• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Melee stats project?

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,899
Location
Portland, OR
Slippi.gg
DRZ#283
So one thing you definitely have to give the Barlw Kidz credit for is that they've got a pretty good database of tourney results and stats from the last 18 months. This happened largely because of the MK thing; Melee never has had such a problem so it never became necessary for us to take detailed stats in order to solve it.

But I've been thinking it still might be useful or at least interesting for us to undertake such a project anyway. I've got some ideas of what sort of things we could track, but we'd need a way to collect results and people who are willing to keep records and maintain them (like Ankoku does for Barlw). Anyone interested or have any ideas?
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,273
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
there are some instances where good players don't do a lot. Take Hbox he like goes to everything but Silent Spectre is a titan who only goes to random stuff when he feels like it, giving falcon less points and stuff. I personally feel stuff like this is pointless.
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,899
Location
Portland, OR
Slippi.gg
DRZ#283
OK well that's a problem with the analysis of the data, not the data collection itself. I would just like to see if there's interest in building a database - what we do with that database later on is up for discussion.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I'm curious about what ideas you currently have. Off the top of my head, I don't see any particularly interesting uses for such a database.
 

Tero.

Smash Champion
Joined
Jul 18, 2008
Messages
2,688
I had the same idea and was about to ask for help, but I haven't had the time to post more than a few one-liners during the last 2 months.
 

Slhoka

Smash Lord
Joined
Dec 21, 2005
Messages
1,710
Location
Kourou, French Guiana
I'm in for this !
I don't see anything really useful to do with such data, but I love statistics and would find it interesting anyway.

Collecting data could be made by a few volunteers in each region. It shouldn't be too hard to collect the top 8 or 16 of every tournament this way.
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,899
Location
Portland, OR
Slippi.gg
DRZ#283
What I have in mind is some kind of program that could extract data from a .tio file and put it into a database spreadsheet. Each row would be an event (a set, in other words), and each column would be different properties of that set - winning/losing players/characters, date, tournament, pool/bracket round, and so on. The tio file contains most of this already, except the characters and stages, it's a matter of extracting it and organizing it into one big master database.

It would require someone who knows a good amount of programming, and help from Neal, to do. I pretty much only use Python and bash shell scripts in my work, and tio is probably in C or something.

If we could get accurate character/stage info, it would go a long way towards matchup charts and stage advantages.
 

Marc

Relic of the Past
BRoomer
Joined
Sep 14, 2002
Messages
16,323
Location
The Netherlands
We have a complete database with the results of every Dutch tournament (Melee/Brawl) ever on the Dutch website, except we never really listed characters and some stuff like pools and low tier was lost. I guess it's more similar to what AiB does for player statistics.

Good luck compiling 7.5 years of tournament data.;)
 

HyugaRicdeau

Baller/Shot-caller
Joined
Jun 4, 2003
Messages
3,899
Location
Portland, OR
Slippi.gg
DRZ#283
So apparently the tio save file is really just an xml file (try opening it in your favorite text editor), which is easily imported into excel. Anyone knowledgeable with the tips and tricks of excel could probably put something together real quick.
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,872
talked to hyuga
i'd be more than willing to dig through years of old threads by myself once we decide what we want to do
 

AXE 09

Smash Master
Joined
Dec 3, 2006
Messages
3,825
Location
Avondale, AZ
Something like this sounds very interesting to me. I'm not too sure what we'd do with the data we collect, but Slhoka stated, I love seeing statistics and I just think it'd be something very cool to see. Although, we just need to find people that are willing to work on this.
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,872
PICK MEEE PICK MEEE

but i think it would be interesting to compile whatever data we decide to compile according to year and location hey guys i like graphs
 

Skler

Smash Master
Joined
Mar 17, 2006
Messages
4,518
Location
On top of Milktea
SleepyK is asian. Of course he loves graphs and math.

SLEEPYK IS IN THE BACK ROOM BABY!

<huggles>

Edit: ****, everlasting beat me to an Asian joke.

You're lucky that your avatar is probably the most adorable thing I've ever seen (aside from SleepyK).
 

LunInSpectra

Smash Lord
Joined
Mar 9, 2005
Messages
1,643
Location
stackoverflow.com/users/1459556/rey-gonzales
It sounds fun to gather data and do some mining, and I think it can be useful to draw half-baked conclusions with some analyses.

Since tio just saves results in spreadsheets, Neal is probably using an xml parser. We can ask him which library he uses, or if we write this in C++, we can use Xerces.

Once we have the parser and a good programming language, we can make some fun graphs, tables, and play around with a bunch of other things. We can even apply machine learning AI to predict results -- perhaps neural networks or a genetic algorithm.

----

Although the results will be skewed and the conclusions we draw hocus-pocus, I would like to use my programming skills to make these graphs & tables from spreadsheets and maybe even use some academic principles such as AI or OPEN SOURCE along with everyone. All I need is a ton of well-made spreadsheets.
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,872
but nowhere near as cute as kirbykaze.

also, where's the discussion on this? what're we looking for, people?
 

Slhoka

Smash Lord
Joined
Dec 21, 2005
Messages
1,710
Location
Kourou, French Guiana
also, where's the discussion on this? what're we looking for, people?
I'd say we need to create a database containing the following information on every single game :
  • characters for each player
  • outcome (maybe detailed ?)
  • stage
  • tournament round (allowing us to decide where data becomes relevant)

I don't know how relevant it can be, but at least we'll have the information.
I think that the real question is "How can we gather this data efficiently ?". If adding a feature for that in tio is doable, then it might be a good idea, even though it would give more work to the TO.
 

SwiftBass

Smash Hero
Joined
Apr 25, 2006
Messages
5,805
Location
Thunder Whales Picnic
how about

http://tonamento.com/

lots of the other communities use it. It seems like a good way to archive stuff. I don't know about listing the character used tho. I mean maybe there is a way to edit it in the name after its listed. most importantly its a universal online archive which I find great.
 
Top Bottom