TKD
Smash Lord
6/4 Fox's favor. I wouldn't risk stating it's better than that.
This match-up is REALLY SPECIAL. If you don't know it, it's probably 3/7 Sonic's favor.
Fighting against Sonic is very different than fighting other characters. I read a statement I liked from Chaos Leader: It's not which moves you use, but HOW you use them. Let me explain:
- Blaster does work against Sonic. It's impossible to short-hop with the intent of blastering against him unless you're almost at opposite sides of Final Destination because it takes too long. You should perform it upon landing if you're already in the air and won't get hit anyway.
- I think that the Fox player should be avoiding the opponent by short-hop air-jumping (maybe full hopping works too) and approaching or moving away from above.
- Each time you need to wait a bit, shine to stall your landing.
- React. You have shine, air-dodge, nair (there's also bair which can be performed lagless or safe on block, just don't whiff it). If you nair into Sonic, make it impossible to shield-grab if he's going to or able to block. Still, his grab isn't a big punish, specially if you DI his uthrow into him.
- You can blaster every time he gives you a chance to drift away from him while landing.
- If spin dash isn't fully charged, you can jab him out of it. UTILT ISN'T RELIABLE. Remember that your reaction time is only human, and that your utilt will stale anyway because of things like nair>utilt>utilt. You should be familiar with spin dash dynamics. He can jump into action (aerial or spring), if he starts it from the air he can block upon landing. If he charges the lobbing spin dash (the one that starts with a small hop), he can jump instead of releasing it.
- A really specific punish, but if Sonic's spring isn't hitting you, you can dsmash his down air (stepping a bit away if its hit-box can reach you.
- While falling, you can try to beat a spin-dash that's going into you with an aerial, but I think Sonic's fair can come out quickly enough to out-prioritize your action.
I think the match-up is a reaction thing. You can sort of play a run-away game, but it consists of jumps. Apply your mix-ups of course. Don't EVER get hit by fsmash (if you see it, shine to stall landing or air-dodge away. You can punish by falling with an aerial during his cool-down or if on the ground, you can wait for his whiff and dash usmash).
You'll be amazed at how often you can blaster Sonic this way. You don't commit into jumping and then blastering, you just blaster every time you have a free landing. Sonic's KO moves are bair, fsmash and an uair very high on the screen. They're all...not amazing. Oh yeah, you can also punish a whiffed bair with dash usmash if you see the chance (considering the position they perform it and whatnot). Sonic isn't good at KOing. Those all have pretty big start-up and are punishable on whiff. Fox's ability to stall his landing (or mix-up with drift away air-dodge) help a lot. Remember to smash DI his usmash. Oh! Forgot about dsmash. Pretty big start-up as well.
None of these ideas are final. This is what I consider adequate game play for the match-up right now.
I don't think the match-up's around even at all, but I do think it may be close. It's possible that people just don't know how to play it correctly.
This match-up is REALLY SPECIAL. If you don't know it, it's probably 3/7 Sonic's favor.
Fighting against Sonic is very different than fighting other characters. I read a statement I liked from Chaos Leader: It's not which moves you use, but HOW you use them. Let me explain:
- Blaster does work against Sonic. It's impossible to short-hop with the intent of blastering against him unless you're almost at opposite sides of Final Destination because it takes too long. You should perform it upon landing if you're already in the air and won't get hit anyway.
- I think that the Fox player should be avoiding the opponent by short-hop air-jumping (maybe full hopping works too) and approaching or moving away from above.
- Each time you need to wait a bit, shine to stall your landing.
- React. You have shine, air-dodge, nair (there's also bair which can be performed lagless or safe on block, just don't whiff it). If you nair into Sonic, make it impossible to shield-grab if he's going to or able to block. Still, his grab isn't a big punish, specially if you DI his uthrow into him.
- You can blaster every time he gives you a chance to drift away from him while landing.
- If spin dash isn't fully charged, you can jab him out of it. UTILT ISN'T RELIABLE. Remember that your reaction time is only human, and that your utilt will stale anyway because of things like nair>utilt>utilt. You should be familiar with spin dash dynamics. He can jump into action (aerial or spring), if he starts it from the air he can block upon landing. If he charges the lobbing spin dash (the one that starts with a small hop), he can jump instead of releasing it.
- A really specific punish, but if Sonic's spring isn't hitting you, you can dsmash his down air (stepping a bit away if its hit-box can reach you.
- While falling, you can try to beat a spin-dash that's going into you with an aerial, but I think Sonic's fair can come out quickly enough to out-prioritize your action.
I think the match-up is a reaction thing. You can sort of play a run-away game, but it consists of jumps. Apply your mix-ups of course. Don't EVER get hit by fsmash (if you see it, shine to stall landing or air-dodge away. You can punish by falling with an aerial during his cool-down or if on the ground, you can wait for his whiff and dash usmash).
You'll be amazed at how often you can blaster Sonic this way. You don't commit into jumping and then blastering, you just blaster every time you have a free landing. Sonic's KO moves are bair, fsmash and an uair very high on the screen. They're all...not amazing. Oh yeah, you can also punish a whiffed bair with dash usmash if you see the chance (considering the position they perform it and whatnot). Sonic isn't good at KOing. Those all have pretty big start-up and are punishable on whiff. Fox's ability to stall his landing (or mix-up with drift away air-dodge) help a lot. Remember to smash DI his usmash. Oh! Forgot about dsmash. Pretty big start-up as well.
None of these ideas are final. This is what I consider adequate game play for the match-up right now.
I don't think the match-up's around even at all, but I do think it may be close. It's possible that people just don't know how to play it correctly.
Hit and run? More like chase Fox the entire match. I've played it. I have to run away the whole match. And it's fast-paced because Sonic chases so quickly.....sonics only valid options are to hit and run fox....
I'm disappointed. Such an important player unaware of turn-around action buffering...? Usmash takes the same amount of frames, turn-around or not.SDIing behind Fox is the BEST method.
Simply because the Usmash takes a longer time to hit.