Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Sf4 players also have the benefit of new versions of sf being released very quickly where they actually fix problems. Notice how quick ssf4 came out, and how sagat WASN'T a problem?its been said a million times so im not really going to get into it very much, but I disagree with MK being banned.
in fact, bringing a comparison to other games, SF4 vanilla did not ban Sagat, and he was in a situation comparable to Metaknight, except, that Metaknight is broken because he has no character, or stage counterpicks..
On the contrary, this is exactly one of the reasons he was banned: overcentralization. I know you said it, but we shouldnt have to change so many rules just to fit one character, and yet still have him being so dominant. If you have to make all these rules changes, there's an obvious problem with the character. Besides, the mks that only care about winning will find a way to abuse this rule as well. The majority of anti-mk rules came into play due to a mk abusing a previous rule. If the lgl didn't exist, most (probably all) of mk's even mus would change into easy wins. What's falco going to do against a planking mk? Diddy wouldn't have an easy time either. And in the the current metagame and ruleset, those are the only 2 characters who are generally agreed upon to be even with mk...on neutrals.So, why the hell is metaknight being banned when you can simply prohibit MK from being able to counterpick at all? Force metaknights to play under a ruleset where he has to CP to a neutral, and problem solved..
Diddy, Snake, Ice Climbers, Falco, and many others will no longer have to win the first match in order to have a chance at winning the set, and have a legitimate chance at winning.
Your seriously trying to use this argument? First off, m2k could win with a variety of chracters in my honest opinion, and this ban was on mk, not m2k. In addition, we've had a 3 year metagame that revolved around mk. If you don't know how to fight mk, you generally don't do well. That simple. I think people are competent enough to figure something out after 3 years if it was possible. The best answers that were conjured up were:If you all are tired of watching M2K win so much, then get better.
I guess two years (and some-odd months) is quick in comparison to the molasses-pace of Smash releases.Sf4 players also have the benefit of new versions of sf being released very quickly where they actually fix problems. Notice how quick ssf4 came out, and how sagat WASN'T a problem?
It really is, but more importantly at least Capcom actually cares enough about its community to fix problems, and Capcom's gotten way faster now, possibly too fast. Look at MvC3. Game just came out this year and they are already almost done with a new version. Probably could of just done umvc3 with a series of patches, but capcom also likes the green bills.I guess two years (and some-odd months) is quick in comparison to the molasses-pace of Smash releases.
Smooth Criminal
Can't win 'em all buddy. Life is good.Probably the same people that let you into the BBR and Mav into the URC.
Fixed for real talk.It really is, but more importantly at least Capcom actually cares enough about money to realize when the most opportune time to charge people for a slight adjustment on an already existing game is.
If Capcom would have stuck to their original plan for MvC3, people would have had to shell out even more green to pay for the DLC. *shrugs.* They're money-grubbers, but meh.It really is, but more importantly at least Capcom actually cares enough about its community to fix problems, and Capcom's gotten way faster now, possibly too fast. Look at MvC3. Game just came out this year and they are already almost done with a new version. Probably could of just done umvc3 with a patch, but capcom also likes the green bills.
Ivan Ooze is single handedly the most broken character ever put into a fighting game. Its brought up simply because of Ivan....why does everybody keep bringing up that shoddy Power Rangers FG? FFS.
Phoenix isn't that bad, either. Nowhere near as bad as ST Akuma.
Smooth Criminal
.................................................I
The Unity ruleset is a joke too. Its just the BBRs' way of controlling how tournaments SHOULD be ran, rather than letting the TO's decide how the format should be set themselves. Having to have an approved ruleset in insulting to intelligent TO's too, some of which have probably ran tournaments too.
...you do realize that she doesn't go 10-0 on everybody in the cast and that she doesn't have an air fireball that the game's engine isn't supposed to handle, right?^Above Smooth Criminal is a person who can't respond to someone who made a smart point, and must resort to calling him/her a troll just to prove themselves right. Right?
Ivan Ooze is single handedly the most broken character ever put into a fighting game. Its brought up simply because of Ivan.
You clearly haven't seen or played against Phoenix when she goes dark. She can kill whole teams with relative ease. MK doesn't even have anywhere close to that kind of firepower. Dark Phoenix before Ultimate is probably just below ST Akuma's power.
So much truth that I think I've found a religion to belong to.you know what makes me laugh?
When people say stuff like;
Overcentralization shouldnt be a factor in banning a character, look at (insert game here) that has (insert number between 3 and 6 here) viable characters. Those characters didnt get banned.
Of course they didnt, the fact that theres 3 to 6 top tier character IS WHY nobody had to get banned. You dont need to ban chun li in 3rd strike because yun and ken could compete with her. You didnt have to ban yun in AE because at the very least, Yang, Fei, and Viper can hang with him. You cant ban fox in melee because falco and puff exist. the point is that its a stupid comparison to try contrast a game with 5 top level characters, to a game with only 1.
...you do realize that she doesn't go 10-0 on everybody in the cast and doesn't have an air fireball that the game's engine isn't supposed to handle, right?
I don't disagree that she's powerful but to say she's on that level is a bit absurd.
Smooth Criminal
Brawl has 8 top tier characters. 3S has 3. AE has 3. People will ALWAYS flock to the highest tiered character. Stop trying to contradict human instinct.you know what makes me laugh?
When people say stuff like;
Overcentralization shouldnt be a factor in banning a character, look at (insert game here) that has (insert number between 3 and 6 here) viable characters. Those characters didnt get banned.
Of course they didnt, the fact that theres 3 to 6 top tier character IS WHY nobody had to get banned. You dont need to ban chun li in 3rd strike because yun and ken could compete with her. You didnt have to ban yun in AE because at the very least, Yang, Fei, and Viper can hang with him. You cant ban fox in melee because falco and puff exist. the point is that its a stupid comparison to try contrast a game with 5 top level characters, to a game with only 1.
(Link: http://www.youtube.com/all_comments?v=O-g4TqMFemY)."Ugh, why didn't they ban Ivan at EVO this year? ***** ***** The top 10 was all Ivans, EXCEPT for #7, which was some ***** Megazord player that got lucky."
The game wasn't designed to handle planking in general, not only Mk's planking, but planking in general. Game & Watch's planking is just as safe as Mk's planking. Some characters can do "something" against it like Snake, Diddy Kong, Mr. Game & Watch (because their proyectiles can hit below/around the ledge), but, pretty much, the whole cast can't do anything against planking in general.I have a question, and this is a long shot, but since we're comparing Brawl to other fighting games now... How closely can we compare MK's planking to Akuma's air fireball? I mean... apparently Akuma was banned on the premise that his air fireball was something "the game wasn't designed to handle." Can't we say the same for MK's planking?
Ah, I see. Thanks for the clarification.Evo has a room for side events. They have tourneys for pretty much every game around, including Brawl.
This whole paragraph is terribly incorrect.Game & Watch's planking is just as safe as Mk's planking. Some characters can do "something" against it like Snake, Diddy Kong, Mr. Game & Watch (because their proyectiles can hit below/around the ledge), but, pretty much, the whole cast can't do anything against planking in general.
Well, keep in mind that MK's planking is the only planking that is *technically* untouchable - to the extent that I'm suggesting that Akuma's air fireball granted him such untouchability.The game wasn't designed to handle planking in general, not only Mk's planking. Game & Watch's planking is just as safe as Mk's planking. Some characters can do "something" against it like Snake, Diddy Kong, Mr. Game & Watch (because their proyectiles can hit below/around the ledge), but, pretty much, the whole cast can't do anything against planking in general.
http://www.smashboards.com/showthread.php?t=306431&highlight=tier+listBrawl has 8 top tier characters. 3S has 3. AE has 3. People will ALWAYS flock to the highest tiered character. Stop trying to contradict human instinct.
based on this, youre clearly either a troll, or just wayyyyyyy out of the loop.Oh wait match-ups? Congrats on contradicting yourself. MK has Diddy and Snake for even or even 6-4 matchups. By your logic, MK shouldn't be banned simply because Diddy and Snake exist and can probably beat him.
Slippery slope man, slippery slope.
herp herp a derp. youre cute.You make posts about Brawl tho![]()
that comment you referenced was also from 2 years ago.Ah, I see. Thanks for the clarification.
This whole paragraph is terribly incorrect.
That's true, I forgot about the frame data. John, as you're the master of data: Could you make a quick list of vulnerable frames in MK's, DK's and Game & Watch's planking? I want to see the diference between each of themWell, keep in mind that MK's planking is the only planking that is *technically* untouchable - to the extent that I'm suggesting that Akuma's air fireball granted him such untouchability.
As far as everyone else goes, frame data doesn't lie; it's annoying as crap to beat planking, but it's very beatable if the planker isn't MK...
See:If youre just using the specific wording of 'top tier' than Mk doesnt even qualify for that, since hes technically 'God Tier' But if youre talking about the highest tier in the game, than brawl only has one.
Fei Long is also a clean cut above Yun in AE.Just for the record, Yun and Ken are mentioned with 3S because they're pretty much the only 2 other viable characters, losing 4-6 and 3-7 to Chun, respectively.
True. But you said that the game didn't had tournaments, when it actually had a tournament at EVO.that comment you referenced was also from 2 years ago.
rofl at MK being untouchable. Strategy was overpowered but...no. Anyways, heres the source:Well, keep in mind that MK's planking is the only planking that is *technically* untouchable - to the extent that I'm suggesting that Akuma's air fireball granted him such untouchability.
As far as everyone else goes, frame data doesn't lie; it's annoying as crap to beat planking, but it's very beatable if the planker isn't MK...
As far as chun's dominanceStrong Bad said:SourceDavid Serlin said:Most characters in that game cannot beat Akuma. I don’t mean it’s a tough match—I mean they cannot ever, ever, ever, ever win. Akuma is 'broken' in that his air fireball move is something the game simply wasn’t designed to handle. He is not merely the best character in the game, but is at least ten times better than other characters. This case is so extreme that all top players in America immediately realized that all tournaments would be Akuma vs. Akuma only, and so the character was banned with basically no debate and has been ever since.
Since Metaknight isn't S^9001 tier, I'm fairly certain that MK isn't even close to ~ten times better than Snake, Falco, Diddy, Marth, Wario, Ice Climbers, etc. The fact that the results at every relevant tourney isn't "so yeah the entire top 32 were MK only players" means that the comparison isn't a viable one.
edit, nvm, found a 2008
EVO 2003
1. KO (Yun)
2. Daigo Umehara (Ken)
3. KSK (Alex)
4. Ino (Yun/Makoto)
5. hsien (Ken)
5. Ricky Ortiz (Chun)
7. Mopreme (Ken/Chun)
7. Nuki (Chun)
Overall:
3 Chun
2 Yun
2 Ken
1 Alex
1 Makoto
EVO 2004
1. KO (Yun)
2. Daigo Umehara (Ken)
3. Jwong (Chun)
4. Raoh (Chun)
5. KSK (Alex)
5. Kokujin (Dudley)
7. hsien (Ken)
7. Watts (Ken)
Overall:
3 Ken
2 Chun
1 Yun
1 Alex
1 Dudley
EVO 2005
1. Nuki (Chun)
2. Jwong (Chun)
3. Nitto (Yun)
4. Mester (Yun)
5. Ricky Ortiz (Chun)
5. Kokujin (Dudley)
7. RF (Chun)
7. MOV (Chun)
Overall:
5 Chun
2 Yun
1 Dudley
EVO 2006
1. Nitto (Yun)
2. Issei (Yun)
3. Nuki (Chun)
4. Mester (Yun)
5. PyroLee (Yun)
5. Tokido (Chun/Urien)
7. Amir (Chun)
7. Alex Valle (Ken)
Overall:
4 Yun
3 Chun
1 Ken
1 Urien
EVO 2007
1. Nuki (Chun)
2. Tokido (Chun)
3. Alex Valle (Ken/Ryu)
4. Mike Wakefield (Makoto)
5. Fubarduck (Chun)
5. David Hem (Necro)
7. Ricky Ortiz (Chun)
7. Ed Ma (Ken)
Overall:
4 Chun
2 Ken
1 Ryu
1 Makoto
1 Necro
EVO 2008
1. Nuki (Chun)
2. JWong (Chun)
3. Amir (Chun)
4. Tokido (Chun/Urien)
5. Fubarduck (Chun)
5. JR (Akuma)
7. Prodigal Son (Ken/Yun)
7. Watts (Yun/Ken)
Overall:
5 Chun
2 Yun
2 Ken
1 Urien
1 Akuma
Like you said, you don't know anything about the game. Fei's always been the best character in the game. People say Yun because it's apparently the cool thing to do. If you actually look into it, you'll see that Fei wins the match-up.Just because Fuudo won EVO doesnt automatically make Fei Long a better character, as a matter of fact, reading your post just now is the first time Ive EVER seen ANYONE even attempt to make the claim that there was a character better than Yun in AE