So as some of you may have heard, there was little RoM 5 kerfuffle and because whiny self-entitled kids seem to think they're owed something for a tournament they weren't even a part of there's a lot of people asking for MBR stances on rules and regulations. So it's probably a good time to really get down and hammer out an official ruleset, or at least revise the one we have. And because i have to stay awake for the next 2 and a half hours it will give me something to do.
For reference here is the current(though for some reason tentative) Melee Ruleset:
The big revision i want to bring up is this:
If we do move to a No Ban ruleset I also feel that Standard DSR should be the only option for tournaments. This means that while you will be forced to play on your worst stage at least once in a set, it will never be more than once, and will again encourage players to have more experience with all legal stages.
The other big change to look at would be an addition to the ruleset as follows:
There's also one other thing I would like to address, and it's honestly something I have contemplated since RoM 1
But one could argue that it did affect payouts. M2K argued that he lost to Cort because he wanted to play shiz but didnt think Shiz could be Cort, but we'll never properly know because M2K made it so that match wouldnt happen. He did not lose into losers bracket, he placed himself there. This needs to be discouraged. Players should be where they are in a tournament because of their own skill, not for anything else.
I also feel that a combination of heavy forfeiting penalization and this rule would help to encourage players to at least play out their sets.
While these are the things I feel need to be most addressed there are other things I'd at least like to take a look into. Not necessarily full rules but recommendations. Im just going to kind of throw these out:
-For any tournament with more than "X" number of entrants, Best of 5 sets for all bracket matches are recommended(Where X is whatever arbitrary number we feel makes a large tournament. I was personally thinking 100-120 entrants)
-For any tournament with more than "X" number of entrants, a Round Robin pool for top 8 to determine Top 2 is recommended(I honestly feel the Kishes had it right with this. This more reasonably puts the two best players into Grand Finals, allows for more sets to be played by the top players and means that Regional Seeding is a non-issue for the end of brackets. Again the "X" number of entrants is arbitrary and i only feel like it should be recommended for larger tournaments simply because they usually have longer schedules that can accommodate the extra sets)
-For any grand finals out of a top 8 Round Robin, the winner of the tournament will be decided by Best of 3 Sets where Sets are Best of 5.(Im going to be honest, I never understood why we do grand finals the way we do. Why do we give the person in winners such a large advantage? This is a serious question, if someone could explain it to me that would be great. But this and that are two different things. This goes back to the top 8 pool wherein the pool helps put the two best players into grand finals, Bo3 sets helps more clearly prove who is the better of the two players.)
-Button checks are allowed before any set for up to 1 minute, at which point the button check will be forcibly ended and the set started.(Just because people keep bringing it up)
Again these are more just things i feel we should discuss and possibly encourage rather than straight add to the ruleset. If any of this seems extremely stupid feel free to point it out and correct me. Im really really tired so I may have made some poor arguments.
For reference here is the current(though for some reason tentative) Melee Ruleset:
Foreword:
The contents of this ruleset are still up for debate. If you see anything you disagree with, have questions about, or we missed and you would like to see, you are strongly encouraged to speak your mind. Posts that give a thorough explanation of your opinion and the reasoning behind it will be noticed. Posts that complain with no basis for said complaint will be ignored. I will be participating in the discussions as much as possible.
That said, this is what we have so far:
MBR Recommended Rule Set
Super Smash Brothers: Melee (Singles and Teams)
Singles Stage List
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
Stage Bans
- Pokemon Stadium
- For Best of 3 sets, each player gets 1 stage ban.
- For Best of 5 sets, there are no stage bans.
- For Best of 7 sets, DSRM is enabled for the 7th match, but the winner of the 6th match is allowed one stage ban, to be used after the 6th match is played.
Doubles Stage List
Starters/Neutrals:
Counterpick:
- Yoshi’s Story
- Pokemon Stadium
- Battlefield
- Final Destination
- Dream Land
Stage Bans
- DK 64
- Jungle Japes
- For Best of 3 sets, each team gets 2 stage bans. Teams may ban up to one neutral stage and one counterpick stage. One team cannot ban both counterpick stages.
- For Best of 5 sets, each team gets 1 stage ban.
- For Best of 7 sets, there are no stage bans.
General Rules
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- Standard DSR*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play
- Team Attack: ON.
- Life Stealing is allowed.
- If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set
General Knowledge
- Players select their characters. Either player may elect to Double Blind.
- Use Stage Striking* to determine the first stage.
- The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.
Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
- Winning player of the preceding match bans a stage/stages (if applicable).
- The losing player of the preceding match picks a stage for the next match.
- The winning player of the preceding match may choose to change characters.
- The losing player of the preceding match may choose to change characters.
- The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
- The next match is played.
- Repeat Steps 4 through 9 for all subsequent matches until the set is complete.
Players are responsible for their own general welfare in regard to the tournament environment. In other words, players are responsible for:
- Stage List and Rule Set Familiarity
- Venue and Entry Fees
- Arriving On Time
- Maintaining Personal Hygiene
- Controllers and Character Knowledge
- Minimizing Whining
Tournament Hosts should keep the following in mind:
- Tournament sets are usually based on bracket positions, which may be seeded at your discretion. If your tournament is to be run in any other format, you must advertise it accordingly.
- Some kind of stalling prevention is highly recommended. Since a definition of stalling is too potentially ambiguous here, all instances of stalling are determined by you.
- Unnecessary delays in a set should be discouraged. These delays can occur before (players not playing the set), during (players taking an unnecessary amount of time to counterpick) or after (players not reporting results) a set. The tournament Host is recommended to keep tabs on set status and completion.
- No more than the previous match should be replayed in the event of a rule violation. It is recommended that any disputes be brought promptly and quickly to the Tournament Host’s attention. Special exceptions may be made to this rule per your discretion.
- When running a pool, the game count of each set should be recorded (whether the set was 2-0 or 2-1). Ranking in a pool is determined by the number of sets won. There are several methods of determining a tie-break, but each has advantages and disadvantages. It is the TO's responsibility to determine which method they will be using, advertise which method they will be using in the tournament thread, and to consistently use that method across all pools during the tournament.
- The semi-final and championship sets should be, at minimum, Best of 5.
- Wireless controllers should be discouraged or banned due to interference, unreliability, and time hindrance.
- The Tournament Host reserves the right to, at any time, make anyone leave the premises of the tournament.
- For all Melee Tournaments, Metaknight is banned.
***Term Definitions***
- Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
- Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
- Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
Singles:
Stage|Port 1|Port 2|Port 3|Port 4
FD|*|*
FoD|*|*
YS|*|*
DL||*||*
BF|||*|*
PS|||*|*
Doubles:
For the counterpick stages not listed here: Take the 20 seconds to figure it out. This will get updated later.Stage|Port 1|Port 2|Port 3|Port 4
FD|Team A|Team B|Team A|Team B
PS|Team A|Team B|Team B|Team A
BF|Team A|Team B|Team B|Team A
YS|Team A|Team B|Team B|Team A
DL|Team A|Team B|Team B|Team A
- Standard DSR: A player/team may not counterpick to a stage they have won on.
- DSR Modified: A player/team may not counterpick to the stage they last won on.
- Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR.
- Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
- Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
Players strike stages in this order:
Strike|Player 1|Player 2
Strike 1|*|
Strike 2||*
Strike 3||*
Strike 4|*
ArcNatural Edit: If required here is a link to the Old MBR Ruleset
I believe with our current stagelist being as small as it is(only one real counterpick and it's mostly just so we can have an odd number of stages for striking) stage bans should be removed entirely. The fact that we define all of our stages(bar PS) as neutral means that there is no reason that they should not be played on. We have long since left the days where bans were necessary because of stages like RR or Brinstar that heavily favored one character and now are limited to very specific things(Spacies on FD, falcon's complaining about FoD) Because of this bans no longer help to keep specific stage counterpicks from being overpowered and instead are simply used so players never have to leave their comfort zone. This is competitively backwards in my opinion as players should be encouraged(read: Forced) to have experience on all stages and match-ups and learn to cover their characters weaknesses rather than relying on a crutch like a stage ban. If anyone has been reading the MD TheCrimsonBlur has made some great arguments against stage bans, to the point where I truly wish we could add him to the MBR, but unfortunately MLG Sucks.Winning player of the preceding match bans a stage/stages (if applicable).
If we do move to a No Ban ruleset I also feel that Standard DSR should be the only option for tournaments. This means that while you will be forced to play on your worst stage at least once in a set, it will never be more than once, and will again encourage players to have more experience with all legal stages.
The other big change to look at would be an addition to the ruleset as follows:
I actually went back and forth on the loss of winnings thing. On the one hand I feel like a player should at any point be allowed to quit the tournament should they so feel. However allowing a player to forfeit into losers bracket feels far too much like bracket manipulation, especially if it happens late into the bracket. To this end I wanted to make forfeiting legal, but also discouraged. To this end it felt like the loss of monetary gain was necessary. It also somewhat discourages splitting as a player cannot simply quit out of a match and then still get paid out for it.All players may, at any time during the tournament, forfeit from the tournament. Upon forfeit the player will be completely removed from the tournament and will also forfeit any winnings currently owed. Any prizes a forfeiting player may have earned will thus be split among the players below them.
There's also one other thing I would like to address, and it's honestly something I have contemplated since RoM 1
Despite how it seems this isnt directed at any canadian players. At RoM 1 M2K basically threw his match against Cort so that he could play Shiz in loser. However by the very definition this is bracket manipulation. I've seen it in other tournaments as well, but this one stands out the most as it was not only intentional bracket manipulation but also completely encouraged by the community simply because rather than resulting in players winning money when they shouldnt it resulted in a set that was actually pretty terrible but people still think it's amazing to see Shiz play stupid and lose(idk, i wasnt that hype for it)Any player found to be intentionally losing a set will be considered guilty of bracket manipulation and will forfeit the tournament and current winnings.
But one could argue that it did affect payouts. M2K argued that he lost to Cort because he wanted to play shiz but didnt think Shiz could be Cort, but we'll never properly know because M2K made it so that match wouldnt happen. He did not lose into losers bracket, he placed himself there. This needs to be discouraged. Players should be where they are in a tournament because of their own skill, not for anything else.
I also feel that a combination of heavy forfeiting penalization and this rule would help to encourage players to at least play out their sets.
While these are the things I feel need to be most addressed there are other things I'd at least like to take a look into. Not necessarily full rules but recommendations. Im just going to kind of throw these out:
-For any tournament with more than "X" number of entrants, Best of 5 sets for all bracket matches are recommended(Where X is whatever arbitrary number we feel makes a large tournament. I was personally thinking 100-120 entrants)
-For any tournament with more than "X" number of entrants, a Round Robin pool for top 8 to determine Top 2 is recommended(I honestly feel the Kishes had it right with this. This more reasonably puts the two best players into Grand Finals, allows for more sets to be played by the top players and means that Regional Seeding is a non-issue for the end of brackets. Again the "X" number of entrants is arbitrary and i only feel like it should be recommended for larger tournaments simply because they usually have longer schedules that can accommodate the extra sets)
-For any grand finals out of a top 8 Round Robin, the winner of the tournament will be decided by Best of 3 Sets where Sets are Best of 5.(Im going to be honest, I never understood why we do grand finals the way we do. Why do we give the person in winners such a large advantage? This is a serious question, if someone could explain it to me that would be great. But this and that are two different things. This goes back to the top 8 pool wherein the pool helps put the two best players into grand finals, Bo3 sets helps more clearly prove who is the better of the two players.)
-Button checks are allowed before any set for up to 1 minute, at which point the button check will be forcibly ended and the set started.(Just because people keep bringing it up)
Again these are more just things i feel we should discuss and possibly encourage rather than straight add to the ruleset. If any of this seems extremely stupid feel free to point it out and correct me. Im really really tired so I may have made some poor arguments.