I'm a Marth main and I want to hear what the weaknesses of MK really are. I've played this matchup against my friend about 100 times and I think I've won about 5-10 matches total. It's disgustingly sad. Here's my outtake.
His dash attack / grabs... I can forward b combo them every time if I know they're coming. Oh wait, they're so fast that unless he's on the other side of the screen, I can't pull the sword. I can't shield or I get grabbed. Ground dodging is probably the only choice but like I said its really hard when he's within a short distance of you.
MK's down air... I can't get back from the ledge unless I just play mindgames. For the most part, he jumps on the edge and swipes his down air over and over again. I just have to time it with an up air to hit him out of the way. When I'm off the ledge, the only thing I can do is hopefully psyche him out with a forward b to gain some extra time so he can't judge when I'm going to get on the ledge. If he can space the ledge grab right, I'm either missing the ledge or landing on the platform where I'm gauranteed to get hit.
All his spam moves come out faster and have more priority than mine. If I ground dodge a move, he can get a second one out in time before my dodge is finished and hit me with it. (This is so annoying). Rolling is totally not an option as marth's roll blows.
I've managed to handle the drill and tornado pretty well. There's enough lag that I know to counter a drill or tornado or i'll just shield the tornado completely (but not the drill).
What are some serious problems you guys have against a Marth player? Any move I miss, I'm punished for. People say to smash them off the screen. Up smash doesn't kill early enough, forward smash is way too punishable. Neutral air hardly works against his short ***.
Sigh... I have no clue on what to do.
His dash attack / grabs... I can forward b combo them every time if I know they're coming. Oh wait, they're so fast that unless he's on the other side of the screen, I can't pull the sword. I can't shield or I get grabbed. Ground dodging is probably the only choice but like I said its really hard when he's within a short distance of you.
MK's down air... I can't get back from the ledge unless I just play mindgames. For the most part, he jumps on the edge and swipes his down air over and over again. I just have to time it with an up air to hit him out of the way. When I'm off the ledge, the only thing I can do is hopefully psyche him out with a forward b to gain some extra time so he can't judge when I'm going to get on the ledge. If he can space the ledge grab right, I'm either missing the ledge or landing on the platform where I'm gauranteed to get hit.
All his spam moves come out faster and have more priority than mine. If I ground dodge a move, he can get a second one out in time before my dodge is finished and hit me with it. (This is so annoying). Rolling is totally not an option as marth's roll blows.
I've managed to handle the drill and tornado pretty well. There's enough lag that I know to counter a drill or tornado or i'll just shield the tornado completely (but not the drill).
What are some serious problems you guys have against a Marth player? Any move I miss, I'm punished for. People say to smash them off the screen. Up smash doesn't kill early enough, forward smash is way too punishable. Neutral air hardly works against his short ***.
Sigh... I have no clue on what to do.