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Meta Knight Q&A Thread

o-Serin-o

I think 56 nights crazy
Joined
Jul 16, 2009
Messages
7,878
Location
Montgomery
No, you just gotta dash grab them I believe. Or it may be different between blue kirbys and fat penguins.
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
if they press the jump button when mashing out of a grab then they will air release. if not then they will ground release. this is because mk is too short. the only way to force air release is if you can hold them with their feet not touching the ground.
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
There is an edge grab rule were you can only grab the ledge 50 times, but aside from that no. Its just a form of camping.
 

mountain_tiger

Smash Champion
Joined
Oct 24, 2008
Messages
2,444
Location
Dorset, UK
3DS FC
4441-8987-6303
Hey guys. Whenever I play against a MK that ledgecamps properly, I just can't seem to deal with it at all. If I try to attack him, he'll grab the ledge before he's vulnerable, and then he'll gimp me straight back... :ohwell: Help please.
 

True Romance

Smash Ace
Joined
Aug 31, 2008
Messages
615
Location
Perth, WA
Um you were a bit vague but I'll try to help. I've never played a Mario in a Tournament before, but the fact that it's almost impossible to gimp you takes out one of his biggest assets. So with out gimping his only really viable kill move is forward smash, so just space well and you should be ok. Everything you do in the air has more priority then he has so it should be a pretty one sided battle. I would say there's no real nessecity to play real campy or real agro, just read him and space.

With Diddy Kong and Icies I tend to play them in a similar way, and I've had some success in recent tournies doing so. Ban FD. Use platforms to your advantage, D-air camp. Being on the ground against either of them can lead to bad things. Both are very gimpable so be agro at the right times and you should get easy kills. Don't abuse Nado too much against Diddys, but nadoing Icies and then ensuring you land on the safety of a platform works great. Oh, and against Icies, don't get grabbed :p

Hope this helps a bit, I'm not claiming to be a match up wizard but I have had to play some decent Icies and Diddys recently and this has worked for me.
 

FB Dj_Iskascribble

Frostbitten
Joined
Nov 25, 2008
Messages
794
Location
DAYTON OH
when diddy doesnt have a naner nado is quite more viable(or if they are in the air) . also if you hit them with a nana you can tech chase them with nado no matter what they do. First hit of f-tilt is a really good poke in this match-up do to how safe it is. if it connects, do the combo or mix it up with a grab. you want him in the air as much as possible. if you get a nana its not always wise to throw it at him as he can just re-grab it. you do best against him when he has no naners so get rid of them if you cant find an opening to use one. Also nair gimps barrels well but watch out as they can fly off and kill you. When he has no naners, dont go super aggro, just stay near him and apply pressure so he cant pull another without being punished.

against mario dont get too close to him, and also dont let him get below you as he can still combo you. hes not really going to kill you with f-smash very often if you space. he will try to kill you with d-smash though because its as fast as yours (in the front). also fireballs can be annoying but if you ps them you can usually get a instant dash attack and it has pretty good followups. if hes on the ledge let him stay there. any method he uses to return to the stage can be punished. Just stay close to the ledge but not on top of it his up-b can hit you away so he can recover. If he tries to ledge jump fireball you can ps it then d-tilt -> ledge grab. if he starts to fall as if waiting for your invunerability to wear off then dair him. if he up-bs right away and makes it back to the stage grab him and b-throw or nair him back off. the only way he can really gimp you is if he capes your side b. so make sure hes not close you when you use it to recover. fludd can make tornado go way high, similar to if g&w up-bs you. so you go into free fall and get up-smashed. hard for him to set up but it can be easy if you try to tornado him from far away. When you learn what to do its a pretty easy matchup

against ics d-air camping is really the only thing you have against them besides nado. if you split them up then try your best to gimp nana but watch out for popo especially if your low percents as he can chaingrab you to 40ish by himself while nana returns to help finish you off. If they are blizzard walking hover outside their range and try to punish if they do anything else. or you can dair them if they blizzard directly below you

if you have anymore questions ask me and ill try to help
 

Reapereater

Smash Cadet
Joined
Sep 15, 2009
Messages
41
Location
The NJ, punks
I have many questions.. what direction do i use to control the shuttle loop (like up makes you go up but the other controls are really random)? Is metaknight a good ledge camper? Should I play only with the c-stick/b button, a button/b button, or both. Is metaknight good for team/regular brawls? How can I avoid lucas's and ness's pk fire move while still being up close (being up close makes me get hit by it quick and stuns me enough to get koed)? What's metaknight's highest percentage without getting koed for awhile (just wanted to know because I died easily at 180%)? Just started like a week ago so please help.
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
whats metaknights best option when your opponent has grabbed the edge but has just run out of invincibility frames and is just hanging on there?
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
I havn't been killing with D-smash much lately. Mostly N-airs and Shuttle loops.

I do play against diddy all the time, so maybe that is the reason.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
How do i get around Pikachu's chaingrab?

Air camping didn't really work as well as it did against falco, so i'm looking for different solutions. Also, at what %s do i need not fear it? And what is the correct DI to break out of Pika's CG?
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Space Fairs and Dtilts to avoid getting grabbed. Except for Fsmash he has quite poor range on the ground. But beware his Fsmash can be angled.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
I have a question. Computer MKs a lot of times throw out insanely fast FTilts. I know you can speed up FTilt by doing DTilt then FTilt immedietly, but computer MKs can just throw those fast FTilts out without doing DTilt.

How do they do that?
 

Roxas1988

Smash Journeyman
Joined
Feb 17, 2009
Messages
270
Location
Where ever the wind takes me....
its quite simple. Your probably tapping the control stick instead of holding it and mashing A. It comes out fast enough for me. And I would say a good combo for the f-tilt is d-tilt>f-tilt>follow up with whatever.
 

popsofctown

Smash Champion
Joined
Mar 13, 2008
Messages
2,505
Location
Alabama
maximum speed ftilts aren't always ideal though. I don't think. Sometimes you do them slower to try and punish spot dodge or something.
 

Dido

Smash Journeyman
Joined
Jul 6, 2009
Messages
258
Location
..................
A question: I did this on computers but if you get it right you keep doing Fair by the edge do it about 5 times and the 5th swipe will knock them out. Does it work on humans?
 

Affinity

Smash Hero
Joined
May 27, 2006
Messages
6,876
Location
Wichita, KS
NNID
Affinity2412
A question: I did this on computers but if you get it right you keep doing Fair by the edge do it about 5 times and the 5th swipe will knock them out. Does it work on humans?
F-air doesn't combo into itself. You can airdodge after being hit with the first one.
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Which of MK's throws is the fastest? I didn't see frame data for MK's throws, yet it would be helpful to know their relative speeds.

Edit: Also, thanks Affinity for telling me about that drop->jump->uair->dodge->buffered ftilt thing; it's pretty handy.
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
F-throw and u-throw are the fastest than d-throw and b-throw.

what drop->jump->uair->dodge->buffered ftilt thing?

Plz explain?
What is faster, uthrow or fthrow?

Since I brought it up, this is a way of getting back on the stage that is very safe against some characters. You drop from the ledge, immediately jump + uair if they're nearby, and the air-dodge as you land so you can buffer an ftilt.
 
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