Nintendude
Smash Hero
Wouldn't stage bans correct for that problem? The rules should only be holding a player's hand so much when it comes to making wise stage decisions.
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No, because Standard is actually the one where you just can't go back to the last stage you won on ^___^Wouldn't that be a reason to use standard DSR? Consider the m2k vs. unknown ROM 5 set. It went as follows:
Game 1 - YS - Unknown wins
Game 2 - m2k counterpicks FD and wins
Game 3 - unknown counterpicks FoD and m2k wins anyway
Game 4 - unknown goes back to FoD and wins
Now, as you recall the controversy was over which DSR was in effect, but for the sake of argument let's just say that they used the status quo (DSRM) and m2k is allowed to go FD for game 5. That doesn't make any sense to me. m2k is allowed to pick FD again because unknown lost on his own counterpick? That's like double jeopardy. If it didn't take unknown 2 tries to beat m2k on FoD, m2k would have never had an option to pick FD again.
Furthermore, why should a player not be allowed to counterpick the same stage as game 1 if he won there? The point of stage striking is to find a mutually agreeable stage.
^I'm all for a new term for S/MDSR, but it should include "Dave" in it somewhere. Dave's Dumb Decree.
I would love to have different regions/nationals have different consistent rulesets, kind of like tennis has majors on grass/clay/hard court.
if an incorrect stage choice punishes a later match, isn't that evidence enough? should a poor stage choice really cost you 2+ matches?Wouldn't stage bans correct for that problem? The rules should only be holding a player's hand so much when it comes to making wise stage decisions.
Evidence enough of what?if an incorrect stage choice punishes a later match, isn't that evidence enough? should a poor stage choice really cost you 2+ matches?
Well, many arguments keeping stadium, final destination and fountain legal revolve around the fact that players have the option to ban those stages. Remove the players' choice and the door is opened to banning those stages because of polarizing match-ups.Why would we have to ban FoD? To make falcon players feel better about themselves?
The latter is simply a consequence. It is our responsibility to maintain fairness to the players, to the best of our ability. Otherwise, there is no possible way to objectively come to a conclusion or consensus. One person thinks testing a player's resolve to time games out is the most important, while someone else thinks testing someone's reaction time is the most important, and someone else thinks who can win the most trades is most important. The first one says Yoshi's Story 64 is the best stage, the second one says Flatzone is the best stage, and the third one says Green Greens is the best. By only discussing what we think the game should test, there is no way to make headway.It's not our job to make the game balanced, it's our job to make sure the game tests the skills we think are relevant/fundamental.
I could use the same argument to justify any stage. You got lasered once by fox on hyrule and timed out? sux-2-b-u, get better or pick someone else. Avoid lasers, powershield them, whatever, but its not OUR fault you lost.Some might phrase this as "don't hate the playa, hate the game." If you get 0-death cg'd on FD, sux-2-b-u, get better or pick someone else.
I'm not entirely sure I agree or disagree, so I will choose not to address this at this time.While some of the stages we ban are superficially because "X characters are too good on it," it's generally actually because there is some new peculiar mechanic or gameplay element in it that makes them too good, and the fact that someone is too good on them is just a really good clue that this new mechanic/element is dumb, but a ban could be justified even without a balance issue.
FD is very different, some people like it. Worst stage is subjective, but, to be objective, it is the only stage with 0 platforms. It is very, very different from every other stage in the game.So FD is apparently the worst stage in the game, yet Pokémon Stadium is the only counterpick stage? Somehow this seems contradictory.
I'm also baffled as to how counterpicks can cause such a difference that it requires each player be allowed to kill 17% of the stage pool per set as a balance. I've seen players ban other stages, end up on FD in a matchup where they get chaingrabbed, and remain the same character often enough that I really feel that the argument of removing bans "discouraging single character mains" doesn't carry much weight - many deal with their theoretical worst stage and move on, while also given the opportunity to ban their least favorite stage in the meantime.