K@0S
Smash Ace
Even with tap jump on, you shouldn't do up-air strings with it, because then you can't have your maximum horizontal DI while doing them. Jump and use C-stick up rapidly (use the claw, or be fast with your thumb).
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Well when I mained D3 I had a different control setup, but when I decided I was gonna start use Metaknight a bit more seriously, I noted that Dojo and M2K both use default control setups. So if it's good enough for them it's probably good enough for us.Thanks Roman. Although I just relized that i've always been playing with tap jump on without realizing it. I'm so stupid. When I actually tried turning it off I hated it. I can see why most Meta players keep it on.But do most Metas change controls like make x something else or Z do something else. I've been using the default controls lol.
Stay in his face as much as you can, basically.Any tips against toon link? I'm god awful at this match-up. So many projectiles everywhere.
I haven't noticed it IRL.And, how do you guys cope with all the **** that people say about MK?
it's "hi-yi-yi-yi-ya!" iirc. You're doing it wrong. Say his jab.if im playing offline and i make loud ya!ya!ya! noises as i smash my b button, will it improve my chances of winning?
The community is very friendly in person. When people are arguing saying MK is broken or he isn't broken online, when they get to tournaments, it is the TO's decision on what happens with MK. People accept that and move on. I have actually been in a serious debate with someone in the MK ban thread and there were insults flying around because we both thought eachother's points were absurd. At the tournaments after that, there wasn't anything mentioned at all.How many MK mains would you say there are?
And, how do you guys cope with all the **** that people say about MK?
That was my point lolAffinity. only scrubs think he should be banned!!! x# (semi-joking)
I'm not exactly sure what you mean.On what frame does mk do his mid-air jump (frame 2 right?).
Yep .I'd guess he added the last bit of momentum to his jump.
I didn't see it. Sorry. >_<There is a guide for a reason.
you can figure out those first 3 questions after spending a few minutes in training mode.I have a few questions:
Which moves do I use for damage racking?
Which moves do I use for killing?
Which moves do I use for spacing or zoning?
Basically.. How do I play MK?
His whiffed up B / specials are easily punished as they all put MK in free fall state and he has terrible aerial movement(also his tornado has a some start up time so take advantage of it). His jab is easily punished as well but MK's moves are relatively harder to punish compared to the rest of the cast as long has he spaces them correctly or doesn't use things like jab, side special, and down special on the stage.how can MK abuse other ppl's air releases?
what moves of MKs are easily punishable?
http://www.smashboards.com/showthread.php?t=240588how can MK abuse other ppl's air releases?
what moves of MKs are easily punishable?
1. aerials, nado, grabsI have a few questions:
Which moves do I use for damage racking?
Which moves do I use for killing?
Which moves do I use for spacing or zoning?
Basically.. How do I play MK?