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Master Hand (Melee Character File Viewer)

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
Note: Some people in the Smash Lab Skype wanted this. This is mostly a copypaste from the Melee Back Room. if you're proficient in PSA then this should be pretty damn easy for you, so don't think I'm trying to insult your intelligence or anything; the original target audience for this was largely people who had never dealt with Smash hacking before.

The Project M Back Room collaborated to develop a Melee character file viewer in order to port knockback/damage/hitbox sizes/hitbox timings/physics directly from Melee. The program is fairly limited in that it can only open moveset files and it can't edit them.

Master Hand v1.09

DAT files

after you get everything downloaded and unzipped, here's a quick tutorial:

Open Master Hand.
File -> Open. Browse to the version & character you want. There are two files in each folder, one of them is the one you want. Then you'll want to head over to the Subactions tab. Scroll through until you find the subaction you want for the attack you want. Specials are tricky and aren't always able to be found. For aerials, look for AttackAir(first letter of direction). For tilts, Attack3(direction. U, S, or D for up side down). Smashes, Attack4(same). For jabs it's just Attack11, Attack12, Attack13, and Attack100 for a loop. Dash attack it's AttackDash. Throws are ThrowF/B/D/U.

for hitboxes there'll usually be an asynchronous timer before them. the frame count for it is when the hitbox is active. same for Allow Interrupt/IASA. the rest should be fairly self-explanatory.

Hit me up on AIM if you need anything else.
 

Toomai

Smash Ace
Joined
Aug 17, 2006
Messages
769
Location
Someplace in Canada
Short list of feedback for this program, you can relay it to the makers or ignore it or do whatever:
  • The list of effects is incorrect. It should be:
    • Normal
    • Flame
    • Electric
    • Slash
    • Coin
    • Freezing
    • Sleep
    • {0x7}
    • Grab
    • Bury
    • Reverse
    • Inert
    • Stun
    • Darkness
    • Screw
    • Flower
    • None
  • The list of effects doesn't work properly. Among other things, Mario's dash attack is shown as a blank and his Cape is shown as Flame.
  • A few command stuff:
    • 0x03 is clearly "begin loop, X iterations", with 0x04 being "end loop".
    • 0x14 is claimed to be "reverse direction", but it looks like it only acts as one if its parameter is 1. Meanwhile it shows up with a parameter of 0 in all throws and item tosses, while there is no "do the throw now" command to be found...Oddly enough it also appears with a 0 in Mario's Super Jump Punch. (I'm just rambling now.)
    • 0x1d looks to be "enable/disable jab continuation".
  • Projectiles are not detected.
 
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