get out till you make a mistake: ie bad tech chase or drop a combo. Pretty much stay grounded (good ground mobility) and you're good. If there is an edge on the stage, work that invicibility (a neat little gimmick is to get invicibility, drop than reverse up-b on the stage. it looks cool and catches opponents off guard alot.) Also, I will camp the edge with meta till death, if you want give it a try. On flat stages, just get Ike in the air and up-b spam him to death plz.
Let me know if you want me to clarify anything for you, I'm not a pro or anything great like that, but if anything I do is any good, I'll share with any fellow meta players.
I'm not el komosutro, I'm his brother... If you want to refer to me, plz say ekom's bro.
Laterz
Meta nite 4 lyfe dog...