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MBR Recommended Stage List and Rule Set

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Cactuar

El Fuego
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MBR Recommended Rule Set
Super Smash Brothers: Melee (Singles and Teams)

Singles Stage List

Starters/Neutrals:
  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • Pokemon Stadium
Stage Bans
  • For Best of 3 sets, each player gets 1 stage ban.
  • For Best of 5 sets, there are no stage bans.
  • For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.


Doubles Stage List

Starters/Neutrals:
  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • DK 64
  • Kongo Jungle
Stage Bans
  • For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
  • For Best of 5 sets, each team gets 1 stage ban.
  • For Best of 7 sets, there are no stage bans.

General Rules

  • Items are set to off.
  • Stock and Time are set to 4 stock and 8 minutes, respectively.
  • Double Blind*: If elected.
  • Contest Port Priority*: If elected.
  • Neutral Start*: If elected.
  • Standard DSR*
  • Gentleman’s Clause*
  • Forced Character Selection*: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.

Additional Rules for Teams Play
  • Team Attack: ON.
  • Life Stealing is allowed.
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

How to Play a Set
  1. Players select their characters. Either player may elect to Double Blind.
  2. Use Stage Striking* to determine the first stage.
  3. The players play the first match of the set.
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
    Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  4. Winning player of the preceding match bans a stage/stages (if applicable).
  5. The losing player of the preceding match picks a stage for the next match.
  6. The winning player of the preceding match may choose to change characters.
  7. The losing player of the preceding match may choose to change characters.
  8. The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
  9. The next match is played.
  10. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
General Knowledge

Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:

  1. Stage List and Rule Set Familiarity
  2. Venue and Entry Fees
  3. Arriving On Time
  4. Maintaining Personal Hygiene
  5. Controllers and Character Knowledge
  6. Minimizing Whining

Tournament Hosts should keep the following in mind:

  • Tournament sets are usually based on bracket positions, which may be seeded at your discretion. If your tournament is to be run in any other format, you must advertise it accordingly.
  • Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by you.
  • Unnecessary delays in a set should be discouraged. These delays can occur before (players not playing the set), during (players taking an unnecessary amount of time to counterpick) or after (players not reporting results) a set. The tournament Host is recommended to keep tabs on set status and completion.
  • No more than the previous match should be replayed in the event of a rule violation. It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention. Special exceptions may be made to this rule per your discretion.
  • When running a pool, the game count of each set should be recorded (whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. There are several methods of determining a tie-break, but each has advantages and disadvantages. It is the TO's responsibility to determine which method they will be using, advertise which method they will be using in the tournament thread, and to consistently use that method across all pools during the tournament.
  • The semi-final and championship sets should be, at minimum, Best of 5.
  • Wireless controllers should be discouraged or banned due to interference, unreliability, and time hindrance.
  • The Tournament Host reserves the right to, at any time, make anyone leave the premises of the tournament.
  • For all Melee Tournaments, Metaknight is banned.

***Term Definitions***

  • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
  • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
  • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
    Singles:
    Stage|Port 1|Port 2|Port 3|Port 4
    FD|*|*
    FoD|*|*
    YS|*|*
    DL||*||*
    BF|||*|*
    PS|||*|*

    Doubles:
    Stage|Port 1|Port 2|Port 3|Port 4
    FD|Team A|Team B|Team A|Team B
    PS|Team A|Team B|Team B|Team A
    BF|Team A|Team B|Team B|Team A
    YS|Team A|Team B|Team B|Team A
    DL|Team A|Team B|Team B|Team A
    For the counterpick stages not listed here: Take the 20 seconds to figure it out. This will get updated later.

  • Standard DSR: A player/team may not counterpick to a stage they have won on.
  • DSR Modified: A player/team may not counterpick to the stage they last won on.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
  • Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
  • Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
    Players strike stages in this order:
    Strike|Player 1|Player 2
    Strike 1|*|
    Strike 2||*
    Strike 3||*
    Strike 4|*

 
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