Following Update 8.1.0, containing the addition of the stage Small Battlefield and a few minor updates to online. In the latest Famitsu issue, Masahiro Sakurai talked in his column about the netcode for Super Smash Bros. Ultimate. Source Gaming founder and ex-owner, PushDustIn, has provided a full translation of the column.
Some of the highlights include:
- Sakurai noting that, while Battlefield is used often in competitive play, it was originally designed for four players.
- Mentions that it would have been impossible to make 100 'Small Battlefield' stages, but that they still wanted to add a single option.
- Making input delay when fighting 1v1 was made lower, but the side-effect contains matches possibly dropping.
- Small adjustments to matchmaking and other optimizations are still being tweaked.
- Limitations in what's able to be done to tweak online.
- Sakurai looked into rollback netcode and decided against it; the side effects were noted to be "substantial".
- Super Smash Bros. Ultimate has now sold 20 million games. Sakurai notes the column by saying he will do his best to make all feasible adjustments and improvements to the game.
Last edited by a moderator: