smasher01
Smash Ace
when i play me friend he always punishes me when i f-tilt even when i dont finish with the third hit.
mabe its because hes snake?idk tips?lol
mabe its because hes snake?idk tips?lol
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You're probably not spacing it correctly.when i play me friend he always punishes me when i f-tilt even when i dont finish with the third hit.
mabe its because hes snake?idk tips?lol
**** that ****, I wanna see the 13-year old Ness playing kid who beat Tyrant.http://www.youtube.com/user/Mackorony101
There are some matches of m2k vs. dsf (mk) and sk92 (falco) vs. dsf (mk) from S.I.N if anybody is interested
Are you referring to you trying to get a early % tornado KO off the top?O and question. if snake keep smash DI ing out of tornado can you jusy press b faster to make them stay in it?
my friend keeps smash DI ing out of it when im nadoing high in the air and i get punishing because of the landing lag from nado.
Shuttle loop oosWhats the best way to stop Marth's aggro fair game? My friend has near perfect spacing with marth on his fair and once he gets one in, its hard to stop it until i'm off the edge. Whats the best way to stop the first one from hitting?
If you can, try to get the top of his head with the tornado so the grenade he may be holding falls to the ground and doesn't hit you.how should i use nado on snake?
should i stay near the ground whens hes in it so he cant smash DI out and punish me
If you catch him with the middle or bottom of the tornado, he shouldn't be able to get out unless he's holding a grenade while in it.ok nice should i bring him up in the air with the nado when he gets in it?
when i seem to take him to the air he smash DI s out if it and punishes my lag because you have lag when you land with nado when when you are high up and he punishes me with B-air or somthing.
You can do an omni-gay by attaching a c4 onto the mk and mk can upthrow the opponent and the snake can blow them up to take a stock off of the opponent. The catch is that mk has to have the higher controller spot than the opponent.For an MK + Snake team, what are some good 2v1 infinites?
AFAIK, this isn't correct. I believe the MK needs to be in the lower port than the Snake (port 3 or 4 depending on which set of ports the team has).The catch is that mk has to have the higher controller spot than the opponent.
I'm pretty sure that's what he means; 4 being the highest number.AFAIK, this isn't correct. I believe the MK needs to be in the lower port than the Snake (port 3 or 4 depending on which set of ports the team has)
Oh ok. I get confused sometimes by what exactly people mean when they talk about highest/lowest port.I'm pretty sure that's what he means; 4 being the highest number.
And yes, this works really well if you have enough practice with it. I used to do this all the time with my last teammate. The key to pulling this off consistantly, though, is grabbing your opponent while the C4 is on you, then waiting for Snake to say "NOW!". If you get the timing down this way, it'll be super easy.
And yes, you'll always want Port 4 for this (higher than all opponents). Snake's port is irrelevant.
Answers.1. how is the winner of NADO VS NADO determined? priority>
2. how do you DI pits F-Smash
3. How does the 'air release' concept work. for eg. if marth grabs mk. does mk always release in the air?
thx
1) Yes, priority. Whoever is pressing B faster will win.1. how is the winner of NADO VS NADO determined? priority>
2. how do you DI pits F-Smash
3. How does the 'air release' concept work. for eg. if marth grabs mk. does mk always release in the air?
thx
The URLs are malformed.
1. i'm pretty sure where you hit with your tornado vs the other mk's tornado determines it... i've never really believed that theory of "newest one wins" because it does not always work that way. usually if you both charge straight at eachother in torandos, they will cancel out... and if one mk is slightly above the other mk, the higher mk seems to win.Answers.
1. The newest tornado always beats it.
2. Smash DI up and back with the control stick while hitting your c-stick in a direction. Good Smash DI practice can be used when you use a smart bomb on yourself in training mode, since it's a multi hit explosion try to smash DI as fast as you can from the explosion.
3. I don't know about Marth since he is a tall character, I think he can always grab release you when your MK. I know in MK dittos, if an MK grabs you, don't press anything, otherwise you will be grab released and you will get grabbed all the way across the stage. MK isn't tall enough to have a guaranteed grab release combo IF your opponent knows how to get out of it.