NickRiddle
#negativeNick
And then you get the grab miss-box and die for it.
2012 ZSS
2012 ZSS
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Pretty sure this isn't true. How close are we talkin?has advantage on shield at close range
i just started to use it more, but aren't you distending it?2013 is the year of paralyzer
You heard it here first
Paralyzer is a completely broken move. It's 100% safe, forces a reaction, has advantage on shield at close range, and most importantly, doesn't place the guy hit into an aerial state.
Err.. I actually meant long range. I dunno, I had a brain fart when typing it.Pretty sure this isn't true. How close are we talkin?
Well, there are actually some situations that you can guarantee this, such as in a reset situation at range. Also, you don't need the full advantage to get the grab so it's not a frame perfect situation.Yeah but he said the laser has to hit their shield on the very last frame that it's out.
DeLux, can you comment on the timing of the CG?
To clarify, I don't think difficulty in CGing is at all a point in our favor since the ICs should be able to CG everyone consistently for the purposes of discussion. But I am curious as to if it's harder than other characters or what makes it hard. I've heard a lot of stuff, for example that it's just like the timing of MK, that it's slightly different from MK and other lightweights, and that it's like Lucas, but I've never gotten a "straight" answer.
I agree with delux and paris on this quote in most parts. the cg on :zss: is weird for me when ever i do either f-throw/b-throw, d-throw/b-throw but there's one throw that's an exception to her being cg'd. now idk what you guys consider of the consectutive f throw like how me or myollnir does it. (http://www.youtube.com/watch?v=eXELThrL7vE#t=27s) I personally think f-throw is pretty much the same frame rate for most if not all the characters and the easiest to do, but even if it the frame rate for constant f throw is different for each character; its not by a huge margin either (or unless spacing is dependent on the grab) i could be wrong in this part due to not alot of exp with :zss: and im sure V115 would say vice-versa ( <Feel free to correct me on this V) but i say that using f throw is the same for all mu's[7:53:11 AM] Evan: can you elaborate on the cg timing of zss?
[7:53:19 AM] Evan: i've heard different tuff
[7:53:22 AM] Evan: stuff
[7:53:29 AM] Evan: that it's just like MK
[7:53:33 AM] Evan: slightly different from MK
[7:53:35 AM] Evan: just like lucas
[7:53:35 AM] Evan: etc
[8:01:34 AM] CoF DeLux: I don't know
[8:01:38 AM] CoF DeLux: i tripless CG ZSS now
[8:01:45 AM] CoF DeLux: the bthrow is the hard part
[8:01:53 AM] CoF DeLux: since her hurtbox during the bthrow animation is wonky
[8:02:02 AM] Evan: oh
[8:02:13 AM] CoF DeLux: everyone else uses standard CGs
[8:02:17 AM] Evan: Ahhh
[8:02:23 AM] Evan: So Lucas is not different either?
[8:02:23 AM] CoF DeLux: but if you want to know the timing
[8:02:40 AM] CoF DeLux: you can just add two to five frames
[8:02:50 AM] CoF DeLux: of the hitbox out on the throw animation
[8:02:58 AM] CoF DeLux: depending on percent
[8:05:21 AM] Evan: Ahh
[8:05:22 AM] Evan: ok
[8:05:41 AM] CoF DeLux: without looking at their frame data
[8:05:54 AM] CoF DeLux: I know that ZSS and MK are like 2 off of each other in launch resistance
[8:05:58 AM] CoF DeLux: so their timing is probably very similar
[8:06:47 AM] CoF DeLux: that isn't a big jump iirc correclty
[8:06:55 AM] CoF DeLux: until you get to Marth and Falco/Olimar
[8:07:10 AM] Evan: so why do people have so much trouble CGing her?
[8:07:15 AM] CoF DeLux: because nobody practices her
[8:07:16 AM] Evan: every time i watch ics vs zss they be droppin'
[8:07:20 AM] Evan: oh
[8:07:21 AM] Evan: lol
[8:07:22 AM] CoF DeLux: she doesn't appear on random
[8:07:29 AM] CoF DeLux: I know before I played Dakpo
[8:07:38 AM] CoF DeLux: I had never played a ZSS in tournament
[8:07:46 AM] CoF DeLux: I had never practiced CGing a ZSS
[8:08:05 AM] CoF DeLux: and just more or less tried to learn it as i played