WD back > ftilt is actually really risky in this match-up, since Falcon's running sh knee covers so much ground, and more or less counters retreating wavedashes. It's actually more productive to really press space against Falcon and use your shield and CC more aggresively. You have to mix them up, though, since they both lose to things the other beats. Once you've got Falcon on the run, trying to get back the space you've been depriving him of, you can play a bit more of your projectile game, which would also lose to running knee if Falcon had the stage control to really use his dash dance.Any tips on the Falcon MU? I know wd back > ftilt is supposed to be really good, but I'd like more good options than that.