I was just curious as to everyone's thoughts of metaknight in a 4 way brawl. I think the general consensis is that MK is mid high to (top?) tier in 1v1. But I play with my friends and I have a hard time with MK in 4 way brawls. I usually combo one guy up and then get snuck into a combo ending in a smash from some heavy like ike, and in timed battle that is -1 me and +1 him... So I was wondering about people's thoughts as to the potential of MK in 4 way brawl and if the moves you use vary?
Targetting high dmg people goes without saying, as everyone does that, but does MK have any advantage here? I try to juggle people to KO, tag someone around 25% u-air them a few to f-air (which despite the MK faq, i think is a good move with decent knockback), and then fly after them maybe for a (lucky) ending up-b to soar back to the ledge and ledge guard...
The MK faq says that n-B is spammable, but in 4 way i find someone always tags me either out of it or when the move finishes. I tend to rely on moves that I have more control over such as my d smash and air play a great deal more... Thoughts?
Targetting high dmg people goes without saying, as everyone does that, but does MK have any advantage here? I try to juggle people to KO, tag someone around 25% u-air them a few to f-air (which despite the MK faq, i think is a good move with decent knockback), and then fly after them maybe for a (lucky) ending up-b to soar back to the ledge and ledge guard...
The MK faq says that n-B is spammable, but in 4 way i find someone always tags me either out of it or when the move finishes. I tend to rely on moves that I have more control over such as my d smash and air play a great deal more... Thoughts?