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Meta Knight Q&A Thread

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Omni, sometimes I'll go into training mode just to play around with the character- sometimes practicing banana combos, or trying out some combos that will obviously not work on any human player. Something like sitting next to the CPU (a big CPU for the following) and doing stuff like uptilt->SHdair->falling upair->run past opponent pivotgrab, and then immediately pausing and unpausing to reset the damage. Then doing a dthrow->SHupair->fast fall->dtilt (to catch an opponent that might have airdodged).

Keep moving around, juggling your opponent in a variety of different ways, while keeping in mind that a real opponent might have airdodged. Basically just do random stuff in quick spurts to keep your brain and fingers in shape until you play again.

And who knows? You may come up with something that'll work in real matches and you can thank your small practice sessions.

That's what I do at least. :ohwell:
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
Just wondering what's Metaknights most reliable move against snake. I'm thinking it's prob. Fair. Someone state which one is more reliable or concur with me if I'm actually right. Just trying to find out what move should I use more when I do play this match up.
1.THE GRAB

2.than the TORNADO but kinda hard to tornado a good player cuz of the grenade.

3.up-air


None if these you can spam on a good player with out geting exploded or f-tilted

u-air just ***** snake while he is in the air.
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
1.THE GRAB

2.than the TORNADO but kinda hard to tornado a good player cuz of the grenade.

3.up-air


None if these you can spam on a good player with out geting exploded or f-tilted

u-air just ***** snake while he is in the air.
Yeah the grenade could stop the tornado(more occasionally when Snake is holding the grenade of course), grabbing is fast so I guess that could be reliable(just with good knowledge of knowing when one ought to attempt for a grab and not to punishable I presume because Metaknights low friction (especially when dashing). I guess I could do this then without getting punished much. Pretty much asking since when I do play this match up I would know what to do ;)

Didn't know Uair ***** snake.

kks. Thanks man.
 

Legendary Pikachu

Smash Ace
Joined
Mar 10, 2008
Messages
819
Location
North Carolina
Hi all. Just visiting with a present for everybody.

I was wondering if you guys could make use of this new AT with pikachu? I'm teaming with my bro (arc-thefallen-, plays MK a 'lil) and am going to advance the technique in the future. Here's the original post AND video! ^_^ enjoy!

http://www.smashboards.com/showpost.php?p=8104088&postcount=14

Thanks again for the time. Please pm if you guys got any neat contributions. Hope to team with some of you sometimes.
 

Shadow 111

Smash Lord
Joined
Sep 19, 2007
Messages
1,766
Location
Staten Island, New York
Hi all. Just visiting with a present for everybody.

I was wondering if you guys could make use of this new AT with pikachu? I'm teaming with my bro (arc-thefallen-, plays MK a 'lil) and am going to advance the technique in the future. Here's the original post AND video! ^_^ enjoy!

http://www.smashboards.com/showpost....8&postcount=14

Thanks again for the time. Please pm if you guys got any neat contributions. Hope to team with some of you sometimes.
your link is broken!
 

Deoxyribonucleic_acid

Smash Cadet
Joined
Aug 14, 2009
Messages
58
Is it better to be offensive or defensive?

A lot of people say that MK being so fast, lacking a projectile and being forced to approach, means that MK is only meant for offense, but I've also heard that a defensive MK is extremely gay and hard to beat.
 

llamapaste

Smash Journeyman
Joined
Aug 4, 2009
Messages
430
Hi people. I had trouble dealing with Snake at my first tourny. Some things I noticed.
I glided too much,
Too much forward tilt/ not ending the forwad tilt early enough and being grabed oos.
Too much nado/ downsmash.
How do I replace these moves? I got punished by shield dropped grenades forward tilts oos, and just being too predicatable. I also got camped hard and approached at the wrong times and got punished. ): I feel like i'm improving though. Some help anyone? I also noticed my DI was inconsistent I would survive a in the 130's against an attack with good knockback one moment, and die around 100 against the same attack the next moment. I used a c-stick up-air for momentum canceling before DI is that good?
 

DUCKAtl

Smash Apprentice
Joined
Jun 6, 2009
Messages
84
Location
Stockbridge, GA
#1: What is the best stage to train on and whatt is the best cpu at what level to play against

#2: Does anyone have a stage builder MK training stage, if so have you uploaded, and if you havent please do but if so please leave a link to it
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
Hi people. I had trouble dealing with Snake at my first tourny. Some things I noticed.
I glided too much,
Too much forward tilt/ not ending the forwad tilt early enough and being grabed oos.
Too much nado/ downsmash.
How do I replace these moves? I got punished by shield dropped grenades forward tilts oos, and just being too predicatable. I also got camped hard and approached at the wrong times and got punished. ): I feel like i'm improving though. Some help anyone? I also noticed my DI was inconsistent I would survive a in the 130's against an attack with good knockback one moment, and die around 100 against the same attack the next moment. I used a c-stick up-air for momentum canceling before DI is that good?
camp like the snake till you see an opening than BAM 100%+ combo.
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
Is it better to be offensive or defensive?

A lot of people say that MK being so fast, lacking a projectile and being forced to approach, means that MK is only meant for offense, but I've also heard that a defensive MK is extremely gay and hard to beat.
its situational some match ups you get ***** if you play offensive(like snake)
and some match ups you get ***** if you play defensive(like snake lol)

like Hugs says "No style just Reactive and Adaptive."


Oh and yes a hella defensive(campy) MK is really anoying thats why some states have a ledge grabe rule.
like in WA i think its like 35 ledge grabs.
 

llamapaste

Smash Journeyman
Joined
Aug 4, 2009
Messages
430
Thanks Smasher 01 for your answer to my question, but I was hoping for a more through explanation. ;) Edit: When people talk about playing campy with Metaknight to they mean using Dairs and other aerials to shield pressure? I've seen this used in different ways so I want to clarify.
 

OmniOstrich

Smash Lord
Joined
Apr 21, 2008
Messages
1,393
Location
Raleigh, NC
Hi people. I had trouble dealing with Snake at my first tourny. Some things I noticed.
I glided too much,
Too much forward tilt/ not ending the forwad tilt early enough and being grabed oos.
Too much nado/ downsmash.
How do I replace these moves? I got punished by shield dropped grenades forward tilts oos, and just being too predicatable. I also got camped hard and approached at the wrong times and got punished. ): I feel like i'm improving though. Some help anyone? I also noticed my DI was inconsistent I would survive a in the 130's against an attack with good knockback one moment, and die around 100 against the same attack the next moment. I used a c-stick up-air for momentum canceling before DI is that good?
Your basic goal is to get snake in the air or offstage so that you can juggle or edgeguard him. The most reliable way to do this is to get a grab and follow it up.

In the Air
  • You want to juggle with uair and make sure that when you see the juggle is going to end that your last hit is something more powerful. Nair, SL, or dair will probably put him offstage.
  • A lot of snakes will try to air dodge to land and if you tornado you can pop him up again and reset your juggle.
  • Your uair>his nair SL is not disjointed and will not stop his nair, the best it can do is trade hits
  • You should also try to SL into snake while he is cyphering, you can do it as far offstage as you want and you will hit the cypher and live so you can get some really early kills.

On the Ground
  • Dthrow at low% for combo starting
  • Uthrow at mid-high% for most damage and most vertical knockback to setup juggles
  • Bthrow if it puts snake offstage for edgeguard
  • Do not approach until the snake has exploded his grenades, if they are out when you approach they will probably screw you up
  • If you are expecting ftilt you can *try* and fsmash or do grounded SL but you probably just want to shieldgrab or shield and dash grab after the second hit of ftilt
  • It is usually really easy to bait a utilt and punish, just dair over his head or tornado over his head until he tries to utilt you, but you have to make sure that you are high enough that he will whiff the utilt
  • Dash attack at low % will get you some small combos but its generally really unsafe against snake so don't use it often, if he predicts you he can get a grab and do a big dthrow tech chase

Here are some good vids of the matchup at high levels of play.
FS6 GF Dojo vs Razer Set 1
http://www.youtube.com/watch?v=5-MBOnjj1GM
http://www.youtube.com/watch?v=laJiq3SeVMk
http://www.youtube.com/watch?v=rFf0toLEjZE
http://www.youtube.com/watch?v=RViH7BTHGT4
http://www.youtube.com/watch?v=8Tvx6T1M45o

FS6 GF Dojo vs Razer Set 2
http://www.youtube.com/watch?v=OY9Yi5OdBHo
http://www.youtube.com/watch?v=7XAJ2SzBAEU
http://www.youtube.com/watch?v=buodvedISgk
http://www.youtube.com/watch?v=UM219VrkyMw
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
Thanks Smasher 01 for your answer to my question, but I was hoping for a more through explanation. ;) Edit: When people talk about playing campy with Metaknight to they mean using Dairs and other aerials to shield pressure? I've seen this used in different ways so I want to clarify.
Yeah you can d-air camp but most of the time when playing someone good they can get around it.

Camping means just geting the stock adavantage and playing it really safe and not
approching till you see a big opening
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
This: http://www.youtube.com/watch?v=mbzCPDefH5Q is what I talked about earlier, notice that its spacing gives an footstool oppoturnity, something that the similar thing on D3. From what I remember the buttonpresses I think I hold the control stock to the left as soon after the dashgrab "as possible" and pressing the a button for pummeling...
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
Okay, I have two questions to ask.

1. How can you properly punish a MK user that spams dSmash?

2. Over online, I've seen players that can hold Meta Knight's down B time. For example, Meta Knight suddenly disappears and reappears about 4 seconds later.:dizzy:
I'm pretty sure the second one is EDC or IDC, but I don't know the difference. :p
 

Volt7x

Smash Journeyman
Joined
Dec 6, 2008
Messages
435
And...What is that >.>?
IDC is when mashing Up-Smash while invisible, you can stay invisible longer and indefinitely. However, you have to have pretty fast fingers to stay invisible for a while.
As for EDC, I don't really know. Sorry if the last part doesn't help.
 

WhiteOblv

Smash Ace
Joined
May 1, 2006
Messages
914
Location
fountain of dreamz
I have some questions.

1. Is Fair MK's best approach?

2. Is pummeling a good option for quick extra damage before a throw?

3. How should I go about practicing when theres no one to play?
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
1. Depends on matchup and situation.

2. If you can safely do so without losing your grab sure, MK's pummel isn't very good though so don't be greedy. The stale moves counter is probably a more significant reason to pummel than actual damage though.

3. Training mode/low level computers(lvl 3 snake or lower is recommended a lot), nothing mental just repeat actions and sequences to improve your control and spacing. I also use training mode as a visual aid for thinking about matchups, much easier to go through a lot of scenarios and think of solutions to them that way for me.
 

True Romance

Smash Ace
Joined
Aug 31, 2008
Messages
615
Location
Perth, WA
Couple of questions,

What's the best way to bail out of an FTilt? You know those situations when when you start your FTilt, they shield it and you know you're not spaced well enough to avoid punishment if you continue with all 3 hits? I normally try to roll back but I have a feeling this isn't the best option.

Also whats a good way to get from the edge against a Snake who is waiting to UTilt you. I've just recently broken the terrible habit of get up attacking too much, but I find most of my ledge dropped aerials tend to get owned by UTilt.

Thanks
 

Jupz

Smash Master
Joined
Jun 21, 2008
Messages
3,283
Location
Perth, Australia
Couple of questions,

What's the best way to bail out of an FTilt? You know those situations when when you start your FTilt, they shield it and you know you're not spaced well enough to avoid punishment if you continue with all 3 hits? I normally try to roll back but I have a feeling this isn't the best option.

Also whats a good way to get from the edge against a Snake who is waiting to UTilt you. I've just recently broken the terrible habit of get up attacking too much, but I find most of my ledge dropped aerials tend to get owned by UTilt.

Thanks

hey roman,

you can simply stop pressing A if you Ftilt a shield.

there are many options MK has from the ledge. smart snakes won't always go for the Utilt, but if they do you can simply let go and jump over them or let go and UpB into them :p
 

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
hey roman,

you can simply stop pressing A if you Ftilt a shield.

there are many options MK has from the ledge. smart snakes won't always go for the Utilt, but if they do you can simply let go and jump over them or let go and UpB into them :p
I always just camp the ledge with up airs and avoid his spam till he lets me back on.

All my life i have never been edge guarded buy a snake.well i guess very rarely the snake
will fair spike me but rarely.
 

llamapaste

Smash Journeyman
Joined
Aug 4, 2009
Messages
430
For meta is it better to have tap jump on or off and why. I usually have it off but if i'm playing a character like Snake casually I have it on.
 

True Romance

Smash Ace
Joined
Aug 31, 2008
Messages
615
Location
Perth, WA
Most top Metas have it on to make the up air string/up b-ing out of shield easier.

Yeah I see a lot of good mks up air spam to get back on, so I'll try that to give me some space.

In regards to the ftilt thing, what I meant was what's the best option to avoid being punished after bailing out (ie not going through with the third hit). I know how to stop it, but if you space it badly even if you stop before the third hit I tend to get punished. Thinking maybe short hopped N-Air? Or straight into up-b? Dunno maybe I shouldn't get it spaced badly in the first palce :p
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
In regards to the ftilt thing, what I meant was what's the best option to avoid being punished after bailing out (ie not going through with the third hit). I know how to stop it, but if you space it badly even if you stop before the third hit I tend to get punished. Thinking maybe short hopped N-Air? Or straight into up-b? Dunno maybe I shouldn't get it spaced badly in the first palce :p
This.

Space it well in the first place, and also be sure to mix up between using how many hits and how long you wait between each hit.
 

WhiteOblv

Smash Ace
Joined
May 1, 2006
Messages
914
Location
fountain of dreamz
Too be a really good MK, should I only concentrate on MK and only MK? MK all the time? or can i have characters to play as on the side?

Also should I work on getting an extremely good grab game?
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Too be a really good MK, should I only concentrate on MK and only MK? MK all the time? or can i have characters to play as on the side?

Also should I work on getting an extremely good grab game?
If you want to be as good as you can be with Metaknight, then only play metaknight. Only playing metaknight can help you especially when playing different people, even in serious friendlies because it gives you the oppurtunity to get match-up experience.

You can obviously play other characters, but MK doesn't need a secondary really, unless you have some personal bad match-ups, but that is another problem.

A good grab game is reading their DI from your throws, usually D-Throw, and knowing when to grab. After a tripping d-tilt, punishing a laggy move, etc. A good grab game is when you don't miss a grab...or don't get punished.
 

True Romance

Smash Ace
Joined
Aug 31, 2008
Messages
615
Location
Perth, WA
This.

Space it well in the first place, and also be sure to mix up between using how many hits and how long you wait between each hit.
Cheers man, something I hadn't thought of untill now is delaying hits. I've always just kinda smashed them out so I'll think about this for a while.
 

llamapaste

Smash Journeyman
Joined
Aug 4, 2009
Messages
430
Thanks Roman. Although I just relized that i've always been playing with tap jump on without realizing it. I'm so stupid. When I actually tried turning it off I hated it. I can see why most Meta players keep it on. ;) But do most Metas change controls like make x something else or Z do something else. I've been using the default controls lol.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
My only problem with Tap jump is that when I am doing my uair string on a heavy/fast faller i sometime do an extra jump in place of a nair. A lot of the times my uairs will go past my opponent in the air so a nair would be a good choice, but holding up buffers an extra jump sometimes. But with OoS options and even shuttle loop from water tap jump is 100% worth it.
 
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