Professor Lexicovermis
Smash Journeyman

"Hey, hey, hey. Can you get me into Smash? You won't even need to ask the giant comet Nova for help! It will be difficult, friends, but you can do it! I'm counting on you. Good luck!"
Marx is one of many villains in Kirby's vast rogue's gallery. More specifically, he hails from Kirby Super Star, and even MORE specifically from Milky Way Wishes, the final subgame of Super Star. First appearing as pictured, Marx recruits Kirby to sort out a feud between the sun and moon. He suggests the use of the Clockwork Star, NOVA, and so Kirby sets out to awaken said Star. Upon doing so, Kirby prepares to wish for the feud's end...
Only for Marx to shove him aside at the last second, making his own wish.

Having wished to control Pop Star, Marx is granted power by NOVA. Transforming into a (rather garish, really) bat... thing..., Marx becomes the subgame's final boss. Boasting a handful of strange and powerful moves, he puts up quite a fight, but ultimately loses, leading to the destruction of NOVA and his apparent death...
In Super Star Ultra's debatably canon True Arena, Marx has one final trick up his sleeve. Absorbing some of the destroyed NOVA's energy, he makes one final attempt on Kirby's life. To do so, he takes on another form...

As the twisted Marx Soul, he becomes arguably the hardest boss in the game, gaining immense power and several difficult to avoid attacks. But, in the end, he is slain, with a beautiful fanfare to congratulate you.
However, even this isn't the last of Marx. In Mass Attack, he returns as the last boss of Brawlball, a pinball game. Not the most prestigious appearance, but it's something.

Quite a pedigree. But what makes him notable over other recurring antagonists, like Dark Matter? Well, while DM has made quite a few appearances himself, including as recently as Planet Robobot, Marx has one major distinction:
Barring King Dedede and Meta Knight, Marx is the first final boss in a Kirby game to become playable. That's right; as of Star Allies, the lovable, harmless goofball is officially a playable character! Mixing in elements of his pre-boss form and post-NOVA form, Marx is just as capable a fighter as his, uh, "friend" Kirby!
So, this sets him apart from the other villains. Why should he be in Smash? Well, Kirby in Smash is sorely lacking a villain character. Dedede is close, but hasn't been a villain as of late. His boss appearances in recent games have explicitly been clones of him or the products of possession. Meta Knight has had a few antagonistic roles, but has since become a heroic character. So, who better to represent Kirby's (non-Dedede) rogue's gallery than the first to become playable?
Once he's available for Star Allies, I'll likely attempt to make a moveset for Marx; I'll be sure to show it off here when the day comes!
For now, join me in supporting Kirby's closest, totally earnest and harmless friend!




•Professor Lexicovermis
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•~ Valkyrie ~
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•Nu~
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Whelp, here is what I have so far for a moveset for Marx. I will try and finish this sometime in the future, but as it turns out I have a lot less free time than I originally thought I did. I'll do my best to finish it though!
Marx moveset:
This moveset is made under the fact that he will always be in his boss form and will be using a few ideas from previous posts in this thread, but will mostly be original.
Entrance Animation:
· Jumps in on his ball, then transforms into his boss form (including the shadowy slit-eyed look he has for a split second between regular and boss form in superstar).
Jabs:
· Single: Small kick from one of his feet, with a little added reach by him using his wings to tilt him forward a little bit.
· Double: A somewhat slow swipe of one of his wings.
· Final: a rapid-jab burst of his wing arrows
Smash Attacks:
· Side: Marx’s giant mouth laser. Works basically the same as Palutena’s up-smash, except from the side. Charging animation is his
· Up: A single rose-vine shoots up. Has a very skinny, but harsh hitbox.
· Down: Splits in two, without the black hole, to hit people from both tips of his wings.
Specials:
· Standard: Shoots out two somewhat quick little cutter blades that return to him. Similar to toon link’s boomerang, only not as strong.
· Up: a single teleport, similar to other teleport recoveries in previous games.
· Side: Marx flies into the ground, where you will control the shadow that he will burst out from. This move will be similar to Greninja’s counter, but will have you flying upward instead of from the side.
· Down: Splits in two and creating a black hole (that won’t be nearly as big as it is in Superstar) that will pull in anyone who gets close enough to it, then does a little bit of damage to them and spits them out.
Jumps:
· First: just a simple jump into the air
· Second: flaps his wings, and has the same number of jumps and Kirby/dedede/meta knight
Aerials:
· Standard: does a quick twirl in the air.
· Forward: slaps his tongue forward
· Up: Swipes one of his claws from his wings above him
· Back: Swipes one of his claws behind him
· Down: spits out the rock from his mouth in the same way he does in his boss fight. When the rock hits someone, they will freeze as if being hit by a Freezie.
Grab:
· Grab: Marx leans in and bites his opponent. he will have his goofy elongated mouth he has when he shoots his mouth laser while doing it as well
· Pummel: bites his opponent, similarly to Wario's standard special attack
· Forward throw: simply spits them out, sending them flying
·Backward throw: same as forward, but he bends over backward to spit them out
·Upward throw: simply throws them upward with his mouth
·Downward throw: spits them out directly bellow him and whips out his ball to bounce on it a few times, while the opponent in underneath it.
Tilts:
·forward:
Marx moveset:
This moveset is made under the fact that he will always be in his boss form and will be using a few ideas from previous posts in this thread, but will mostly be original.
Entrance Animation:
· Jumps in on his ball, then transforms into his boss form (including the shadowy slit-eyed look he has for a split second between regular and boss form in superstar).
Jabs:
· Single: Small kick from one of his feet, with a little added reach by him using his wings to tilt him forward a little bit.
· Double: A somewhat slow swipe of one of his wings.
· Final: a rapid-jab burst of his wing arrows
Smash Attacks:
· Side: Marx’s giant mouth laser. Works basically the same as Palutena’s up-smash, except from the side. Charging animation is his
· Up: A single rose-vine shoots up. Has a very skinny, but harsh hitbox.
· Down: Splits in two, without the black hole, to hit people from both tips of his wings.
Specials:
· Standard: Shoots out two somewhat quick little cutter blades that return to him. Similar to toon link’s boomerang, only not as strong.
· Up: a single teleport, similar to other teleport recoveries in previous games.
· Side: Marx flies into the ground, where you will control the shadow that he will burst out from. This move will be similar to Greninja’s counter, but will have you flying upward instead of from the side.
· Down: Splits in two and creating a black hole (that won’t be nearly as big as it is in Superstar) that will pull in anyone who gets close enough to it, then does a little bit of damage to them and spits them out.
Jumps:
· First: just a simple jump into the air
· Second: flaps his wings, and has the same number of jumps and Kirby/dedede/meta knight
Aerials:
· Standard: does a quick twirl in the air.
· Forward: slaps his tongue forward
· Up: Swipes one of his claws from his wings above him
· Back: Swipes one of his claws behind him
· Down: spits out the rock from his mouth in the same way he does in his boss fight. When the rock hits someone, they will freeze as if being hit by a Freezie.
Grab:
· Grab: Marx leans in and bites his opponent. he will have his goofy elongated mouth he has when he shoots his mouth laser while doing it as well
· Pummel: bites his opponent, similarly to Wario's standard special attack
· Forward throw: simply spits them out, sending them flying
·Backward throw: same as forward, but he bends over backward to spit them out
·Upward throw: simply throws them upward with his mouth
·Downward throw: spits them out directly bellow him and whips out his ball to bounce on it a few times, while the opponent in underneath it.
Tilts:
·forward:
Basic moves
Jab: Multi-Arrow Barrage--we all know this one; Marx fires a ton of magic arrows in the direction he's facing. Starts up instantly like Meta Knight's jab, but only in one direction. Middling range, and it has tons of endlag after the finisher (a larger arrow).
Forward tilt: Beam Whip--borrowing this one from Kirby and Waddle Doo, Marx uses the classic energy whip in an arc in front of him. Hits three times at point blank range, pushes foes back to the end of the whip's length. Electric damage, fairly weak, low knockback. Mostly for spacing.
Down tilt: Bite--Channeling Scarfy here, Marx's adorable fanged face turns twisted, and he nips at his enemy's heels. One hit, moderate cutting damage.
Up tilt: Cutter Blades--Marx flings out three spinning blades above his head all at once in an arc, which return after going a short distance (about as far as Ness's yoyo.) Quick and powerful, but does not hit on the sides at all (unlike Ness's yoyo.) Imagine the very same move from Super Star, only one less blade and focused upward.
Dash attack: Mirror Body--just like mirror Kirby's dash attack. Hits on both sides, two distinct hits; one splitting apart, one coming together. Low knockback on first hit, to better connect with the second (though there'll be enough time to block or dodge the second, with good timing.) Better for stage control and messing with opponents than anything else. On a side note, Marx literally splits in two for this, rather that creating double images. A burst of colorful hexagons of the type that makes up his wings replace the mirror effects.
Smashes
Forward: Wing Rush--Marx spawns his wings and charges forward. Goes just a little less far than a Mega Man charge shot. Startup and endlag are both moderate, and its power isn't great, but it does move Marx a fair distance.
Down: Rose Vines--the famous-yet-slightly creepy rose vines sprout on either side of Marx, first one pair and then another (like a wave.) They sprout in sections like always, making this a multi-hit. A powerful final hit (the rose blooming) launches foes.
Up: Ball Bounce--Marx summons his trusty beach ball, bouncing it a short distance into the air with his head, where it pops. Goes about half as high as Shulk's uptilt. Anyone close enough on either side during the headbutt goes up with the ball, to be hit by the pop. Similar to Villager's up smash, but slightly higher and with no fire.
Aerials
Neutral: Black Hole--the classic Marx move. He splits apart quickly in the air, creating a multi-hit void that draws opponents in. Stalls him in the air for the duration, but renders him helpless. Final hit of the void sends anyone hit in random directions.
Down: Ice Bomb--Marx coughs up a black ball, which bursts into ice waves upon contact with the ground or an enemy, even if they're airborne. The waves themselves do very little ice damage, but anyone hit by the actual bomb takes much more. Will freeze at high percentages, causing the enemy to be popped back up to Marx for a follow up aerial of your choice, though black hole is recommended for its pulling effect. Side note: Marx is briefly lifted by the recoil of coughing up the bomb. Helps to chain the aerials.
Forward: Beam Machine Gun--the classic beam dash move, as performed by Marx. Sparks shoot at a downward angle, keeping Marx aloft with a short bounce. The sparks go a fair distance, but do little damage; the sweet spot at their firing point it where the real damage is.
Back: Mirror Cut--Marx whips out a surprising backward flip kick (not unlike the crescent kick Fighter Kirby uses), which leaves behind a sash of rainbow-colored mirror energy. High damage and knockback. A Marx finisher.
Up: Vertical Arrow Barrage--exactly what it sounds like. Good for pushing foes off the top of the screen.
Throws
Grab: Marx summons a black hole directly in front of himself. Has a mild drawing effect. Opponents are held in place by the void.
Pummel: Headbutt. Really, that's it, lol. Marx is about 95% head, so it makes sense, right?
Forward throw: Beam Capture Release--Just like the Beam move, the grabbed foe flies diagonally up and forward, a chain of green energy connecting them to Marx. At the end of the move is a powerful shock, which can also damage others. A good dead-weight KO move.
Backward throw: Wing Warp--Marx warps behind his victim, reappearing with wings spread. Pretty decent launch capability.
Down throw: Vine Slam--rose vines entangle the target, briefly lift them, and then slam them back down. Sometimes grounds opponents.
Up throw: Foe Bounce--similar to his up smash, except with the ball replaced by his opponent.
Specials
Neutral: Mouth Laser--the move we all know and love. Chargeable up to four levels. The weakest is similar in power to ROB's uncharged laser, while the strongest is more powerful than Robin's Thoron. Goes the same distance as both of those other moves, at all power levels. Charge can (and should) be stored. Heavy recoil, comparable to Mewtwo's shadow ball. One of Marx's few finishers.
Side: Ball Kick--just like in the Star Allies footage. The trajectory can be changed, and the ball will bounce off of walls and the floor up until it explodes (After a few seconds, or contact with an enemy.)
Down: Floor Eruption--Marx disappears, and a shadowy circle takes his place on the ground. It automatically starts moving in the direction he was facing; after a few seconds, Marx will burst out of the ground, wings spread, for a powerful hit. The movement of the shadow can be changed, but you can only switch directions--it continues to move on its own. The result is that "swing" effect seen in Marx's boss fight. You cannot control when Marx reemerges, making the move predictable...unless you use erratic direction switching to keep your foes confused. Great for mindgames, bit watch the endlag.
Up: Multi-Warp--Marx warps three separate times, reappearing on the third with a cackle, just like his boss fight. The warps don't cover much distance individually, about half of each "jump" of Pikachu's quick attack, and like quick attack, Marx must change direction with each warp--if nothing is pressed after the first input, he will warp back to his starting position, then repeat the same input (basically, moving the distance of one warp.) Additionally, Marx MUST warp all three times once the move begins, unless he is hit out of it in between warps. This means that the move CANNOT sweet spot edges until the last warp. That makes his recovery unpredictable to edgeguarders, but risky as you must aim well. On land, this move is a staple of a good Marx offense, as it's perfect for confusing opponents, leaving them to play whack-a-mole with a warping Marx. Unless they can react in the split seconds Marx is visible (or catch him during the endlaggy cackle), they risk whiffing a smash attack and getting a fully-charged Mouth Laser to the back.
Final Smash: Marx Soul--Nova appears in the background, and Marx turns to face it. After a moment, he turns back around as Marx Soul! He's larger, faster, and creepier. All of his attacks change to their Soul variants and get extra power. Pretty basic transformation FS.
Other bits
Up from ledge attack: a quick bite, similar to down tilt.
Up from prone attack: a smaller version of Mirror Body.
Taunts:
One: Marx balances on his ball, only to slip off (referencing the KSSU outakes)
Two: Spreads wings and cackles.
Three: Splits in half and screeches his soul form's death scream. Awesome for disruption, lol.
Movement and jumps:
Marx walks very slowly--that's because he actually skips! As in the opening to Milky Way Wishes, he bounces from one foot to the other as he moves, just without the ball. He does so even when idle, making it difficult to tell how he's going to appraoch. As for running, he simply sprouts his wings and flies, similar to Meta Knight--he's much, much faster when running, too. A great tactic is to skip along nonchalantly, then suddenly break into a run to surprise foes.
For jumps, Marx sprouts his wings, then sort of "hops", rather than flapping--his wings stay still, and a flat burst of rainbow-colored hexagons erupts at his feet with each jump (only three). It's very floaty, almost dancing kind of movement. Has the second-best lateral air movement, next to Jigglypuff. Does not get much height.
Weight-wise, I'd put Marx between Kirby and Jiggs. He's very floaty and magical, like a beach ball, lol.
Strategy
So, he's floaty, light, and lacks a ton of potential finishers. The key to winning with Marx is in his trickery--mindgames, stage control, and sneaky backstabbing. Act innocent and harmless while you skip around, then turn on your foes with sudden changes and confusing movement as you pepper them with multi-hits. Then when the time is right, fulfill your master plan and blow the enemy away!
Jab: Multi-Arrow Barrage--we all know this one; Marx fires a ton of magic arrows in the direction he's facing. Starts up instantly like Meta Knight's jab, but only in one direction. Middling range, and it has tons of endlag after the finisher (a larger arrow).
Forward tilt: Beam Whip--borrowing this one from Kirby and Waddle Doo, Marx uses the classic energy whip in an arc in front of him. Hits three times at point blank range, pushes foes back to the end of the whip's length. Electric damage, fairly weak, low knockback. Mostly for spacing.
Down tilt: Bite--Channeling Scarfy here, Marx's adorable fanged face turns twisted, and he nips at his enemy's heels. One hit, moderate cutting damage.
Up tilt: Cutter Blades--Marx flings out three spinning blades above his head all at once in an arc, which return after going a short distance (about as far as Ness's yoyo.) Quick and powerful, but does not hit on the sides at all (unlike Ness's yoyo.) Imagine the very same move from Super Star, only one less blade and focused upward.
Dash attack: Mirror Body--just like mirror Kirby's dash attack. Hits on both sides, two distinct hits; one splitting apart, one coming together. Low knockback on first hit, to better connect with the second (though there'll be enough time to block or dodge the second, with good timing.) Better for stage control and messing with opponents than anything else. On a side note, Marx literally splits in two for this, rather that creating double images. A burst of colorful hexagons of the type that makes up his wings replace the mirror effects.
Smashes
Forward: Wing Rush--Marx spawns his wings and charges forward. Goes just a little less far than a Mega Man charge shot. Startup and endlag are both moderate, and its power isn't great, but it does move Marx a fair distance.
Down: Rose Vines--the famous-yet-slightly creepy rose vines sprout on either side of Marx, first one pair and then another (like a wave.) They sprout in sections like always, making this a multi-hit. A powerful final hit (the rose blooming) launches foes.
Up: Ball Bounce--Marx summons his trusty beach ball, bouncing it a short distance into the air with his head, where it pops. Goes about half as high as Shulk's uptilt. Anyone close enough on either side during the headbutt goes up with the ball, to be hit by the pop. Similar to Villager's up smash, but slightly higher and with no fire.
Aerials
Neutral: Black Hole--the classic Marx move. He splits apart quickly in the air, creating a multi-hit void that draws opponents in. Stalls him in the air for the duration, but renders him helpless. Final hit of the void sends anyone hit in random directions.
Down: Ice Bomb--Marx coughs up a black ball, which bursts into ice waves upon contact with the ground or an enemy, even if they're airborne. The waves themselves do very little ice damage, but anyone hit by the actual bomb takes much more. Will freeze at high percentages, causing the enemy to be popped back up to Marx for a follow up aerial of your choice, though black hole is recommended for its pulling effect. Side note: Marx is briefly lifted by the recoil of coughing up the bomb. Helps to chain the aerials.
Forward: Beam Machine Gun--the classic beam dash move, as performed by Marx. Sparks shoot at a downward angle, keeping Marx aloft with a short bounce. The sparks go a fair distance, but do little damage; the sweet spot at their firing point it where the real damage is.
Back: Mirror Cut--Marx whips out a surprising backward flip kick (not unlike the crescent kick Fighter Kirby uses), which leaves behind a sash of rainbow-colored mirror energy. High damage and knockback. A Marx finisher.
Up: Vertical Arrow Barrage--exactly what it sounds like. Good for pushing foes off the top of the screen.
Throws
Grab: Marx summons a black hole directly in front of himself. Has a mild drawing effect. Opponents are held in place by the void.
Pummel: Headbutt. Really, that's it, lol. Marx is about 95% head, so it makes sense, right?
Forward throw: Beam Capture Release--Just like the Beam move, the grabbed foe flies diagonally up and forward, a chain of green energy connecting them to Marx. At the end of the move is a powerful shock, which can also damage others. A good dead-weight KO move.
Backward throw: Wing Warp--Marx warps behind his victim, reappearing with wings spread. Pretty decent launch capability.
Down throw: Vine Slam--rose vines entangle the target, briefly lift them, and then slam them back down. Sometimes grounds opponents.
Up throw: Foe Bounce--similar to his up smash, except with the ball replaced by his opponent.
Specials
Neutral: Mouth Laser--the move we all know and love. Chargeable up to four levels. The weakest is similar in power to ROB's uncharged laser, while the strongest is more powerful than Robin's Thoron. Goes the same distance as both of those other moves, at all power levels. Charge can (and should) be stored. Heavy recoil, comparable to Mewtwo's shadow ball. One of Marx's few finishers.
Side: Ball Kick--just like in the Star Allies footage. The trajectory can be changed, and the ball will bounce off of walls and the floor up until it explodes (After a few seconds, or contact with an enemy.)
Down: Floor Eruption--Marx disappears, and a shadowy circle takes his place on the ground. It automatically starts moving in the direction he was facing; after a few seconds, Marx will burst out of the ground, wings spread, for a powerful hit. The movement of the shadow can be changed, but you can only switch directions--it continues to move on its own. The result is that "swing" effect seen in Marx's boss fight. You cannot control when Marx reemerges, making the move predictable...unless you use erratic direction switching to keep your foes confused. Great for mindgames, bit watch the endlag.
Up: Multi-Warp--Marx warps three separate times, reappearing on the third with a cackle, just like his boss fight. The warps don't cover much distance individually, about half of each "jump" of Pikachu's quick attack, and like quick attack, Marx must change direction with each warp--if nothing is pressed after the first input, he will warp back to his starting position, then repeat the same input (basically, moving the distance of one warp.) Additionally, Marx MUST warp all three times once the move begins, unless he is hit out of it in between warps. This means that the move CANNOT sweet spot edges until the last warp. That makes his recovery unpredictable to edgeguarders, but risky as you must aim well. On land, this move is a staple of a good Marx offense, as it's perfect for confusing opponents, leaving them to play whack-a-mole with a warping Marx. Unless they can react in the split seconds Marx is visible (or catch him during the endlaggy cackle), they risk whiffing a smash attack and getting a fully-charged Mouth Laser to the back.
Final Smash: Marx Soul--Nova appears in the background, and Marx turns to face it. After a moment, he turns back around as Marx Soul! He's larger, faster, and creepier. All of his attacks change to their Soul variants and get extra power. Pretty basic transformation FS.
Other bits
Up from ledge attack: a quick bite, similar to down tilt.
Up from prone attack: a smaller version of Mirror Body.
Taunts:
One: Marx balances on his ball, only to slip off (referencing the KSSU outakes)
Two: Spreads wings and cackles.
Three: Splits in half and screeches his soul form's death scream. Awesome for disruption, lol.
Movement and jumps:
Marx walks very slowly--that's because he actually skips! As in the opening to Milky Way Wishes, he bounces from one foot to the other as he moves, just without the ball. He does so even when idle, making it difficult to tell how he's going to appraoch. As for running, he simply sprouts his wings and flies, similar to Meta Knight--he's much, much faster when running, too. A great tactic is to skip along nonchalantly, then suddenly break into a run to surprise foes.
For jumps, Marx sprouts his wings, then sort of "hops", rather than flapping--his wings stay still, and a flat burst of rainbow-colored hexagons erupts at his feet with each jump (only three). It's very floaty, almost dancing kind of movement. Has the second-best lateral air movement, next to Jigglypuff. Does not get much height.
Weight-wise, I'd put Marx between Kirby and Jiggs. He's very floaty and magical, like a beach ball, lol.
Strategy
So, he's floaty, light, and lacks a ton of potential finishers. The key to winning with Marx is in his trickery--mindgames, stage control, and sneaky backstabbing. Act innocent and harmless while you skip around, then turn on your foes with sudden changes and confusing movement as you pepper them with multi-hits. Then when the time is right, fulfill your master plan and blow the enemy away!
Marx Rolls In!
Marx is a character from the Kirby series, most notable as Final Boss in Kirby Super Star. Between this and his recent return in Kirby: Star Allies, there’s more than enough to make a Smash moveset.
Stats
In SSB, Marx (mostly) is in his Star Allies form, with his Wings and Ball coming when needed. When it comes to stats, he’s relatively slow, being slower than Olimar. Contrary to this, he’s actually quite good in the air, having the air speed of Roy and the fall speed of Villager. He’s a Light Mid-Weight, being slightly heavier then Peach.
When dashing, he uses his ball. While dashing, he has something similar to Bowser’s Tough Guy ability, where weaker attacks don’t make him flinch, but just go into a walk. The ball bounces around and does some weak damage before popping about 4 seconds later.
Basic Moves
Jab Combo: Marx’s Jab Combo is a kick from each of his legs, followed by the final attack being him using his wing. The kicks do 3% each, with the wing dealing 6%.
Dash Attack: he trips, which causes him to fall, dealing 7% damage. Since he falls of the ball in this attack, it functions how it does if he gets attacked mid-dash.
Up-Tilt: He uses one of his wings to do an attack upwards, similar to Villager’s up-tilt. Comparatively, it has more range, but does less damage (4%).
Down-Tilt: He splits in half, similar to Mirror Kirby. The attack does 6% damage
Side Tilt: He kicks his ball in front of him. The kick does 5%. The ball keeps going forward until it falls off the stage or hits an opponent, in which case it pops and deals 6%. If there’s a player right in front of Marx when this attack happens, the ball cannot damage them (right away).
Aerials
Neutral-Air: He does a much weaker version of the Black Hole attack. It does residual damage that adds up to 8%, plus a slight gravitational pull.
Up-Air: He sends up some prickly thorns that deal 6% damage straight up. The attack has decent range and can even tether grab!
Front/Back-Air: He does an attack very similar to the down-tilt, but with less range and more damage (8%). If he touches a ledge, he can grab instantly.
Down Tilt: He sends an Ice Orb downwards, freezing and dealing 11% damage to anyone it hits.
Smash Attacks
Up-Smash: He makes a ball of Pshchic Energy appear above him, similar to PSI Kirby. It can deal up to 13%.
Forward-Smash: He makes a barrage of arrows appear. It’s a multi-hit attack that deals up to 16%.
Down Smash: He make two Plant Towers appear on both sides of him. It does 14%.
Special Attacks
Neutral-B: Beam Charge. Marx charges up an incredibly powerful long ranged attack, but it takes 5 seconds to get it ready. The next time Neutral-B is used once charged, he releases the beam, dealing up to 23%.
Side-B: Black Hole: Marx makes a black hole in front of him. It’s more powerful than the Neutral Air, but it does no damage. It could lead into combos.
Up-B: Teleport. Unlike other character’s teleport attacks, Marx has full control during the attack, like Greninja’s Side-B. To counter this, however, there’s no hitboxes and the range he can go in any direction is a little less. He leaves no shadow, so it could be good for mix-ups
Down-B: Dig. Marx buries himself underground. During this point, he can go around underground, and when he comes out the attack does 16% damage. If used in the air, he falls quickly and spins, dealing light damage on the way down.
Final Smash: Marx Soul. During the final smash, Marx can fly around as Marx Soul, Similar to Super Sonic and Mega Charizard X. To attack, he sends out four cutters downwards, like in Kirby Super Star. He can be damaged, but he has no knockback.
Miscellaneous
Up-Taunt: He bounces on his ball, but he falls off (See KSSU outtakes)
Side-Taunt: Laughs and floats using his wings.
Down-Taunt: Pretends to do his Down Special, but reemerges in the same place 1 second later. Exact same animation, good for mix-ups.
Grab: Captured the opponents with his wings. Pummel is a head-butt. The throws are throws, not too fancy.
Ledge Attack: Uses one wing to attack in-front of him, while the other one stays there until safely on the ground.
For holding items, he uses one of his wings. For midair jumps, he temporarily uses his wings and hexagons shoot out of them, propelling him upwards.
Alts
1: His regular appearance from Super Star and Star Allies
2: Magalor Colors. Marx Soul has his colors from the boss Fight.
3. Sectonia Colors. Marx Soul has Soul of Sectonia’s colors
4. Dark Matter Colors. Soul has 02 colors.
5. Daroach colors. Marx Soul is Dark Daroach colors.
6. Nightmare Colors
7. Haltmann Colors
8. Marx Soul Colors. FS has normal form colors. Side taunt has the lovely sound he makes when defeated in the True Arena.
Marx is a character from the Kirby series, most notable as Final Boss in Kirby Super Star. Between this and his recent return in Kirby: Star Allies, there’s more than enough to make a Smash moveset.
Stats
In SSB, Marx (mostly) is in his Star Allies form, with his Wings and Ball coming when needed. When it comes to stats, he’s relatively slow, being slower than Olimar. Contrary to this, he’s actually quite good in the air, having the air speed of Roy and the fall speed of Villager. He’s a Light Mid-Weight, being slightly heavier then Peach.
When dashing, he uses his ball. While dashing, he has something similar to Bowser’s Tough Guy ability, where weaker attacks don’t make him flinch, but just go into a walk. The ball bounces around and does some weak damage before popping about 4 seconds later.
Basic Moves
Jab Combo: Marx’s Jab Combo is a kick from each of his legs, followed by the final attack being him using his wing. The kicks do 3% each, with the wing dealing 6%.
Dash Attack: he trips, which causes him to fall, dealing 7% damage. Since he falls of the ball in this attack, it functions how it does if he gets attacked mid-dash.
Up-Tilt: He uses one of his wings to do an attack upwards, similar to Villager’s up-tilt. Comparatively, it has more range, but does less damage (4%).
Down-Tilt: He splits in half, similar to Mirror Kirby. The attack does 6% damage
Side Tilt: He kicks his ball in front of him. The kick does 5%. The ball keeps going forward until it falls off the stage or hits an opponent, in which case it pops and deals 6%. If there’s a player right in front of Marx when this attack happens, the ball cannot damage them (right away).
Aerials
Neutral-Air: He does a much weaker version of the Black Hole attack. It does residual damage that adds up to 8%, plus a slight gravitational pull.
Up-Air: He sends up some prickly thorns that deal 6% damage straight up. The attack has decent range and can even tether grab!
Front/Back-Air: He does an attack very similar to the down-tilt, but with less range and more damage (8%). If he touches a ledge, he can grab instantly.
Down Tilt: He sends an Ice Orb downwards, freezing and dealing 11% damage to anyone it hits.
Smash Attacks
Up-Smash: He makes a ball of Pshchic Energy appear above him, similar to PSI Kirby. It can deal up to 13%.
Forward-Smash: He makes a barrage of arrows appear. It’s a multi-hit attack that deals up to 16%.
Down Smash: He make two Plant Towers appear on both sides of him. It does 14%.
Special Attacks
Neutral-B: Beam Charge. Marx charges up an incredibly powerful long ranged attack, but it takes 5 seconds to get it ready. The next time Neutral-B is used once charged, he releases the beam, dealing up to 23%.
Side-B: Black Hole: Marx makes a black hole in front of him. It’s more powerful than the Neutral Air, but it does no damage. It could lead into combos.
Up-B: Teleport. Unlike other character’s teleport attacks, Marx has full control during the attack, like Greninja’s Side-B. To counter this, however, there’s no hitboxes and the range he can go in any direction is a little less. He leaves no shadow, so it could be good for mix-ups
Down-B: Dig. Marx buries himself underground. During this point, he can go around underground, and when he comes out the attack does 16% damage. If used in the air, he falls quickly and spins, dealing light damage on the way down.
Final Smash: Marx Soul. During the final smash, Marx can fly around as Marx Soul, Similar to Super Sonic and Mega Charizard X. To attack, he sends out four cutters downwards, like in Kirby Super Star. He can be damaged, but he has no knockback.
Miscellaneous
Up-Taunt: He bounces on his ball, but he falls off (See KSSU outtakes)
Side-Taunt: Laughs and floats using his wings.
Down-Taunt: Pretends to do his Down Special, but reemerges in the same place 1 second later. Exact same animation, good for mix-ups.
Grab: Captured the opponents with his wings. Pummel is a head-butt. The throws are throws, not too fancy.
Ledge Attack: Uses one wing to attack in-front of him, while the other one stays there until safely on the ground.
For holding items, he uses one of his wings. For midair jumps, he temporarily uses his wings and hexagons shoot out of them, propelling him upwards.
Alts
1: His regular appearance from Super Star and Star Allies
2: Magalor Colors. Marx Soul has his colors from the boss Fight.
3. Sectonia Colors. Marx Soul has Soul of Sectonia’s colors
4. Dark Matter Colors. Soul has 02 colors.
5. Daroach colors. Marx Soul is Dark Daroach colors.
6. Nightmare Colors
7. Haltmann Colors
8. Marx Soul Colors. FS has normal form colors. Side taunt has the lovely sound he makes when defeated in the True Arena.

-A brief analysis of Marx's character
-Analyses of Marx's various attacks and how they may translate to Smash
-Analyses of Marx's various attacks and how they may translate to Smash
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