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[May 23-24 2015] JST7 (the Netherlands), Feat. Ice, Professor Pro, Amsah, Jeapie, Mr.R, J.Miller

Jeffz0r

Smash Champion
Joined
Jan 20, 2005
Messages
2,702
Location
the Netherlands
Check this link for the info in Dutch: http://www.smash-bros.nl/forum/viewtopic.php?f=2&t=1211
Facebook event page: https://www.facebook.com/events/602136466554485/
It’s time for JST7 and it will be the first 2-day tournament the Netherlands have had in years. It will take place on May 23th – 24th 2015, featuring 5 events; SSB Melee (singles and teams), Project M (singles) and SSB For WiiU (singles and teams).

TO team:
Main TO: Jeffz0r
Cohosts:
  • Good Games Well Played (SSB for WiiU)
  • Ace (PM)
  • Guus
  • Alex
  • Linkje
  • Ryuker
Livestream + recording:
Other Recording :

Location:
Sociaal-Cultureel Centrum De Biechten
Vincent van Goghlaan 1
5246 GA Rosmalen
http://www.debiechten.nl/
For planning your trip with public transpost in the Netherlands, you can use the following website: http://9292.nl/en

Registering
JST7 is pre-registration ONLY. You have from today until Sunday the 17th of May to register.
Note that this is a week prior to the event, to allow us time for making the brackets in advance.
Send an email to jeffreyhenraat@gmail.com. In the mail you need to specify the following:
- Gamertag
- What country you are from
- Which events you want to join
- If you are entering for teams, who is your teampartner
- What equipment you will bring (tv’s, Gamecube + Melee, Wii + PM, WiiU + Smash for WiiU)
You will get a response with bank account info and how much money you need to wire. Participants from outside the Netherlands, will be able to pay through PayPal.

Spectators: free
Venue fee: € 12,50
SSBM singles € 5,-
SSBM teams € 5,- pp
PM singles € 5,-
SSB for WiiU singles € 5,-
SSB for WiiU teams € 5,- pp
SSBM rules
Basic Rules
  • 4 Stock.
  • 8 minute timer, 10 minute timer for teams.
  • Items are set to “off”.
  • All sets are best of 3. Best of 5 will be players starting from WQ and the corresponding loser’s bracket round.
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • A player/team may not pick any stage they previously won on during the set. unless agreed upon by both players.
  • Wobbling is legal. Keep the stalling rule in mind, which states the move is to be ended quickly after 300% has been reached. If you accidentally hit pause while trying to mash out, you have to forfeit your stock.
  • You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Peach’s Bomber Stalling are, as well as wobbling beyond 300%.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

    Set Format (In Order of Procedure)
  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • In best of 3 sets, the winner of the previous match is allowed to ban a stage
  • The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes**
  • The winner of the previous match chooses their character
  • The loser of the previous match chooses their character
  • The next match is played.
  • Repeat steps 4-8 for all proceeding matches

    *Double blind character selection may be called for the first match

    Resolving Ties
  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
Additional Rules for Doubles Play
  • Life Stealing is allowed.
  • Set team attack to ON.

    Stage List Singles

    Starter
  • Battlefield
  • Dream Land 64
  • Fountain of Dreams (in teams replaced by Pokémon Stadium)
  • Final Destination
  • Yoshi’s Story

    Counterpicks
  • Pokémon Stadium
PM rules
Basic Rules
  • All setups are to be version v3.5.
  • 4 Stock.
  • 8 minute timer.
  • Items are set to “off”.
  • All sets are best of 3. Best of 5 will be players starting from WQ and the corresponding loser’s bracket round.
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • A player/team may not pick any stage they previously won on during the set. unless agreed upon by both players.
  • You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while techniques such as Jigglypuff’s Rising Pound and Luigi Ladder are.
  • Giga Bowser is banned.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

    Set Format (In Order of Procedure)
  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • In best of 3 sets, the winner of the previous match is allowed to ban 2 stages
  • The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes**
  • The winner of the previous match chooses their character
  • The loser of the previous match chooses their character
  • The next match is played.
  • Repeat steps 4-8 for all proceeding matches

    *Double blind character selection may be called for the first match

    Resolving Ties
  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
Stage List Singles

Starter
  • Battlefield
  • Fountain of Dreams
  • Yoshi’s Story
  • Pokémon Stadium 2
  • Smashville

    Counterpicks
  • Yoshi's Island
  • Warioware
  • Greenhill Zone
  • Dream Land 64
  • Final Destination
SSB for WiiU rules
Basic Rules
  • 3 Stock
  • 8 minute timer
  • Items are set to “off”.
  • All sets are best of 3. Best of 5 will be players starting from WS and the corresponding loser’s bracket round.
  • You are responsible for your own controls and name tag. Always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controls, it must be agreed upon by both parties.
  • If you use a controller that is not the standard wired GameCube controller, make sure you do not remain synced to a system and interfere with following matches. It is recommended to remove batteries from Wiimotes. Note that you are likely to be reprimanded if your controller of choice hinders the tournament.
  • Custom moves are banned.
  • All equipment is banned.
  • Miis are legal with their default properties and 1111 moveset only.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the opponent can demand that the perpetrating player forfeit their stock.
  • A player/team may not pick any stage they previously won on during the set. unless agreed upon by both players.
  • You are responsible for your own controller. Any malfunctions or errors that occur All infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects. The Bowser Jr. Clown Car Glitch is an exception to this rule.
  • Bowser Jr. Clown Car Glitch: The glitch is recognizable by teleports and changes in animations and hitboxes on Bowser Jr.'s end. If it happens, players are to restart the match and get as close as possible to the same stocks and percentage as they had when it happened.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.

    Set Format (In Order of Procedure)
  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • The first game is played, using the stage chosen during step 2
  • In best of 3 sets, the winner of the previous match is allowed to ban a stage
  • The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes**
  • The winner of the previous match chooses their character
  • The loser of the previous match chooses their character
  • The next match is played.
  • Repeat steps 4-8 for all proceeding matches

    *Double blind character selection may be called for the first match

    Resolving Ties
  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
  • When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
    Additional Rules for Doubles Play
  • Life Stealing is allowed.
  • Set team attack to ON.

    Stage List Singles

    Starter
  • Battlefield
  • Palutena's Temple (Omega)
  • Smashville

    Counterpicks
  • Castle Siege
  • Delfino Plaza
  • Halberd
  • Kongo Jungle (64)
  • Lylat Cruise
  • Town and City
  • Final Destination and all Omega stages, excluding Wario Gamer Omega and Castle Siege Omega (FD and all Omegas are treated as being the same stage for DSR)
    Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.
Housing info:
There is no possibility of sleeping at the venue unfortunately. Best would be to travel back home inbetween days.
I’ll try to provide housing to as many (foreign) players as possible. For those who won’t be housed with me, there should be enough others who are willing to house people. The tournament is only about an hour by way by car from the big city’s Amsterdam and Rotterdam and only half an hour from Utrecht.
You could also stay at a hotel ofcourse, I tried to find some of the cheapest options:
Hotel Jo Van Den Bosch
http://www.booking.com/hotel/nl/jo-van-den-bosch.nl.html
Van der Valk Hotel 's-Hertogenbosch – Vught

http://www.booking.com/hotel/nl/hotelvught.nl.html
Campanile Hotel & Restaurant ’s Hertogenbosch
http://www.booking.com/hotel/nl/bosch.nl.html
Fletcher Hotel-Restaurant ’s-Hertogenbosch
http://www.booking.com/hotel/nl/fletcher-restaurants-hertogenbosch.nl.html
For others options, check www.booking.com or other hotel websites.

Time schedule:
Saturday
10:30 Venue open to the public (report at TO desk)
12:00 Melee Singles and Smash for WiiU Singles, bracket pools up to top 32 (grand finals of each bracket pool is not to be played out!)
15:30 Melee Teams and Smash for WiiU Teams up to top 4/6/8 (depending on the time)
17:30 Project M singles aprox. up to top 16 (depening on time and number of entrants)
21:00 Venue starts closing
Sunday
10:30 Venue open to the public

12:00 Finishing Melee Teams and Smash for WiiU Teams
12:00 Finishing Melee Singles and Smash for WiiU Singles
12:00 Finishing Project M singles
21:00 Venue starts closing
If there's time left there may be an amateur bracket or crews, event but no promises about that.
The schedule might be adjusted as the tournament approaches or on the day itself, depending on circumstances.
When you are bringing equipment, please come early enough to make sure we can start the tournaments in time
When you enter the venue, stop by at the TO desk to let us know you’re in and have us handle any set-ups you might have brought.

Prizes payout:
singles events
under 75 entrants:
1: 55%
2: 25%
3: 15%
4: 5%
75 entrants or more:
1: 47,5%
2: 25%
3: 15%
4: 7,5%
5: 2,5%
5: 2,5%
teams events
under 40 teams
1: 60%
2: 30%
3: 10%
40 teams or more
1: 55%
2: 25%
3: 15%
4: 5%
Food:
It is not allowed to consume your own consumptions in the venue. You can buy food and drinks on site. Make sure to throw away leftovers en leave the venue behind neat. There is also a supermarket within walking distance (open on Saturday 8.00 – 21.00 and Sunday 12.00-18.00).
General information:
- Drugs/Alchohol is not allowed! Don’t let us see or smell it, because you will be asked to leave the venue.
- Deliberately disturb/interrupt someone’s match is not acceptable.
- We are not responsible for loss of personal property.
-There is a small smoking area, so you don't have to go outside.

All competitors are responsible for knowing the rules of the game(s) they are entering. You can ask a TO when in doubt.

Any further questions can be directed to me directly.

Participants, Player Cap is at 160.
singles entrants count:
SSBM: 60
SSBU: 50
PM: 35

entrants: 103

Registered players:
(green bold = Confirmed)

Belgium
Teminian


France
Rondelle

Germany
Blaze
Eddy
fsmile
Ice
Imdrawn
Kunai KazeKun
SchlimmShady
Yikarur
Yoh


Luxembourg
Meo
WLG | otek
WLG | TraX
Trinity92


Mexico
RC~Mx•Edd

The Netherlands
RSD | $tijn
Ace
afr0zilla
Alex
Amsah
Arvi

Avalancer
Bawr
Blood
Catpuke
Cheezzhead
Coen
Dave
Dionimo
Dumbfire
Dutchpinoy
Dyanketo
Eclipse

FB
Flippy

foundfail
Fourze
Fruitsalad
Gamblez
Gijsbeer

GOAT
Gregs
Guvan
Hete-Mayo
iStudying

LLL.Jeapie
Jeffz0r

Jeroun
Jim Morrison
Jules
Jur
JxBlazo
kaak
KasparV
Keyzer
Kodama
Lady remix
Linkje
LuLLo
Luuk
Luxus
Mattch3wy
MissingFail
Mr Bush Caps
Mr Cutting Horse
LLL.Mr.R

Nielske
NDZ
Nuckels
PikaForLife
PinkDeath
PS~Roblicious

QTIE
Rebaz
Rens

RiVer
Ryuker
S1-14
sausage948
seo
Skippo
Supergoomba
Suway
Thimo

Thomau5
Tilt
Var Parasite
Velvet Elvis

Wreck-it Mundo
XIN
Xonar
Yuuray
Zilcon

Zulyar

United Kingdom
Anaky
BrTarolg
Cong
IxisNaugus
LOM.J.Miller
Lorenzo
VwS.Professor Pro

United States
RubRub El Conquistador
 
Last edited:

L_DeathNote

Smash Cadet
Joined
Jan 15, 2009
Messages
29
Location
Spain. Barcelona
I was planing to get holydays around those days and travel somewhere to enjoy and relax, and play some smash, and this can be the best tournament for those days. I'll speak with overtriforce and trifasia to bring them with me, but we will se we have to talk first and take it with calm. For sure we are gonna need housing.
 

WRECK-IT MUNDO

Smash Apprentice
Joined
Nov 17, 2014
Messages
125
Location
Location
NNID
warionino129
3DS FC
4811-8008-0796
Will Saltyplayground only stream Melee or both Melee and Smash 4? (depending if the other streams are confirmed for the tourney?)
 

Rondelle

Smash Rookie
Joined
Sep 14, 2014
Messages
15
Location
Montpellier, France
Confirmed ! By the way, is Rosmalen far from Amsterdam ? And which website must I used to check and buy ticket for transport in the Netherlands ?
 

Jeffz0r

Smash Champion
Joined
Jan 20, 2005
Messages
2,702
Location
the Netherlands
It's about an hour by train to 's-Hertogenbosch and then you take a bus from there (that should be faster than changing trains and going to Rosmalen station.
You can use the following website to plan your trip:
http://9292.nl/en/
 

Jeffz0r

Smash Champion
Joined
Jan 20, 2005
Messages
2,702
Location
the Netherlands
First post updated with a time schedule.
Also don't forget, 1 week from now the venue fee increases, so if you haven't signed up yet, don't wait too long! :)
Some top players already registered and more are interested.
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
Very interested for Smash WiiU. I would probably come with other gemans as well. The Mii Rule sucks for germans though.
But why are Duck Hunt and Wuhu Island not legal but Kongo Jungle 64 is? :/
 

Gmoney_

Smash Journeyman
Joined
May 5, 2008
Messages
421
Location
The Netherlands
Very interested for Smash WiiU. I would probably come with other gemans as well. The Mii Rule sucks for germans though.
But why are Duck Hunt and Wuhu Island not legal but Kongo Jungle 64 is? :/
Wuhu had too many walk offs and an insta ko glitch (which got fixed with the recent patch now that i think of it). DHD felt random at start of smash 4 due the dog and birds so we left it banned in the Netherlands. Tbh I have been thinking of putting it as a counterpick tho after my last event (GGWP3), but haven't talked with anyone about it yet here in the NL.
 

Jeffz0r

Smash Champion
Joined
Jan 20, 2005
Messages
2,702
Location
the Netherlands
10 days left to register people, so don't wait too long if you want to come :)
On a side note, this weekend I'll be in France for HFLan, so anyone signing up this Friday/Saturday/Sunday, won't hear from me till probably Monday evening.
 
Last edited:

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
Wuhu had too many walk offs and an insta ko glitch (which got fixed with the recent patch now that i think of it).
the instant kill glitch was hardly relevant before but that got patched out anyway. Wuhu Island has 3 Walk-Off Transformations. Delfino has 4. This Stage is legal in germany and the stage is in my opinion a more balanced version of Delfino because the low ceiling sections are really a pain. Both Stages are completely fine though.


DHD felt random at start of smash 4 due the dog and birds so we left it banned in the Netherlands. Tbh I have been thinking of putting it as a counterpick tho after my last event (GGWP3), but haven't talked with anyone about it yet here in the NL.
You should really put it in Counterpick. There is no argument for banning this stage at all.

and something to Mii Fighters:
http://smashboards.com/threads/comp...haracter-should-be-allowed-custom-off.398225/

In germany we allow Mii Fighter like described in this thread and spain does this too. It would be great if we could consent this rule europe-wide somehow, because a lot of germans including Mii Mains are intersted in visiting NL tournaments.


I really hope I can make it to this tournament. I'm really excited !
 

Warlockkobra

Smash Cadet
Joined
Oct 9, 2014
Messages
25
NNID
RockKrock
3DS FC
5026-5232-2611
could anybody house me and repus for the friday before the event?
 

Dionimo

Smash Rookie
Joined
Feb 27, 2015
Messages
1
Location
The Netherlands
Thanks for the tournament Jeff, all the co-hosts and everyone that destroyed me. Even though I didn't win a single set I still had a blast and learned alot. Hope to see you all in next events.
 

XCounter

Smash Apprentice
Joined
Dec 24, 2014
Messages
102
Location
In the lab, London
NNID
CrossCounter
3DS FC
2981-7233-0181
Anyone have the results (or at least top 8) for Smash 4? I wanna see how the UK players did :]
 
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