Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Use Smashboards links to get your gaming stuff and support the site, Super Smash Bros. Ultimate, GameCube Controller Super Smash Bros. Ultimate Edition, Nintendo Super Smash Bros. Ultimate Edition Pro Controller - Switch, a Nintendo Switch Super Smash Bros. Ultimate Edition - Switch or a Poké Ball Plus.
Wuh? Bair, Nair, and Fair all cancel their landing lag assuming you don't do it wrong and he's not likely to throw Uair unless you're above him and he's going to fall safely before you can catch him to Fair/Bair/Rest. If he wiffs a Dair and is stuck where you can reach him, he deserves every bit of whatever you give him.Watch out for his bair. It comes out pretty quickly. As for the rest of his aerials, they're all easily punishable and avoidable. His dair and Uair are both strong, but if he misses, you can easily nab a Fair or Bair, maybe even a rest if you're right next to him. His zair is annoying, but it's nothing like Samus's. We win in the air.
Wuh? Why is Link chasing ****ing Jigglypuff of all people?As for his ground game..... his usmash is used for approaching. Links tend to run forward, then use it. The second part of his fsmash is pretty powerful..... Can we DI or SDI out of the first part?
Is that awesome face supposed to be a troll face? Get around them, sure, but you're coming in at the angle he's looking for. It's not like you can force him to approach without a stock lead.As for his projectiles..... we're Jigglypuff.
Usmash can be SDI'ed. Fsmash can be SDI'd once you get to like 10%. SDI up and double jump or air dodge or SDI down and shield (I'm not sure if the latter works on someone as light as Puff though >.<).As for his ground game..... his usmash is used for approaching. Links tend to run forward, then use it. The second part of his fsmash is pretty powerful..... Can we DI or SDI out of the first part?
No, not awesome.As for his projectiles..... we're Jigglypuff.
By any chance are you Juiey2's alt?I'd say it's 65-35. (Is that +1 or +2?)
Wuh? Why is Link chasing ****ing Jigglypuff of all people?.
Self-answering question...I like your text color though :DIt's not like you can force him to approach without a stock lead.
Who's that?By any chance are you Juiey2's alt?
DamnWell obv I expected to lose to him, but not get ***** so bad I could never walk again >_>
It doesn't help that Lunk sucks, but all of his moves are a surprise to me. Tell me when you get to Samus and I could help a bit more.
You can't just look at individual parts of a match-up, in practice Jigglypuff just shuts down Link'a options to the point where Link's "range" and "vertical mobility" are nearly irrelevant.I think this is even to be honest =\
We may outclass him in terms of horizontal aerial mobility, but outmaneuvers us in terms of vertical mobility with that fall speed, which is actually pretty significant, especially when you take into account the fact that Jigglypuff tends to lack range, and Link definitely does not lack that.
Obligatory gimping comment when talking about Link, etc. etc. Yeah it's there, but it's not enough to swing this to being heavily Jiggs favoured or anything. I think it balances out the fact that Link's KO power is higher (when does d-air start killing Jigglypuff - 70% or so?).
okay, when the boomerang is thrown away it causes damages & on it way back it draws you inward.I don't even know how his boomerang works...