D
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here are a few things i have come across while playing metaknight =0
1.mt's shuttle-loop (or up b) while in glide will have some lag when you land because he will go into a sort of slide animation or just tople depending on how you land.
if you cancel it with the slice or just regularly a little b4 you hit the ground there is no slide animation and there is virtualy no lag when you land wich offers up some nice options.
ps:the glide has similar properties so try it out =0
2.the fallen ver. of the up-b landing has its uses as well.try falling by/close to a ledge and use the rising attack on non-sweetspotters or even ppl gettting up from a ledge! it works alot better on the second one btw.
ps:this can be applied to his normal glide as well =0
3.mt's dair when short-hopped ends well b4 he hits the ground allowing you to do something-else b4 you land wich most of you have probably already figured that one out though hahaha (can also be done with u-air as well).
4.at low percents(even 0%) if you connect with a d-tilt you can get a d-smash off for free if done quickly enough since it has "tripping" properties and also pulls meta forward a little.
UPDATE:
5.if you ledge drop and teleport up(down B) you will grab the ledge again and keep your invincibilty frames(wich is able to keep being done) but, if you drop about half that distance and teleport attack up instead youll automatically appear on the stage and behind unsuspecting foes!even if they are shielding it will push them off if they are close enough to the edge.
6.not as useful as up-b but side-b can auto sweetspot if done correctly.this one can be utilized in a situation where you want to sweetspot but stall it out.test it on fd and youll see what i mean!
7.one really wierd thing i have come across is that if you grab a foe out of a run and near a ledge and up-throw you can take them down w/you if you di-forward.what confuses me is ive only managed to do this twice,once on fd and once on battlefield.when i figure this out completely ill let you know =0
note:some-one else(sixz) mentioned you can also do this if you are by a ceiling such as sky world.
heres an example(at the end of the vid): http://www.youtube.com/watch?v=AdaKrUh7WsA
__________________________________________________________________________
i have been testing out the new cross-sticking technique discovered by samurai panda and have found some very interesting things out w/meta =D ill fill you in more when i get more data but i think youll enjoy what i have come across!
also,some of these things may be known but were never confirmed since the japanese release so i tested those on request =0
i have more useful/random stuff and after i check my findings some more ill add them here =D
i will also post up vid examples for each one that would probably need some explaining as well =D
if you have questions about any of this or anything else mt related, feel free to ask =D
1.mt's shuttle-loop (or up b) while in glide will have some lag when you land because he will go into a sort of slide animation or just tople depending on how you land.
if you cancel it with the slice or just regularly a little b4 you hit the ground there is no slide animation and there is virtualy no lag when you land wich offers up some nice options.
ps:the glide has similar properties so try it out =0
2.the fallen ver. of the up-b landing has its uses as well.try falling by/close to a ledge and use the rising attack on non-sweetspotters or even ppl gettting up from a ledge! it works alot better on the second one btw.
ps:this can be applied to his normal glide as well =0
3.mt's dair when short-hopped ends well b4 he hits the ground allowing you to do something-else b4 you land wich most of you have probably already figured that one out though hahaha (can also be done with u-air as well).
4.at low percents(even 0%) if you connect with a d-tilt you can get a d-smash off for free if done quickly enough since it has "tripping" properties and also pulls meta forward a little.
UPDATE:
5.if you ledge drop and teleport up(down B) you will grab the ledge again and keep your invincibilty frames(wich is able to keep being done) but, if you drop about half that distance and teleport attack up instead youll automatically appear on the stage and behind unsuspecting foes!even if they are shielding it will push them off if they are close enough to the edge.
6.not as useful as up-b but side-b can auto sweetspot if done correctly.this one can be utilized in a situation where you want to sweetspot but stall it out.test it on fd and youll see what i mean!
7.one really wierd thing i have come across is that if you grab a foe out of a run and near a ledge and up-throw you can take them down w/you if you di-forward.what confuses me is ive only managed to do this twice,once on fd and once on battlefield.when i figure this out completely ill let you know =0
note:some-one else(sixz) mentioned you can also do this if you are by a ceiling such as sky world.
heres an example(at the end of the vid): http://www.youtube.com/watch?v=AdaKrUh7WsA
__________________________________________________________________________
i have been testing out the new cross-sticking technique discovered by samurai panda and have found some very interesting things out w/meta =D ill fill you in more when i get more data but i think youll enjoy what i have come across!
also,some of these things may be known but were never confirmed since the japanese release so i tested those on request =0
i have more useful/random stuff and after i check my findings some more ill add them here =D
i will also post up vid examples for each one that would probably need some explaining as well =D
if you have questions about any of this or anything else mt related, feel free to ask =D